- July 2, 2017
- Sean Scaplehorn
The Artifact
Platforms
About
"The Artifact: Story of the Breaker" is a first-person puzzle-adventure game set in a mysterious ancient world. As the "Breaker," you must manipulate time and uncover the secrets of a long-lost civilization to save your own. With intricate puzzles, a rich atmosphere, and an engaging narrative, this game offers a unique and immersive experience.
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- The game features nice graphics and a pleasant atmosphere, making it visually appealing.
- Puzzles are simple and logical, providing a relaxing experience for casual players.
- It's a good option for achievement hunters, as all achievements are easily obtainable during gameplay.
- The game is extremely short, typically taking less than an hour to complete, which many players find disappointing.
- Controls are awkward and unresponsive at times, leading to frustration during gameplay.
- The asking price is considered too high for the amount of content, with many recommending waiting for a significant discount.
story
76 mentions Positive Neutral NegativeThe story in "The Artifact" is largely criticized for being minimal and lacking depth, with many reviewers noting that it feels incomplete or merely serves as a framework to connect puzzles. While some players found the concept coherent and the sci-fi setting refreshing, the overall narrative is described as brief, simplistic, and unsatisfying, leaving many hoping for future expansions to enhance the storyline. Despite its shortcomings, a few players appreciated the straightforwardness of the plot, considering it acceptable given the game's low price.
“It's definitely beautiful and has the potential of a really interesting story within it.”
“I wish the story was a bit longer but it's still interesting nonetheless.”
“The puzzles weren't too brain taxing and the story was okay; it did hold my interest... I wanted to know what would happen next.”
“The storyline isn't really there; it's more like hints on a possible story.”
“The story was near non-existent and just didn't go into the second chapter.”
“The story left absolutely no impression on me, serving mostly as an excuse to link together the game's four environments.”