- September 23, 2016
- Q Switched Productions, LLC
- 29h median play time
Children of a Dead Earth
Platforms
About
"Children of a Dead Earth" is a challenging and realistic space-based simulation game. Players must manage resources, build and maintain spaceships, and navigate through the solar system while dealing with realistic physics and orbital mechanics. It features detailed spaceship design and combat systems, with a strong emphasis on strategy and tactics. The game allows players to engage in scientifically accurate space travel and colonization, providing a unique and immersive experience.
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- Incredibly detailed simulation of realistic space combat, incorporating real physics and engineering principles.
- Extensive customization options for ships and modules, allowing players to design their own weapons, reactors, and spacecraft.
- Engaging campaign that gradually introduces players to complex orbital mechanics and combat strategies.
- Steep learning curve that may frustrate players unfamiliar with orbital mechanics or engineering concepts.
- Frequent performance issues and crashes during large battles, especially when many projectiles are involved.
- Clunky user interface and controls that can make maneuver planning and combat management tedious.
story
223 mentions Positive Neutral NegativeThe story in the game is often described as lacking depth, primarily serving as a backdrop for the gameplay rather than a compelling narrative. While some players appreciate the political intrigue and world-building, noting that it adds immersion, others criticize it for being disjointed and more akin to a series of mission briefings than a cohesive plot. Overall, the campaign is seen as a mix of engaging mechanics and frustrating mission design, with many players feeling that the story could benefit from more refinement and integration into the gameplay experience.
“The setting is great if a bit stereotypical at times, but the author has a clear understanding of how armed conflict actually works and why it is fought, which makes the campaign story quite enjoyable.”
“Story is in quotes because it's really more of a series of briefings and after-action reports than a story, but thanks to copious amounts of flavor text for factions, their motivation, and all the politics going on while you're doing the fighting, I found it quite immersive.”
“The campaign has a fun backstory and helps you learn the game.”
“The story is in quotes because it's really more of a series of briefings and after-action reports than a story, but thanks to copious amounts of flavor text for factions, their motivation, and all the politics going on while you're doing the fighting, I found it quite immersive.”
“The big problem with this game is that it has so much unlimited potential, but instead you get a list of what are basically limited puzzle missions where you need to figure out the optimal sequence of actions, be it using specific weapons or launching things in a particular trajectory and time.”
“That's not a campaign; rather, it's a bunch of single missions loosely tied together with a bit of flavor text.”