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CD 2: Trap Master Game Cover

About

"CD 2: Trap Master" is a deckbuilding tower defense game where you play as a ninja, building unique trap decks to defend against over 40 enemy types in various bases. With over 100 traps and skills to discover, you can craft a versatile deck, find powerful synergies, and employ strategic combinations to vanquish your foes. Your choices determine your path as you encounter different challenges in this pixel art adventure.

CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot
CD 2: Trap Master screenshot

75%
Audience ScoreBased on 126 reviews
gameplay12 positive mentions
stability4 negative mentions

  • The combination of card elements and traditional tower defense mechanics creates a fresh, captivating twist, making every level a new and intriguing challenge.
  • The game offers a wide variety of enemies, bosses, and maps, allowing players to discover unique strategies and combos through its card system.
  • Trap Master brilliantly fuses card game dynamics with classic tower defense, providing an engaging and surprisingly deep strategic experience.
  • The game suffers from significant balance issues, making regular levels too easy while bosses can feel nearly impossible to defeat.
  • Frequent bugs and a poorly designed user interface detract from the overall experience, making it difficult to recommend in its current state.
  • The level design lacks inspiration, with many maps and enemy mechanics feeling repetitive and uninspired after a few runs.
  • gameplay
    37 mentions Positive Neutral Negative

    The gameplay is characterized by a unique blend of tower defense mechanics and card-based strategies, offering satisfying mechanics, engaging combos, and passive abilities that enhance replayability. While the game introduces some variety through different enemy types and bosses, many players feel that the enemy mechanics are limited and lack differentiation, leading to repetitive strategies. Despite some technical issues and uneven localization, the overall experience remains enjoyable and captivating, with a whimsical art style that complements the gameplay.

    • “A very unique spin on tower defense games, combining the traps from OMD with card-based gameplay, all while giving the feeling of real-time gameplay.”
    • “A delightful surprise in the tower defense genre, this game stands out with its unique card-based gameplay and richly detailed events.”
    • “In CD 2: Trap Master, the combination of card elements and traditional tower defense mechanics creates a fresh, captivating twist, making every level a new and intriguing challenge.”
    • “The game tries to keep things fresh with some bosses (very slow moving enemies) and the introduction of flying types, but enemy mechanics are quite limited.”
    • “It would be nice to have some more variants beyond that, as there isn't too much to differentiate. The game boasts 40+ types, but honestly, most feel very similar. Some towers can become overpowered and hit both flying and non-flying types, so I never saw changes in gameplay strategy to combat them.”
    • “Bosses are horrible with confusing mechanics and ridiculous HP pools.”
  • graphics
    17 mentions Positive Neutral Negative

    The game's graphics feature a unique and whimsical art style that is both charming and colorful, enhancing the overall playful aesthetic. However, there are mixed opinions on the consistency of the visuals, with some noting that certain elements appear to be generated rather than hand-crafted, leading to a somewhat disjointed look. Despite these criticisms, many players feel that the graphics complement the engaging gameplay effectively.

    • “It has a unique art style and theming.”
    • “The art style is charming and whimsical, with cute and colorful designs that contrast nicely with the otherwise destructive gameplay.”
    • “The overall aesthetic is light-hearted and playful, making the game as enjoyable to watch as it is to play.”
    • “I loved Dungeon Warfare 2, but I was never a fan of the pixel graphics.”
    • “The graphics are now a very silly 3D render with most enemies looking like bobble-headed infants.”
    • “Not a fan of the art style, but the gameplay outweighs this heavily.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has been criticized for being plagued with numerous bugs, some of which are game-breaking and significantly hinder player progress, leading to frustration among users. Many players expected a more polished experience at launch.

    • “These glitches can be game-breaking, hindering progress and leaving you frustrated.”
    • “Was hoping for a less buggy full release before I submitted a review.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability, with each run providing players the chance to refine their strategies, resulting in a deeply engaging experience.

    • “Each run is an opportunity to refine your approach, making the gameplay deeply engaging and replayable.”
    • “This game has a lot of replay value.”
  • music
    2 mentions Positive Neutral Negative

    The music and sound effects in the game are generally well-received, with users noting that while they are good, they do not stand out as exceptional.

  • story
    2 mentions Positive Neutral Negative

    The story aspect of the game has been criticized for being bloated with mediocre sections, leading some players to question the necessity of including these elements at all.

    • “I don't understand why the game is bloated with mediocre story sections rather than not including them at all.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its clever and unexpected concept, with players appreciating the amusing coincidence of discovering a tower defense deck builder shortly after wishing for one. This lightheartedness adds to the overall enjoyment of the game.

  • monetization
    2 mentions Positive Neutral Negative

    Players express disappointment with the game's monetization, feeling misled by advertising that suggested a different experience, particularly regarding the presence of traps. This sentiment highlights concerns about transparency and the alignment of promotional content with actual gameplay.

  • optimization
    2 mentions Positive Neutral Negative

    The optimization in the game has seen significant improvements since the prologue, with numerous bugs addressed and various content enhancements implemented.

    • “Compared to the prologue, a lot of content has been optimized and many bugs have been fixed.”

Buy CD 2: Trap Master

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 2 analyzed playthroughs

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