- October 15, 2024
- Puck Redflix
CAPTURED
Platforms
About
"CAPTURED is a procedurally generated analog horror game where you navigate an endless, dark hallway in your own home, attempting to break a time loop by accurately capturing 13 anomalies using your camera. Survive frightening entities, use your flashlight and the doors strategically, and avoid staying too long within a loop to escape. Your memory and observation skills will be tested as you face ever-changing rooms and unusual phenomena."
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- The game offers a unique and terrifying atmosphere, effectively combining horror elements with anomaly detection gameplay.
- Players appreciate the variety of anomalies and the challenge presented by the entities, making for a thrilling experience.
- The graphics and sound design are praised for enhancing the immersive horror experience, with many players expressing excitement for potential future updates.
- Some players found the game to be repetitive after a few loops, with a desire for more variety in levels and anomalies.
- There are reports of optimization issues, particularly with frame rate drops in certain rooms, which can detract from the experience.
- A few players expressed frustration with the mechanics of anomaly detection, citing unclear categories and the potential for losing progress due to minor oversights.
atmosphere
58 mentions Positive Neutral NegativeThe atmosphere of the game is widely praised for its creepiness and tension, effectively utilizing sound design, lighting, and visual elements to create a haunting experience. Players appreciate the unsettling and immersive environment, which enhances the horror elements without relying on cheap jump scares. Overall, the combination of realistic graphics and a disorienting setting contributes to a spine-chilling atmosphere that keeps players on edge.
“There are no cheesy jump scares, but instead the dev relies on creative use of sound design, lighting, and other unsettling changes in the environment to deliver one hell of an atmospheric horror.”
“The ever-changing rooms intensify the sense of dread and disorienting atmosphere, as what was once familiar now becomes unfamiliar and threatening.”
“The combination of realistic, almost photographic graphics with the imperfections of old video technology creates a haunting and nostalgic atmosphere.”
“The mix of heavy atmosphere, audio cues, visuals, simulated analog camera, found footage, horror, entities, and everything else works so well to create a truly horrifying experience.”