Chronostation
- March 2, 2020
- Manfromstars
Sci-fi Tower Defense real-time strategy with pleasant adaptive music. Play as a commander of a space station which got stuck in a time anomaly.
Reviews
- The game offers a fun and engaging tower defense experience with a rogue-lite feel.
- It has a good mix of simplicity and variety, with random asteroid placements adding replay value.
- Players appreciate the core mechanics and the potential for strategic gameplay, even if it feels like a work in progress.
- The game lacks depth and polish, leading to a repetitive gameplay experience.
- Building placement can be awkward, and there are issues with unit management and power routing.
- The game is relatively short, and some players feel it doesn't provide enough progression or challenge.
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The gameplay is characterized by a simple core mechanic that introduces a unique concept, but it suffers from a lack of progression and clarity, leading to confusion regarding power management between the main and base ships. While the original gameplay idea is appreciated, its implementation leaves much to be desired, requiring multiple attempts for players to fully grasp the details.
“It's a little confusing because your main ship has power, and then your base ships also have power, but then it can get broken up. It's not always clear, but it is a cool concept; it's the best original gameplay mechanic in this game, it's just not perfectly implemented.”
“Easy game with no progression in gameplay.”
“This is not gameplay!”
“The core mechanics are simple, though it takes a few run-throughs to get a handle on some of the details.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, with many users noting that the soundtrack is enjoyable and enhances the overall experience.
“The soundtrack is pretty good too.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The story revolves around a single expansive level where players retain knowledge and experience after being defeated, allowing them to use resource points to upgrade their weapons. This mechanic emphasizes a cycle of learning and progression within the game's narrative framework.
“The story is poorly developed, feeling more like a series of disconnected events rather than a cohesive narrative.”
“The plot lacks depth and fails to engage the player, making it hard to care about the characters or their journeys.”
“The narrative is confusing and doesn't provide enough context, leaving players lost and uninterested in the outcome.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report occasional glitches in the game, suggesting that some may have been intentionally disabled by developers to maintain a challenging experience. Overall, stability appears to be a mixed aspect, with some players noting these issues while others appreciate the intended difficulty.
- graphics2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics have been criticized for the wide view being too close, which may either be a limitation of the graphical design or could unintentionally simplify gameplay by making it easier to see the entire environment.
“The wide view seems too close; maybe it's a graphical limit, or perhaps it makes the game too easy to see everything.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the grinding aspect of the game, noting that the outpost can be extensively researched to enhance resource generation, energy production, and defensive capabilities, making it a comprehensive tool for farming upgrades.