- March 23, 2016
- Vertical Skull Games
- 60h median play time
Cellar
Platforms
About
"Cellar" is a single-player arcade game with stunning pixel art visuals, offering around 60 hours of playtime. The game takes you on a journey through a maze-like basement as you search for your missing teddy bear, avoiding dangerous traps and monsters along the way. With gameplay reminiscent of Bomberman and Sokoban, "Cellar" is a casual yet challenging experience. The game auto-saves only at the beginning of each level.
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- The pixel art is charming and well-designed, contributing to a cute aesthetic.
- The game offers a fun and simple puzzle experience, making it suitable for younger audiences.
- Despite its short length, the game provides some tense moments and challenges while navigating the maze.
- The gameplay is repetitive and lacks variety, leading to a tedious experience as levels progress.
- The controls are unresponsive and the tile-based movement feels awkward, detracting from the overall enjoyment.
- The sound design is poor, with a repetitive music track and an annoying death sound that disrupts the intended atmosphere.
gameplay
25 mentions Positive Neutral NegativeThe gameplay is characterized by slow, tedious mechanics focused on tile-based movement and repetitive tasks, such as collecting items while avoiding a pursuing monster. Many players find it simplistic and lacking in depth, with frustrating elements like one-time-use tiles that can lead to unavoidable restarts. While the visuals and music are praised, the overall experience is often described as dull and not worth the investment, especially given its short duration.
“Gameplay consists of plotting your path on the grid-like levels while searching for/collecting toys and avoiding the monster that is chasing you.”
“Nice music and visuals, with occasionally challenging gameplay makes for a pleasant experience lasting about an hour or more.”
“The gameplay is tight and concise and the pixelated graphics give it quite a bit of charm.”
“Every death plays a trumpet noise and starts you from the beginning of the level. Even after collecting a collectible, you need to recollect it and then the key to escape. Repeat until done; that's literally the entire gameplay summed up.”
“The gameplay is not very exciting, but the thing that really killed it for me is that there are tiles you can only cross over once, and then they crumble and can't be crossed again. If you mess up once, you botch the entire level and just have to restart.”
“I was hoping the game would be a little bit more of an exploration/adventure type of game, but the gameplay is more like an old Atari game, and not really in a good way.”