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Captive

30%Game Brain Score
graphics, story
50% User Score Based on 10 reviews

Platforms

PCPCWindowsWindows

About

You wake up in a bright, but mysterious room. You don't know what is happening or how you got there. You see a TV, a trash can, a desk, and a closet. There are objects throughout the room, but most of them are hidden. Some of them are easy to find. Others are not as easy. You must click in specific areas to find these items and figure out how to use the items together to escape. How can you t…

Captive screenshot
Captive screenshot
Captive screenshot
Captive screenshot

50%
Audience ScoreBased on 10 reviews
graphics3 negative mentions

  • Challenging puzzles that can stump even experienced players.
  • Varied puzzle types, including item combining and physical interactions.
  • Manual saving functionality is present, allowing players to save their progress.
  • Game feels unfinished with bland graphics and minimal functionality.
  • Many puzzles rely heavily on math, which may not appeal to all players.
  • Only one room to explore, leading to a short gameplay experience with little replay value.
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally considered basic and bland, evoking a sense of nostalgia for flash games but lacking in visual appeal. While some players appreciate that strong gameplay can compensate for simple visuals, many find the aesthetics drab and unengaging, contributing to an overall disappointing experience.

    • “I've played dozens of escape rooms over the years and some of the greatest don't have any screenshot-worthy visuals.”
    • “Graphics are very basic; they might be nostalgic if you've played flash games.”
    • “The aesthetics are drab, the silence is deafening, and the tease of a plot without any answers was disappointing.”
    • “Don't get me wrong--there's nothing wrong with bland graphics.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game is minimal and often unsatisfying, with players noting a lack of depth and coherence in the plot. While there are some coherent puzzles and a hint of comedy, the overall narrative feels incomplete and disappointing, leaving players wanting more.

    • “This isn't a plot-based game, but what little crumbs it gives you are unsatisfying.”
    • “The aesthetics are drab, the silence is deafening, and the tease of a plot without any answers was disappointing.”
    • “But what they did have was coherent puzzles, maybe a bit of comedy, and ultimately some kind of plot resolution, no matter how small.”
  • music
    2 mentions Positive Neutral Negative

    The game features minimal music, with tracks only playing during the credits, and lacks a substantial soundscape, offering only a few sound effects during gameplay.

    • “No music while playing, only during the credits, and there aren't many sound effects.”
    • “It does have a few sound effects, but there's no music to speak of.”
  • replayability
    1 mentions Positive Neutral Negative

    The game "captive" features randomized puzzles, which may not appeal to all players but enhances its replayability for those who enjoy varied challenges.

    • “Captive is an escape room game with randomized puzzles, which I'm not usually a fan of, but it definitely offers great replayability.”
    • “The randomized elements in Captive ensure that each playthrough feels fresh and exciting, making it a game you can return to time and again.”
    • “I love how the puzzles change every time I play; it keeps the experience engaging and encourages me to replay the game.”
    • “Captive is an escape room game with randomized puzzles, which I'm not a fan of, but some players might appreciate the replayability.”
    • “The lack of meaningful choices and the repetitive nature of the puzzles make it hard to find motivation for replaying.”
    • “Once you've solved the puzzles, there's little incentive to go back, as the experience feels the same each time.”

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