- July 7, 2015
- Bimboosoft Co.,Ltd.
Marble Mayhem: Fragile Ball
Platforms
About
"Marble Mayhem: Fragile Ball" is a Windows PC physics puzzler that puts your problem-solving skills to the test. With 85 levels of increasingly difficult and creative challenges, the game will keep you engaged for hours. Developed by Japanese game design genius Hirofumi Hattori, the game offers a unique and rewarding experience for fans of the genre.
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- The game offers a challenging and addictive gameplay experience, especially for those who enjoy precision-based puzzles.
- The variety of levels keeps the gameplay interesting, with some levels providing a satisfying sense of accomplishment upon completion.
- The nostalgic feel of the game, reminiscent of classic marble maze toys, appeals to players looking for a simple yet engaging challenge.
- The controls are overly sensitive and can lead to frustrating gameplay, making it difficult to navigate the ball accurately.
- The graphics and audio are generic and uninspired, detracting from the overall experience of the game.
- Many levels rely on trial and error, which can feel unfair and lead to a lack of enjoyment rather than a rewarding challenge.
graphics
54 mentions Positive Neutral NegativeThe graphics of the game have received largely negative feedback, with many users describing them as generic, dated, and uninspired, reminiscent of late 90s or early 2000s visuals. While some players noted that the textures are decent and fit the game's theme, the overall aesthetic is often criticized for being unpolished and repetitive, detracting from the gaming experience. Despite these shortcomings, a few users mentioned that the graphics do not significantly impact the enjoyment of the gameplay itself.
“The graphics are basic but polished enough for a puzzle game.”
“The visuals were fine, with some nicely responsive and helpful shadows reflecting your current angle of rotation.”
“Its high-quality graphics with 10/10 sound choices makes it one of the best 21st-century games.”
“The visuals and audio are extremely generic and uninspired.”
“Aesthetically, it looks like a demo for a game that's still in development, with textures and level design being reused so frequently that the deja-vu gave me a concussion.”
“Graphics are grainy enough that they hinder your ability to see the game properly, and the menu is near unreadable.”