Child Phobia: Nightcoming Fears
- February 1, 2000
- 2B_GAMES
Child Phobia: Nightcoming Fears is a 2D psychological thriller horror game. The story is about a little boy that has problem in family - and this problem converts in fear during the night. You will be able to explore various locations during the nightmares, and watch the family drama during the day.
Reviews
- The hand-drawn artwork and unique art style contribute to a beautiful and atmospheric experience.
- The game effectively explores dark and mature themes, providing a deep and engaging story.
- The sound design enhances the overall atmosphere, making it a compelling psychological horror experience.
- The character's movement speed is slow, making exploration tedious and frustrating.
- The game feels unfinished and lacks content, as it is still in Early Access.
- Player involvement is minimal, leading to a lack of engagement during gameplay.
- graphics10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The game's graphics are characterized by a unique hand-drawn art style that many players find appealing, with some praising it as "amazing" and "creepy." However, there are criticisms that the art style may be used to mask shortcomings in gameplay, leading to mixed feelings about its overall value. Overall, while the visuals receive high marks from some, others feel they do not compensate for the game's other flaws.
“The game features hand-drawn artwork in a very interesting style.”
“I loved the art style of the screenshots, so I requested the key.”
“Game 10/10, scenery is good, graphics are amazing and sometimes creepy.”
“2 nights of dull gameplay is not worth any amount of money, and the game uses its irregular art style as a crutch to trick someone into thinking it has value.”
“Because the art style and the gameplay are completely the same, I was pretty sure it would be from the same developers.”
“You can't change the keyboard settings in the options; you can only change graphics and sound.”
- atmosphere7 mentions
- 86 % positive mentions
- 14 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised, with sound design significantly enhancing the immersive experience, particularly in horror settings. Players report feeling fully engaged and fearful, akin to living within the game, although some note that it feels slightly unfinished, likely due to its beta status. Overall, the atmosphere is described as awesome and effectively contributes to the game's appeal.
“In this department, the game also does well, with the sound contributing a lot to the atmosphere.”
“I love these atmospheric horror games. Turn off the lights and never take your eyes off the screen; that way, you'll feel like you're living inside the game, and fear will start to kick in. I haven't faced a single error while playing, which makes it a great experience so far.”
“All this makes an overall picture and the unique atmosphere.”
- gameplay5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The gameplay is criticized for being dull and linear, with players feeling that it lacks depth and relies on its art style to create perceived value. While some find it straightforward as they explore and complete objectives, the overall experience does not seem to justify the investment.
“Gameplay: 7/10”
“Two nights of dull gameplay is not worth any amount of money, and the game uses its irregular art style as a crutch to trick someone into thinking it has value.”
“Gameplay looks kind of linear, at least so far, as you explore the house and the different rooms, following certain objectives that trigger the story to move forward.”
“Because the art style and gameplay are completely the same, I was pretty sure it would be from the same developers, and yes, I was just too lazy to look it up.”
- story5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The game's story is described as deep and engaging, with a strong emphasis on narrative that aims to leave a lasting impact on players. While the gameplay appears somewhat linear as players explore the house and complete objectives to progress the story, the hand-drawn art style adds a unique and creepy atmosphere. Overall, the story is a significant focus, promising a compelling experience despite its current early access status.
“Good story, really deep.”
“The fact that the game is hand-drawn and well-crafted, yet in a creepy way, is amazing. The game is very story-driven, so it doesn't aim just to scare you; it aims to leave a permanent effect on you.”
“Gameplay looks kind of linear, at least so far, as you explore the house and the different rooms, following certain objectives that trigger the story to move forward.”
“The gameplay feels kind of linear, as you explore the house and different rooms, following specific objectives that trigger the story to move forward.”
“Still in early access, so we can't be entirely sure how it will evolve or where the story will ultimately go, but for $1.99, it's not really a risk.”
- music3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The music and sound design of the game received positive feedback, with users highlighting their enjoyment of both the graphics and the music, resulting in an overall score of 8/10.
“First of all, I really enjoy the graphics and music.”
“Music/sound design: 8/10”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious due to the character's slow movement speed, particularly when navigating through the house, which is a frequent activity.
“The character's movement speed is a bit on the slow side, which makes walking through the house—something you do a lot—quite tedious.”
“Grinding feels like an endless chore rather than an engaging part of the game.”
“The repetitive nature of grinding makes it hard to stay invested in the game.”