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Card City Nights 2

Card City Nights 2 Game Cover
84%Game Brain Score
gameplay, story
grinding, monetization
84% User Score Based on 171 reviews

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Card City Nights 2 Game Cover

About

Card City Nights 2 is a single player and multiplayer role playing game with a science fiction theme. It was developed by Ludosity and was released on September 1, 2017. It received positive reviews from players.

IT'S ALWAYS NIGHT IN SPACE Journey through a mysterious flying city called Starship Frivolity where every inhabitant is obsessed with the latest space-craze, The Card Game! Battle them to win their trust - and their cards! - and progress through the dubious laboratories, haunted docks and lethal restaurants of this space station to find out its greatest mysteries. The Card Game (or TCG for short…

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84%
Audience ScoreBased on 171 reviews
gameplay21 positive mentions
grinding5 negative mentions

  • Unique and inventive card game mechanics centered on a shared board with chain activations, encouraging strategic positioning and combo building.
  • Charming and quirky characters, humor, and narrative set in a distinctive sci-fi universe with great art style and an excellent soundtrack.
  • No micro-transactions or server connection required for single-player; includes multiplayer mode for extended replayability.
  • New card game mechanics and shared board received mixed reactions; some players found it less fun and less strategic than the original.
  • Some balance issues with dominant aggressive 'burn' deck strategies overshadowing other deck types, making gameplay feel repetitive or shallow.
  • Deck building and card acquisition can feel grindy and restrictive with a fixed deck size; UI and deck management features lack quality-of-life improvements.
  • gameplay
    80 mentions Positive Neutral Negative

    The gameplay of Card City Nights 2 builds on its predecessor with significant changes, introducing a single-board, ticking clock, and chaining card mechanics that add depth but can feel complex and less balanced. While some praise its fresh mechanics, humor, and customization options like card hacking, others find the gameplay grindy, less polished, and prone to repetitive damage-chaining strategies, with a steep learning curve and less satisfying progression compared to the original. Overall, it offers a unique, engaging card game adventure, especially for fans of deck-building and niche multiplayer modes, though it may not appeal to everyone.

    • “Rather than simply refining a deck-builder formula, the game leans hard into personality, humor, and unconventional mechanics, presenting a world where card games aren’t just entertainment but the very currency of social status, power, and progression.”
    • “The game further deepens customization through “card hacking,” a mechanic that allows you to modify card properties and effects, introducing risk-reward decisions that can dramatically alter how a card behaves.”
    • “Cards perform actions by building connections between their arrows, creating a gameplay loop where you are constantly chaining cards together since cards don't resolve immediately.”
    • “The game is okay, and it feels like a real shame because the cards-with-directions mechanic seems like it has a lot of potential, but the actual game ends up as just shovel out cards that maximize damage as fast as possible.”
    • “I didn't like the changes to the gameplay, the board, the game progression and it seems like it wasn't as balanced as the first entry in the series.”
    • “The extremely brief tutorial just skims over the basics of how to play the game and doesn't give the player any opportunity or insight as to how some of the more subtle mechanics work such as card effect priority, how to properly chain combos, the different types of card effects, etc. The game leaves the player to find these things out as the game progresses and from experience, but it usually translates to trial and error and multiple instances where the player messes up their own combos and/or gets combo'd by cards that don't seem to make any sense.”
  • story
    57 mentions Positive Neutral Negative

    The story of the game is generally seen as lighthearted, silly, and easy to follow, providing a fun and quirky narrative that complements the deck-building mechanics. While some find the plot simplistic and linear, others appreciate the humor, character interactions, and added optional dialogue that enrich the world. Overall, the story offers a well-paced progression that balances exploration and battles, with plenty of post-story content enhancing replayability.

    • “Story progression feels natural rather than forced, with each new area introducing fresh characters and mechanics that expand both the world and your understanding of its rules.”
    • “The unique and upgraded re-designs with the futuristic space theme in mind, the clever references, events, and humor that add so much more to their character, and the plot twists that you would have never ever imagined from them in their original games... you can really feel the developers' love and effort behind all of them.”
    • “As you return to visit characters they add new storylines and twists to your progression.”
    • “The story also holds a hole in it, defeating the card god, ok then what?”
    • “Not much of a story, you just wake up from cryosleep and are asked if you want to fight your way up the card ranks and you decide, 'sure, why not.'”
    • “Aside from the cards and the card game, the story itself this time around felt weaker.”
  • music
    41 mentions Positive Neutral Negative

    The music in the game is consistently praised for its catchy, quirky, and atmospheric qualities, effectively enhancing the game's unique art style and mood without overpowering gameplay. Many reviewers highlight the soundtrack as a standout feature, describing it as energetic and fitting across different game phases, with particular acclaim for the title theme and battle tracks. Overall, the music is seen as a major strength that adds charm and personality to the experience.

    • “Audio design and music remain understated but effective, providing gentle energy during battles and a relaxed atmosphere during exploration without distracting from the strategic focus.”
    • “Phenomenal music, quirky and lovable characters, and an intriguing card system (which actually has online multiplayer now).”
    • “The soundtrack has some real standouts, adding a lot of fitting energy to the varying moods of matches.”
    • “Boring gameplay, horrible soundtrack.”
    • “It took me a while to get the new system and soundtrack.”
    • “- Although the music is in the same spirit, I found the melodies to be more atmospheric than before.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of Card City Nights 2 feature a charming, bright, cartoon-like 2D art style consistent with Ludosity's signature quirky and playful aesthetic, which fans appreciate. While visually appealing and fitting the game's humorous tone, the graphics are relatively simple and lack modern enhancements, resulting in a less impressive experience on PC compared to typical high-quality visuals. Overall, the art complements the gameplay and atmosphere well, though some players find it underwhelming due to its basic mobile-style presentation and occasional performance issues.

    • “Visually, Card City Nights 2 embraces a bright, cartoon-like aesthetic that perfectly matches its playful tone.”
    • “Ccn1 had charming art, ccn2 takes that style and polishes the heck out of it while staying true to the series’ aesthetics.”
    • “Card City Nights 2 is a highly enjoyable game with progressive gameplay, gorgeous graphics, and catchy tunes.”
    • “While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • humor
    28 mentions Positive Neutral Negative

    The game's humor is widely praised for its quirky, witty, and distinctive style, blending subtle irony with occasional "lol random" moments that may not appeal to everyone. Fans appreciate the clever writing, fun character interactions, and the consistent, charming comedic atmosphere that complements the art and gameplay. However, some find the humor simple or cringy, making it less enjoyable for those sensitive to that style.

    • “Rather than simply refining a deck-builder formula, the game leans hard into personality, humor, and unconventional mechanics, presenting a world where card games aren’t just entertainment but the very currency of social status, power, and progression.”
    • “The artwork for the cards and player avatars are charming and memorable, the writing is hilarious and the gameplay is fun and addicting.”
    • “Great game and also got the mobile version, witty humor and fun story really feels like you're in an anime about card games.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding experiences in the game are mixed: some players find it frustrating and excessive early on due to slow card progression, while others appreciate the minimal grinding compared to typical collectible card games. The randomness of card rewards can lead to unpredictable grinding durations, but overall, the game balances playtime and polish without relying heavily on grind.

    • “The amount of polish here now totally justifies the price increase from the original game, while still providing a significant amount of playtime for a game which has virtually no grinding in it.”
    • “There is no grinding to get the good cards, no RNG to mess up your day (I'm looking at you Hearthstone), no unwinnable matchups.”
    • “The card game is frustrating because you start with poor cards, as expected, but there's no way to get better cards except through tons of grinding.”
    • “That would be fine, but considering how early it is in the game, I just couldn't stand the idea of grinding for 75% of the game.”
    • “This results in an indefinite period of grinding because what cards you get are random. You could pull what you need in 10 tokens or, while unlikely, it could take you 200 tokens.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere is generally praised for its blend of understated yet effective audio design and music that enhances both battle energy and exploration relaxation. It combines a cool, zany, and humorous tone consistent with the developer's style, creating an engaging and pleasant experience. Overall, the atmosphere complements the game's art and story, contributing significantly to its appeal.

    • “Audio design and music remain understated but effective, providing gentle energy during battles and a relaxed atmosphere during exploration without distracting from the strategic focus.”
    • “Cool game, great atmosphere, story and look.”
    • “The atmosphere, art work, and humor remain on par with all of Ludosity's games, which I find great.”
  • character development
    5 mentions Positive Neutral Negative

    The character development is praised for its depth and layering, complemented by outstanding and endearing character designs. The game successfully creates relatable and vibrant characters within an absurd yet immersive world, enhancing both singleplayer and multiplayer experiences.

    • “Once again overloaded with endearing character designs seemingly effortlessly, the game is yet another absurd world that feels super relatable and real.”
    • “The character development is highly layered.”
    • “Great characters and character designs, really fun game in singleplayer and multiplayer, awesome.”
  • monetization
    2 mentions Positive Neutral Negative

    Monetization for Card City Nights 2 is praised for having no in-app purchases, avoiding common mobile game cash grabs, though some view its release on PC as a low-effort port.

    • “Card City Nights 2 is a mobile app that's been dumped on Steam as if it was a real PC game (it's not). It's a cash grab from greedy mobile developers. The game is a simplistic, dumbed-down CCG/deckbuilder with a loose sci-fi/cartoon theme.”
    • “Massive respect to the developers for having a CCG without in-app purchases, but I just could not get into this game.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability through its engaging card-based adventure mechanics, with features like New Game Plus and deckbuilding elements enhancing long-term enjoyment.

    • “Very fun card adventure game with great replay value.”
    • “New game plus and general deckbuilding mechanics give it good replay value.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of Card City Nights 2 is praised for its heartwarming and nostalgic qualities, effectively celebrating the developer's legacy with a colorful and fresh experience that resonates deeply with players.

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Frequently Asked Questions

Card City Nights 2 is a role playing game with science fiction theme.

Card City Nights 2 is available on PC, Mac OS, Phone, iPad and others.

Card City Nights 2 was released on September 1, 2017.

Card City Nights 2 was developed by Ludosity.

Card City Nights 2 has received positive reviews from players. Most players liked Card City Nights 2 for its gameplay but disliked it for its grinding.

Card City Nights 2 is a single player game with multiplayer support.

Similar games include Card City Nights, Faeria, Anode Heart: Layer Null, Infinity Wars: Animated Trading Card Game, Mythgard and others.