- June 12, 2017
- Tayanna Studios
- 2h median play time
Calm Waters
Platforms
About
"Calm Waters" is a point-and-click thriller/mystery/horror game set in a small coastal town with a dark, mysterious island. After noticing people going missing, the protagonist, Peter Taylor, teams up with a journalist and waiter to investigate. The game features 1080p HD 2D backgrounds, lookup-based puzzles, professional voice actors, and an immersive story inspired by Lost and Twin Peaks.











- The game features decent voice acting and an intriguing story about disappearances on a mysterious island.
- It runs smoothly and has good ambient sound design, contributing to an atmospheric experience.
- The game is a fun, albeit short, point and click adventure that can be enjoyable for its price.
- The graphics are poor and inconsistent, making it hard to determine the intended aesthetic.
- Gameplay is clunky and slow, with frustrating pixel hunting and a lack of meaningful puzzles.
- The story is underdeveloped and ends abruptly, leaving players feeling let down and unsatisfied.
story
16 mentions Positive Neutral NegativeThe story of the game is generally seen as intriguing but ultimately underdeveloped, with many reviewers noting its abrupt ending and lack of depth. While the premise of disappearances on a mysterious island captures interest, the execution falls short due to limited player actions and a rushed narrative. Overall, there is a consensus that the story has potential for improvement, particularly in a potential sequel.
“Intriguing story about disappearances on a mysterious island.”
“This game began quite nicely with its opening narration, leading me to believe the story would be quite detailed and intriguing.”
“Although the game is relatively short (around 3-4 hours), this does not take away from its challenging nature and intriguing storyline.”
“The storyline had so much potential but falls short, as well as the puzzles being slightly odd.”
“The storyline was weak and rushed.”
“The story's resolution is disappointing and shallow, and more than once, reaching dead-ends requires pixel-hunting or, more annoyingly, the repetition of a previously unsuccessful action several times, without indication of a changed response, before you can progress with the game.”