- September 28, 2012
- Bohemia Interactive
- 27h median play time
Carrier Command: Gaea Mission
This much belated franchise-resurrection trips in execution due to unit pathfinding issues and the lack of multiplayer.
Platforms
About
"Carrier Command: Gaea Mission" is a tactical combat game where players control a massive aircraft carrier. The objective is to explore, dominate and defend islands in a vast archipelago, using land, sea, and air units. Players can customize their carrier and units, and engage in real-time battles against AI or human-controlled opponents. The game offers a mix of strategy, action, and exploration in a detailed and dynamic open world.











- The game features a unique blend of RTS and FPS gameplay, allowing players to control units directly or issue commands from a strategic view.
- The graphics are visually appealing, with detailed environments and good weather effects that enhance the overall experience.
- The concept of commanding a carrier and managing resources while engaging in combat is engaging and offers a nostalgic feel for fans of the original Carrier Command.
- The AI pathfinding is severely flawed, often leading to units getting stuck or failing to engage enemies effectively, requiring constant micromanagement.
- The campaign features poorly executed FPS segments that feel unnecessary and detract from the overall gameplay experience.
- The game suffers from frequent crashes and bugs, making it frustrating to play and hindering progress.
story
247 mentions Positive Neutral NegativeThe story of *Carrier Command: Gaea Mission* is widely criticized for being lackluster and poorly executed, often described as a mere backdrop to the gameplay rather than a compelling narrative. Many players find the voice acting subpar and the mission objectives confusing, leading to frustration rather than engagement. While some appreciate the attempt to integrate a storyline into the gameplay, the overall consensus is that it detracts from the experience, making the game feel more like a tedious tutorial than a fully realized campaign.
“Carrier Command: Gaea Mission is an intricate and captivating game that managed to keep me engrossed for a solid 40 hours.”
“The story for the campaign is a nice touch.”
“I certainly enjoyed playing through the story.”
“The story is terrible and the cutscenes ruin the entire flow of the game.”
“The story mode is just a glorified tutorial with bad voice acting.”
“The storyline is hollow as it acts more as a 'reason to be' since it just says 'you need to get the carrier because this' 'you have to conquer islands because of that' and etc, it really isn't engaging.”