CD 2: Trap Master Game Cover
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"CD 2: Trap Master" is a deckbuilding tower defense game where you play as a ninja, building unique trap decks to defend against over 40 enemy types in various bases. With over 100 traps and skills to discover, you can craft a versatile deck, find powerful synergies, and employ strategic combinations to vanquish your foes. Your choices determine your path as you encounter different challenges in this pixel art adventure.

  • Mac OS
  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 128 reviews
gameplay14 positive mentions
stability4 negative mentions
  • CD 2: Trap Master combines card elements with traditional tower defense mechanics, creating a fresh and captivating gameplay experience.
  • The game encourages creativity and experimentation, allowing players to discover unique strategies and combos, enhancing replayability.
  • Visually charming with a whimsical art style, the game provides a fun and engaging atmosphere that complements its strategic depth.
  • The game suffers from significant balance issues, with some bosses being overly difficult while regular levels are too easy, leading to frustration.
  • Frequent bugs and technical glitches hinder the gameplay experience, making it difficult to recommend in its current state.
  • Limited content and variety in cards and builds can lead to repetitive gameplay, diminishing long-term enjoyment.
  • gameplay40 mentions

    The gameplay is centered around strategically placing traps and utilizing card mechanics, creating a fresh and engaging tower defense experience that encourages replayability. While the core mechanics are satisfying and offer a unique twist, technical issues, uneven localization, and limited enemy variety detract from the overall polish and enjoyment. Despite these drawbacks, many players find the gameplay enjoyable and appreciate the charming art style and additional mechanics that enhance each run.

    • “The core gameplay revolves around strategically placing traps to fend off waves of enemies, and it does so with such finesse that you can’t help but feel a sense of exhilaration with each successful defense.”
    • “Each run is an opportunity to refine your approach, making the gameplay deeply engaging and replayable.”
    • “A very unique spin on tower defense games, combining the traps from OMD with card-based gameplay, all while giving the feeling of real-time gameplay.”
    • “While patches might improve the situation, the core gameplay right now is severely hampered by technical issues.”
    • “Bosses are horrible with confusing mechanics and ridiculous HP pools.”
    • “But it would be nice to have some more variants beyond that as there isn't too much to differentiate (the game boasts 40+ types, but honestly most feel very samey) - and since some towers can get crazy overpowered and hit both flying/non-flying/fast types, I never saw changes in gameplay strategy to combat them.”
  • graphics20 mentions

    The game's graphics feature a charming and whimsical art style, characterized by cute and colorful designs that enhance the light-hearted and playful aesthetic. However, some players noted inconsistencies in the artwork, suggesting a reliance on image generators, and criticized the silly 3D renders of enemies. Overall, while the visuals may not appeal to everyone, they complement the engaging gameplay effectively.

    • “The art style is charming and whimsical, with cute and colorful designs that contrast nicely with the otherwise destructive gameplay.”
    • “The overall aesthetic is light-hearted and playful, making the game as enjoyable to watch as it is to play.”
    • “Graphics and sound also match the gameplay, which is outstanding.”
    • “The graphics are now a very silly 3D render with most enemies looking like bobble-headed infants.”
    • “I loved Dungeon Warfare 2, but I was never a fan of the pixel graphics.”
    • “Not a fan of the art style, but the gameplay outweighs this heavily.”
  • replayability4 mentions

    Players find the game highly replayable, as each run allows for refinement of strategies, enhancing engagement and encouraging multiple playthroughs. Overall, it offers significant replay value.

    • “Each run is an opportunity to refine your approach, making the gameplay deeply engaging and replayable.”
    • “This game has a lot of replay value.”
  • stability4 mentions

    The game's stability has been criticized for being plagued by numerous bugs, with many players reporting game-breaking glitches that significantly hinder progress and lead to frustration. Overall, the full release has not met expectations in terms of stability.

    • “Was hoping for a less buggy full release before I submitted a review.”
    • “These glitches can be game-breaking, hindering progress and leaving you frustrated.”
  • music2 mentions

    The music and sound effects in the game are generally well-received, with users noting that while they are enjoyable, they do not stand out as exceptional.

  • story2 mentions

    The story aspect of the game has been criticized for being bloated with mediocre sections, leading some players to question the necessity of including these elements at all.

    • “I don't understand why the game is bloated with mediocre story sections rather than not including them at all.”
    • “The story feels disjointed and fails to engage the player, making it hard to care about the characters.”
    • “The narrative lacks depth and coherence, leaving many plot points unresolved and unsatisfying.”
  • humor2 mentions

    The humor in the game is noted for its cleverness and timing, with players appreciating the unexpected blend of genres, particularly the combination of tower defense and deck-building mechanics. This unique approach has resonated well with users, adding an enjoyable layer to the gameplay experience.

    • “The funny thing is, I was thinking there needs to be a tower defense deck builder, and a week later I see this gem.”
  • monetization2 mentions

    Players express disappointment with the game's monetization, feeling misled by advertising that suggested a different experience, particularly regarding the presence of traps. This sentiment highlights concerns about transparency and the alignment between promotional content and actual gameplay.

  • optimization2 mentions

    The optimization of the game has seen significant improvements since the prologue, with numerous bugs addressed and overall content refined for a better experience.

    • “Compared to the prologue, a lot of content has been optimized and many bugs have been fixed.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
7-7hSpent by most gamers
*Based on 2 analyzed playthroughs

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