Brutalism22
- April 12, 2023
- Marginal act
This is a retro horror game about the war in Ukraine and brutalist architecture in Eastern Europe.
Reviews
- Great short experience with a unique atmosphere that captures feelings of paranoia and panic.
- Interesting premise that offers a raw artistic expression of living in a war-torn country.
- Affordable and provides a brief, albeit unsettling, experience that some players found enjoyable.
- The game is too short and lacks meaningful gameplay, feeling more like a linear walking simulator.
- Overreliance on cheap jumpscares that do not enhance the overall experience.
- Bugs and poor movement controls detract from the gameplay, making it feel amateurish.
- atmosphere2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The game's atmosphere is described as a unique blend of blandness and grittiness, infused with trippy elements that some players find enjoyable despite its crude presentation. Overall, it offers a short yet memorable experience that resonates positively with certain users.
“Great short experience with some great atmosphere.”
“The atmosphere is bland, colorless, and gritty, while somehow also being very trippy. This may sound like a bad thing, but I quite enjoyed it. The game is crude, but overall I am glad I bought it.”
“The atmosphere is bland, colorless, and gritty, while somehow also being very trippy. This may sound like a bad thing, but I quite enjoyed it.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for its lack of depth, featuring minimal interaction and poorly executed mechanics, such as clunky movement and a poorly designed map. While there are some mild jumpscares and a narrative element, they feel disconnected from the overall experience, leading to a sense of frustration rather than engagement.
“You walk around a bit, there are some mild jumpscares and a bit of a narrative, but there's no real gameplay.”
“The game has random jumpscares scattered throughout that don't really fit with the gameplay, along with really bad movement and a poorly constructed map.”
- graphics1 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics of brutalism22 are described as beautiful yet unsettling, featuring an archaic aesthetic that powerfully conveys feelings of paranoia, panic, and terror associated with living in a war-torn environment. This raw artistic expression enhances the game's emotional impact.
“Beautiful, yet unsettling in its archaic aesthetic, brutalism22 is the rawest artistic expression of the feelings of paranoia, panic, and terror present when living in a war-torn country that I could possibly imagine.”
“Beautiful, yet unsettling in its archaic aesthetic, brutalism22 is the rawest artistic expression of the feeling of paranoia, panic, and terror present when living in a war-torn country I could possibly imagine.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game suffers from significant stability issues, with numerous bugs reported and a player controller that feels overly floaty, impacting overall gameplay experience.
“It's quite buggy and the player controls are extremely floaty.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is intended to be a war narrative but lacks urgency and coherence, often resorting to surreal elements that feel more like shock tactics than meaningful contributions to the plot.
“It's meant to be some kind of war story, but there's no sense of urgency whatsoever, and a bunch of surreal bullshit's thrown in for pure shock value, even though none of it is actually shocking.”
“The plot is convoluted and fails to engage the player, leaving many story threads unresolved and characters underdeveloped.”
“Despite the interesting premise, the narrative feels disjointed and lacks coherence, making it hard to invest in the characters or their journeys.”