- September 28, 2012
- Bohemia Interactive
- 27h median play time
Carrier Command: Gaea Mission
This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
Platforms
About
"Carrier Command: Gaea Mission" is a tactical combat game where players control a massive aircraft carrier. The objective is to explore, dominate and defend islands in a vast archipelago, using land, sea, and air units. Players can customize their carrier and units, and engage in real-time battles against AI or human-controlled opponents. The game offers a mix of strategy, action, and exploration in a detailed and dynamic open world.











- The game has a unique blend of RTS and FPS elements, allowing players to control units directly or issue commands from a strategic view.
- Graphics are visually appealing, with nice weather effects and detailed environments that enhance the gameplay experience.
- The concept of commanding a carrier and customizing units adds depth and strategic planning to the gameplay.
- The AI pathfinding is severely flawed, often causing units to get stuck or behave erratically, leading to frustrating gameplay.
- The campaign features poorly executed FPS segments that detract from the overall experience and feel unnecessary.
- The game suffers from frequent crashes and bugs, making it difficult to enjoy the gameplay without interruptions.
- story494 mentions Positive Neutral Negative
The story of *Carrier Command: Gaea Mission* has received mixed reviews, with many players finding it lackluster and poorly executed. Critics highlight the uninspired plot, weak voice acting, and numerous bugs that detract from the overall experience, often describing the campaign as a tedious tutorial rather than an engaging narrative. While some appreciate the game's attempt to blend strategy and action, they feel the story fails to provide a compelling backdrop for the gameplay, leading to frustration and disinterest.
“Carrier Command: Gaea Mission is an intricate and captivating game that managed to keep me engrossed for a solid 40 hours.”
“The story for the campaign is a nice touch.”
“Remake of a classic with a great story to go with it!”
“The story mode is just a glorified tutorial with bad voice acting.”
“The story is terrible and the cutscenes ruin the entire flow of the game.”
“The story itself is initially very unclear and does not begin in any manner that could be described as 'compelling'.”