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HYPERNOVA: Escape from Hadea

HYPERNOVA: Escape from Hadea Game Cover
82%Game Brain Score
graphics, music
gameplay, story
82% User Score Based on 60 reviews

Platforms

Mac OSPCWindowsLinux
HYPERNOVA: Escape from Hadea Game Cover

About

In "HyperNova: Escape from Hadea", combine real-time strategy with tower defense to help the Scynthians escape their exploding star. Land the mothership, gather resources, research technology, and build defense towers to combat humorous beasts on the alien world of Hadea. With old-school sensibilities, this deep and diverse strategy game offers a unique challenge.

HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
HYPERNOVA: Escape from Hadea screenshot
+5

82%
Audience ScoreBased on 60 reviews
graphics12 positive mentions
gameplay4 negative mentions

  • Unique blend of tower defense and real-time strategy mechanics, providing a refreshing gameplay experience.
  • Colorful graphics and a humorous art style that enhance the overall enjoyment of the game.
  • Extensive tech tree and resource management elements that keep players engaged for hours.
  • The game features only one large map, leading to a lack of replayability and variety in gameplay.
  • Pacing issues with slow building times and enemy progression can make the game feel tedious after extended play.
  • Some gameplay mechanics, such as the inability to control enemy spawn points and limited zoom options, hinder strategic planning.
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique and colorful art style that many players find appealing, reminiscent of cartoon aesthetics and reminiscent of titles like Creeper World and Starcraft. While the visuals are generally praised for their design and consistency, some users report performance issues on lower-end systems, and there are mixed opinions regarding the quality of the graphics in certain game segments. Overall, the graphics contribute positively to the game's charm, though they may not meet everyone's expectations.

    • “It has an awesome style of aliens and colorful graphics!”
    • “The graphics are very stylish and consistent throughout.”
    • “The graphics are beautiful.”
    • “The system specs seem quite normal in today's technology and should be a standard PC build, even if an old gaming unit. However, do not underestimate the minimum spec for this game. Although it's a top-down style, I had to crank down the in-game graphics quite a bit. My system is quite beefy, but my GPU is only an RX 460 2GB, and this struggled to keep scrolling smooth.”
    • “However, right as you start the actual game and past or skip the horrible intro with extremely dated graphics, I'm presented with a black screen with the text, 'black screen.' I go to the discussion to inquire, and the devs state I have a pirated game.... yeah, f*** you too and this piece of s*** game you made.”
    • “If it did work, you get 1 map to play on with crap graphics.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is a mix of RTS, tower defense, and city-building mechanics, offering a variety of features and upgrades that can keep players engaged for a while. However, many users find the experience becomes monotonous after the initial excitement, with repetitive tasks and slow progression due to resource gathering and research delays. While the game is well-polished and humorous, its pacing and certain mechanics can detract from the overall enjoyment, especially for those seeking a fast-paced experience.

    • “There is a lot to do and a stack of gameplay to keep you entertained for a long time, but I was hoping for a few different maps, each bringing new weapons or machines, allowing you to block certain paths or introduce fresh upgrades and newer technologies for bigger, badder weapons.”
    • “It's fun as you upgrade the tech tree, as it introduces new features, but that will be the first 5+ hours or so of gameplay.”
    • “The gameplay itself is compelling, but the slowness will be a turn off for people who prefer fast-paced RTS/TD.”
    • “It's well-polished, funny, but rather tedious once the initial mechanics have been introduced.”
    • “Instead of steadily increasing what you have to do, the gameplay almost automatically comes to a halt every now and then as you are waiting for research to happen, resources to be gathered or buildings to be built.”
    • “Bad tablet game mechanics, poorly adapted to PC - don't expect this to be an actual RTS.”
  • story
    10 mentions Positive Neutral Negative

    The game's story revolves around a single, lengthy mission that can take up to 18 hours to complete, leading to mixed feelings among players who felt both excitement and disappointment upon reaching the end. While the narrative features enjoyable, goofy storytelling and engaging characters, the lack of multiple missions leaves some players wanting more depth and variety. Overall, the unique approach to base building and tower defense elements adds a fun twist, but the singular mission structure may not satisfy those seeking a more expansive storyline.

    • “It took me almost 18 hours to complete the mission, but I was excited to have finally reached my mission goals, only to be disappointed when the credits started rolling and I was like, 'What...? That's it??!'”
    • “And then after all that, a sense of relief sweeps past you as you finally win that mission, mentally preparing for something more exciting in level 2... oh wait... that's it.”
    • “The game features a story with funny characters and an unusual approach to base building with tower defense elements, which is especially pleasing.”
    • “It took me almost 18 hours to complete the mission, but I was excited to have finally reached my mission goals, but then disappointed when the credits started rolling and I was like, 'What...? That's it??!'”
    • “And then after all that, a sense of relief sweeps past you and you finally won that mission, and mentally prepare for something more exciting in level 2... oh wait... that's it.”
    • “Similar style and premise to The Mims, but instead of a slow-and-steady multi-mission campaign, Hypernova gets it all over with in a single mission, which takes approximately 10 hours.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring a majestic soundtrack that complements the graphics and animations. However, some players find the transition to combat music jarring and express a desire for more control over the music selection, while others note that the music can become repetitive over time. Overall, it is described as pleasant and non-irritating, contributing positively to the gameplay experience.

    • “The graphics, music, and animations are really well designed and cool.”
    • “Also a very majestic soundtrack.”
    • “The music is good and the game has spoken text, even in the tutorial.”
    • “The music lacks a little.”
    • “As is the music and sound.”
    • “Music is also decent.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is well-executed, featuring a colorful and engaging introduction with amusing voice acting, including a Jamaican-accented narration that adds charm. While the characters and setting are praised for their comedic elements, some players find the humor becomes tedious after the initial mechanics are introduced. Overall, the game successfully blends humor with its unique gameplay elements.

    • “Now on to the game itself, I was greeted with colorful, toony-style graphics and an intro that did not suck. I normally dislike video intros to games, but this one was quite funny; I did not expect a Jamaican-accented narration, and it fit the game very well.”
    • “Hypernova: Escape from Hadea starts with a nice and funny intro.”
    • “The characters, setting, and voice acting are all very well done and funny.”
  • grinding
    5 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, especially after the initial mechanics are introduced. Many note that resource scarcity and lengthy rounds contribute to a grindy experience that detracts from the overall enjoyment.

    • “The process becomes a little bit tedious.”
    • “It's well-polished, funny, but rather tedious once the initial mechanics have been introduced.”
    • “That said, I think the game’s rounds last far too long and become incredibly frustrating and tedious.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere in the game is characterized by hazardous conditions that players must navigate, as towers serve as both units and structures that can be relocated to safe areas where power can be supplied. This dynamic adds a strategic layer to gameplay, emphasizing the importance of managing the environment effectively.

    • “The atmosphere feels lifeless and uninspired, making it hard to immerse myself in the game world.”
    • “Despite the interesting premise, the overall atmosphere lacks depth and fails to engage the player.”
    • “The game suffers from a bland atmosphere that detracts from the overall experience.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers significant replayability through its three difficulty levels and various challenges, leading to different outcomes based on player choices. This variety encourages players to revisit the game for new experiences.

    • “The game offers a variety of paths and choices that make each playthrough feel unique and engaging.”
    • “With multiple endings and character builds, I find myself coming back to explore new strategies every time.”
    • “There is plenty of potential for replayability with three difficulty levels, and different challenges and outcomes based on where you land!”
    • “After completing the game once, I found little incentive to play again; the story doesn't change enough to warrant a second run.”
    • “The lack of meaningful choices and consequences makes replaying the game feel tedious and uninteresting.”

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