- July 28, 2015
- TayannaStudios
- 2h median play time
Calm Waters: A Point & Click Mystery/Thriller
Platforms
About
In "Calm Waters: A Point & Click Mystery/Thriller" , widower Peter Taylor investigates mysterious occurrences in a secluded coastal town, joining forces with a local journalist and waiter to explore a dark, island shrouded in secrets and sinister events. This 2D point-and-click game boasts professional voice actors, stunning pre-rendered backgrounds, and a chilling soundtrack, drawing inspiration from Lost and Twin Peaks for an immersive, atmospheric experience.
- The game features decent voice acting and an intriguing story about disappearances on a mysterious island.
- It runs smoothly and has good ambient sound design, contributing to an atmospheric experience.
- Some players found it enjoyable despite its shortcomings, appreciating the potential for future improvements.
- The game is very short, lacking depth and meaningful content, with many players feeling it was not worth the price.
- Graphics and character design are considered poor, leading to a generally amateurish feel.
- Gameplay is clunky and frustrating, with issues like pixel hunting, lack of hints, and tedious backtracking.
story
32 mentions Positive Neutral NegativeThe game's story, centered around mysterious disappearances on an island, shows promise but ultimately falls short due to its lack of depth and abrupt resolution. While the voice acting is commendable, many players found the dialogue lacking and the overall narrative underdeveloped, leading to a feeling of disappointment, especially given the game's short length. Despite these criticisms, there is a desire for a sequel that could expand on the intriguing premise.
“This game began quite nicely with its opening narration, leading me to believe the story would be quite detailed and intriguing.”
“Although the game is relatively short (around 3-4 hours), this does not take away from its challenging nature and intriguing storyline.”
“The story is nice, but definitely has the potential to be deepened, widened, and extended.”
“The storyline was weak and rushed.”
“The story's resolution is disappointing and shallow, and more than once, reaching dead-ends requires pixel-hunting or, more annoyingly, the repetition of a previously unsuccessful action several times, without indication of a changed response, before you can progress with the game.”
“Once into the game, visiting locations, I found that there were few actions a player could do in order to progress the story, which in turn made the story rather undetailed.”