Card Crawl Game Cover

In Card Crawl, players battle monsters in a solitaire-style Dungeon Crawler using a deck of cards. Each run, players can equip 5 ability cards to create a mini deck and unlock additional ability cards for new tactics and higher scores. The goal is to clear the deck and defeat monsters to achieve the best score possible.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

71%
Audience ScoreBased on 101 reviews
gameplay6 positive mentions
grinding13 negative mentions
  • The game is easy to learn and offers a fun, casual experience with a charming art style.
  • It provides a good amount of replayability with various modes and unlockable ability cards.
  • Quick gameplay sessions make it ideal for short bursts of play, and it can be quite addictive.
  • Unlocking features and content requires excessive grinding, making the game feel repetitive.
  • The gameplay lacks depth and can become boring after a few hours due to its simplicity.
  • There are significant bugs and issues with game mechanics that detract from the overall experience.
  • gameplay24 mentions

    The gameplay is generally described as basic and limited, with engaging mechanics that appeal to fans of puzzle and strategy card games. While the game offers a colorful world and enjoyable mechanics, many reviewers feel it lacks depth and long-term challenge, often citing a need for additional levels or content to enhance replayability. Overall, it provides a fun experience for a short duration but may not sustain interest beyond a few hours.

    • “It's a great puzzle/strategy card game with plenty to unlock and work towards and sports great gameplay design with just the right mix of randomness and planning.”
    • “This bite-sized card-themed dungeon crawling semi-puzzle game takes a simple mechanic and gives life with a colorful world.”
    • “A good little card game, well balanced and fun, but it needs more depth, since its only 30-60 minutes of gameplay.”
    • “Very limited gameplay.”
    • “The gameplay and development decisions make more sense when you realize this was an Android game designed to draw people back on a regular basis to make ad revenue.”
    • “There needs to be different levels that add or change mechanics to make it a proper game with more than an hour's gameplay.”
  • grinding13 mentions

    The reviews indicate that the game features a significant amount of grinding, with many players finding the unlock system tedious and repetitive. While some appreciate the grind as a casual activity, others feel it detracts from the overall enjoyment and strategy of the game, leading to frustration over the time required to unlock content. Overall, the grinding aspect is seen as a major flaw that can overshadow the game's potential fun.

    • “All of the other game modes are locked behind a lot of grinding for unlocks, and the base game is way too boring and straightforward to justify it.”
    • “I will have to mention that this game is super grindy; you need patience to collect enough gold to unlock all the ability cards, and even more time to complete the difficult quests and achievements.”
    • “Sadly, this game gets repetitive and grindy, with no payoff... the game is fun for a while and has potential, yet it's lacking something.”
  • replayability11 mentions

    Overall, the game's replayability is a mixed bag; while some players find it infinitely enjoyable and appreciate the randomness that enhances replay value, others feel that the content gating and reliance on RNG limit long-term engagement. The progression system and amusing visuals contribute positively, but the lack of complexity may deter strategy enthusiasts.

    • “Super fun, easy to learn, and infinitely replayable. I absolutely love this game.”
    • “The game’s randomness with regards to what cards you are dealt, and which special ability cards are also randomly chosen for you, provide tremendous replay value for Card Crawl.”
    • “Great card game with good replayability and a nice progression system.”
    • “I don't much like that the vast majority of the content is gated unless you play through far more times than is merited by its replayability without such content.”
    • “So while this is good for killing time, it's not really something with a lot of replay value.”
    • “Without going into too much detail, strategy fans may find things a bit lacking in terms of complexity and replayability, and too much reliance upon RNG.”
  • graphics11 mentions

    The graphics of the game are widely praised for their unique and quirky art style, which enhances the overall atmosphere and gameplay experience. Users appreciate the amusing visuals and solid performance, noting that the graphics are particularly impressive given the game's low price. While there were initial graphical glitches, these were quickly addressed by the developers, leading to a generally positive reception of the game's visual presentation.

    • “The art style is amazing and quirky and really adds to the atmosphere.”
    • “It's so clever and has an amazing art style.”
    • “No microtransactions, works stably, it's cheap and the graphics are very nice.”
    • “This really sucks, because I like the art style and the gameplay... but the game won't allow you to proceed.”
    • “At first, there was a graphical glitch with the program on Macs, but the dev quickly fixed and patched the game.”
    • “Graphics and UI are fine for this type of game, and for the low price, I expect it will provide many hours of fun when I want to fire it up for some quick and relaxing games of crawling for those cards.”
  • story8 mentions

    The game lacks a traditional storyline, focusing instead on a grindy system where players collect gold to unlock ability cards and complete cosmetic quests. While the quests are challenging and provide some visual variety through new heroes, they ultimately do not offer significant gameplay changes, leading to a repetitive experience. Overall, the narrative aspect is minimal, with the emphasis placed on unlocking content rather than storytelling.

    • “The quests are quite challenging but allow you to unlock new heroes, which gives the game a new feeling.”
    • “That being said, the quests and achievements do give you a reason to change your 5 ability cards in creative and fun ways.”
    • “[*] character quests offer visual differences only; potential for much more.”
    • “There is no storyline.”
    • “The problem is the quests and achievements.”
    • “I thought that doing the quests to open up the next character deck would give a different set of cards, but it doesn't.”
  • atmosphere2 mentions

    The game's atmosphere is enhanced by engaging background activities in the tavern and a unique, quirky art style that captivates players. Many users express a desire for even more immersive elements to enrich the experience further.

    • “The atmosphere in the game, with the little things going on in the tavern in the background while you play, is what makes it interesting for me, and I wish there was more of that.”
    • “The art style is amazing and quirky, and it really adds to the atmosphere.”
    • “The atmosphere in the game, the little things going on in the tavern in the background while you play, is what makes it interesting for me, and I wish there was more of that.”
    • “The art style is amazing and quirky and really adds to the atmosphere.”
  • monetization2 mentions

    The monetization model is generally well-received, with users appreciating the low cost and absence of microtransactions, allowing for an enjoyable experience, especially when ads are removed. The game is considered stable and visually appealing for its price.

    • “No microtransactions, works stably, it's cheap and the graphics are very nice.”
    • “But you'll still have fun for a few bucks and a lot more fun without the ads.”
    • “No microtransactions, works stably, it's cheap and graphics are very nice.”
  • music2 mentions

    The music in the game is well-suited to its dungeon crawler theme, providing a pleasant and non-repetitive background ambiance that enhances the gameplay experience without overshadowing it.

    • “The sounds are good, suiting the game well, without getting too repetitive, and the music is pleasant, in the background where it belongs, and simple.”
    • “Keep in mind, this isn't a golf-style solitaire game like Solitairica or Regency Solitaire; rather, it's a single-player dungeon crawler where you equip items (swords, shields, potions), get loot (coins), and fight enemies (horrible, horrible things) using the cards you've been dealt while listening to some relaxing music.”
    • “The music is so repetitive that it becomes a distraction rather than an enhancement to the gameplay.”
    • “While the game has potential, the soundtrack feels generic and fails to create an immersive atmosphere.”
    • “I found the music to be quite dull and uninspired, which detracted from the overall experience.”
  • stability2 mentions

    The game has been criticized for significant bugs that affect gameplay, leading to concerns about its overall stability. The presence of multiple developer troubleshooting utilities suggests underlying issues that may not have been fully resolved.

    • “It looked fun, but it's buggy in some pretty major ways.”
    • “The fact that it includes multiple developer troubleshooting utilities is a bad sign.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Card Crawl

Play time

76hMedian play time
51hAverage play time
2-100hSpent by most gamers
*Based on 2 analyzed playthroughs

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