Chippy
- June 14, 2019
- Facepunch Studios
- 3h median play time
"Chippy" is a twin-stick bullet-hell shooter with exceptional mechanics, fabulous graphics, and spectacular music. Play solo or with a friend in local co-op, challenging 14 bosses in a race for the fastest time. With power-ups, leaderboards, replays, and Workshop support, this game offers a variety of ways to experience its pixel-by-pixel destruction system. New Easy and Nightmare modes provide additional difficulties to master.
Reviews
- Challenging and addictive gameplay that keeps players engaged and coming back for more.
- Unique mechanics that allow players to chip away at bosses, providing a satisfying sense of progression.
- Great visuals and a catchy soundtrack that enhance the overall experience.
- The difficulty spikes significantly, making it frustrating for many players, especially in later levels.
- Boss fights can feel tedious and overly long, leading to a sense of burnout.
- Some players report issues with hit detection and power-up mechanics, which can detract from the gameplay experience.
- music98 mentions
- 59 % positive mentions
- 33 % neutral mentions
- 8 % negative mentions
The music in the game has received widespread acclaim, with many players praising its catchy, bouncy, and nostalgic qualities that enhance the gameplay experience. The soundtrack is described as both fun and engaging, often complementing the game's challenging mechanics and vibrant visuals. While some users expressed mixed feelings about specific tracks, the overall sentiment is that the music significantly contributes to the game's charm and enjoyment.
“Fantastic music.”
“I love the music, it's really nice.”
“The music is amazing.”
“Only con: not a big fan of the BGM soundtrack; I turn off the music and put something else on in the background.”
“Also, the music is pretty horrible.”
“Terrible music.”
- gameplay82 mentions
- 39 % positive mentions
- 57 % neutral mentions
- 4 % negative mentions
The gameplay is characterized by responsive controls and a mix of unique mechanics that create an engaging experience, particularly for fans of bullet hell games. However, many players find the frequent bullet spamming and gameplay interruptions frustrating, leading to extended periods of inactivity during boss fights. While the game offers a challenging and visually appealing experience, its chaotic nature and some design choices may detract from overall enjoyment.
“The controls are responsive and the simple gameplay is awesome.”
“Gameplay: unique and addicting.”
“Epic soundtrack, extra satisfying gameplay, and forgiving despite being a tough bullet hell game.”
“It frustratingly pumps out bullets to the point where you have to take 'gameplay breaks' because you can't progress the current boss.”
“Bosses usually take 8-10 minutes (when you succeed), so you're maybe getting 6-12 minutes of real gameplay every hour from how many bullets there are.”
“Chippy has too many gameplay-interrupting/stalling mechanics to make it recommendable.”
- graphics36 mentions
- 61 % positive mentions
- 31 % neutral mentions
- 8 % negative mentions
The graphics of the game are widely praised for their clean, crispy pixel art style, which enhances the overall gameplay experience. Reviewers highlight the stunning visuals, fluid animations, and a captivating soundtrack that complements the graphics well. However, some users have reported technical issues on Mac, particularly related to resolution settings that hinder performance.
“Graphics: clean, crispy, and satisfying.”
“Beautiful graphics and amazing gameplay.”
“Stunning visuals and a great soundtrack.”
“It's mostly screenshots and artwork.”
“Dies on Mac as it launches at the max screen resolution, which stops it from running entirely because Macs struggle so much to support the graphics that it softlocks me out and prevents me from changing the resolution.”
“It's a score attack boss rush with pixel art graphics; gaming peaked in 2019.”
- story20 mentions
- 5 % positive mentions
- 80 % neutral mentions
- 15 % negative mentions
The game's story is largely considered nonexistent, with many players noting that it seems there was little intention to develop a narrative. While some users express indifference towards the lack of story, others suggest that players can create their own narratives if they choose. Overall, the focus appears to be more on gameplay mechanics than on storytelling.
“If you're committed enough, you can make any story work.”
“Story is just about nonexistent.”
“☑ no story”
“X story?”
- humor18 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players noting funny dialogue from bosses and character interactions reminiscent of titles like Undertale. While some find the humor adds charm to the gameplay, others express that certain elements, like annoying enemies, detract from the overall experience. Overall, the game is described as a funny and enjoyable experience, particularly for fans of challenging bullet hell games.
“Bosses have funny dialogue sometimes that bolster their character, and there's some annoying enemies that pester you about the final boss during the 2nd campaign, but not much else.”
“Funny little game, would definitely recommend to anyone and a cool workshop page won't get you bored.”
“The humor from the characters is similar to Undertale, and gameplay is a bit reminiscent of the battles at times.”
- grinding18 mentions
- 6 % positive mentions
- 17 % neutral mentions
- 78 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some bosses offer rewarding challenges, many are criticized for being excessively long and tedious. The need for precision and optimization can lead to frustration, making the grinding feel more like a chore than an enjoyable part of gameplay. Overall, the game is fun but requires a significant investment of time and effort, often leading to feelings of claustrophobia and exhaustion.
“You'll need a second life for grinding.”
“Some bosses, like Medusa, are super hard and rewarding to complete, and then others are just super long and tedious.”
“This results in very tedious games, where you'll experience claustrophobia and frustration more than you do enjoyment from disassembling the bosses.”
“But the bosses are way too long and tedious, and the accuracy the game requires at times is just too much to ask for a twin stick game with zero aim assist.”
- atmosphere8 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The game's atmosphere is characterized as an engaging blend of arcade style, intensity, and silliness, creating a unique and enjoyable experience. While many players appreciate the functional execution and overall ambiance, some find the difficulty level detracts from their enjoyment.
“Neat concept, functional execution, good atmosphere.”
“Good game with atmosphere, but too difficult for me to enjoy.”
“The atmosphere is intense and yet silly.”
- replayability6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game offers significant replayability through features like leaderboards and fast restarts, making it engaging despite its challenging nature. Players appreciate the combination of great controls and visuals, which enhance the experience, although its bullet hell mechanics may appeal to a niche audience. Overall, it is praised for its replay value and ability to keep players coming back.
“Great controls, visuals, and replayability.”
“Really great game, loads of replayability and hard as nails, but restarts are fast and stages are short enough to avoid frustration. It's a proper bullet hell, so it will only appeal to a certain subsection of players, but personally, it's a perfect fit.”
“Leaderboards provide replayability.”
- optimization6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's optimization is a mixed bag; while it offers opportunities for precise shooting and movement improvements, the WASD control scheme is criticized for being suboptimal. Additionally, the design of bullet waves seems intentionally crafted to hinder player progress, which detracts from the overall experience.
“Would actually be pretty solid if the waves of bullets weren't optimized to keep you away.”
“Wasd movement is simply just not an optimized way to play this game.”
“When it comes to grinding and improving times, the game has a lot to offer as well - there's always a more precise shot to be made and you can do many small movement optimizations.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by its ability to evoke heartbreak and challenge players, despite some repetitiveness. Overall, it combines a fun concept with effective execution, making for a compelling emotional experience.
“It gets repetitive, difficult, and heartbreaking at times, but it's a fun concept with good execution.”
- monetization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The monetization strategy of the game has been criticized for relying heavily on misleading advertisements featuring a player who does not represent the actual gameplay experience. This approach has led to frustration among users who feel deceived by the promotional content.