- March 9, 2016
- roguemoonstudios
- 43h median play time
System Crash
Platforms
About
"System Crash" is a story-driven cyberpunk collectible card game set in a world dominated by corporations. As a runner, build your deck and challenge Megacorps with the help of agents, black market weapons, and cybernetics. Play through an exciting campaign while interacting with a variety of characters and uncovering powerful card combos. Note: the game's description may be truncated for character limitations.








- Engaging cyberpunk theme with a well-written story that immerses players in a dystopian world.
- Simple yet strategic gameplay mechanics that allow for various deck-building options and tactics.
- No microtransactions, allowing players to earn cards and progress through gameplay without additional costs.
- Game can become repetitive, with some missions feeling overly similar and lacking variety.
- AI can be inconsistent, sometimes making poor decisions or being overly reliant on luck.
- Limited card pool and deck customization options may leave experienced players wanting more depth.
story
180 mentions Positive Neutral NegativeThe story of the game is set in a dystopian cyberpunk world, featuring a narrative rich in intrigue, corporate espionage, and classic noir elements. While the writing is generally well-executed and engaging, many players find the plot to be somewhat formulaic and predictable, with some expressing a desire for more impactful choices and a shorter campaign. Overall, the story effectively complements the card-based gameplay, providing a compelling backdrop that enhances the gaming experience, despite some criticisms regarding pacing and depth.
“The cyberpunk theme is great and the well-written story really brings the world to life.”
“The story is full of good reasoning behind everything that happens.”
“An engaging cyberpunk theme ties your missions together and interacts with the gameplay in gratifying ways, such as when the victory condition changes to 'survive x turns' when you're tasked to hold an enemy until an ally can escape.”
“My main complaint after wrapping it all up is that the story ends on a bit of a cliffhanger and leaves me longing for a follow-up.”
“The story is quite shallow, and most of the cards are uncompelling.”
“There are story and dialogue choices, but they ultimately lack any meaningful impact and don’t change how things pan out for the most part.”