- March 22, 2018
- The House of Fables
- 3h median play time
Chronicles of Magic: Divided Kingdoms
Platforms
About
"Chronicles of Magic: Divided Kingdoms" is Johnny Grasic's story-driven role-playing game set in a fantasy world with five distinct kingdoms. As Johnny, you wield divine magic and uncover a prophecy threatening your world's existence. Your choices affect the narrative, leading to multiple endings in this captivating, beautifully illustrated RPG.








- The game features beautiful artwork and solid graphics, enhancing the overall experience.
- The puzzles are easy and fun, making it a relaxing game to play.
- The story is engaging with some interesting twists, keeping players invested throughout.
- The game is quite short, typically taking only 2-3 hours to complete, which may not justify the price.
- Voice acting, particularly for the children, is often criticized as annoying or poorly executed.
- There is no bonus chapter or additional content, leaving players wanting more after finishing the main story.
story
74 mentions Positive Neutral NegativeThe story in "Chronicles of Magic: Divided" is generally considered engaging and entertaining, featuring a mother on a quest to rescue her kidnapped son amidst a backdrop of political intrigue between two kingdoms. While some players appreciated the twists and solid narrative, others found it predictable and felt it could have been developed further, with criticisms aimed at the writing quality and abrupt ending. Overall, the visuals and gameplay elements were praised, but the story's depth and coherence received mixed reviews.
“Chronicles of Magic: Divided offers you everything that a first-class hidden object adventure needs: detailed animations, good mini-games, and a gripping story!”
“The story follows a mother trying to save her boy from a knight that stole him from her, but there are a lot of twists to the story that change as you learn more information.”
“+ engaging and fast-paced magical story about a conspiracy and curse in the two enchanted kingdoms.”
“The writing is terrible, it seems to have been badly translated, and the rationale for in-game events is so bad you'll be left going 'what?', 'why?' and 'did that really happen?' every time some plot point happens.”
“Story was far weaker than in many games - hidden object games never really have 'deep' stories, but this one was weaker and more predictable than usual, with a very abrupt ending.”
“The story is all too common and hidden object scenes and mini-games are way too easy.”