- March 21, 2018
- Lucian Hardner
blue.
55%Game Brain Score
story, emotional
gameplay, music
55% User Score 66 reviews
Platforms
About
Blue. is the part puzzle game, part visual novel, story of a young cubie growing up in a colorful mined out world of gems. Play as Violet through their adolescence, meet their friends and family and learn about the Cubie world. And most of all learn when it takes to succeed in this underground place.


Audience ScoreBased on 66 reviews
story6 positive mentions
gameplay3 negative mentions
- The game has a meaningful story that explores themes of identity and gender dysphoria, resonating with players who relate to these experiences.
- Despite its flaws, the game is short and can be completed in about an hour, making it accessible for those willing to try it.
- The unique control scheme serves as a metaphor for the struggles of identity, providing an interesting perspective on the topic.
- The dialogue advances too slowly, making it tedious and frustrating for players who want to progress through the story.
- The controls are poorly designed, often inverted and confusing, which detracts from the overall gameplay experience.
- There is no option to save progress, forcing players to restart if they exit before finishing, which can be very discouraging.
story
20 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players appreciating its depth and emotional resonance, particularly in relation to character growth and thematic messages. However, others criticized the storytelling as hamfisted and disjointed, with dialogue that felt clichéd and unengaging. Overall, while the narrative is a central focus, its execution and pacing detracted from the experience for many players.
“Although it has a simple design, it has a great story with a great message.”
“Blue is a short and sweet game with a heavy focus on storytelling.”
“I really enjoyed its story of a little cube trying to find themselves in a world where you only know half of the story.”
“The game was incredibly hamfisted in its storytelling and the inability to advance dialogue at your own pace made the game boring.”
“The writing, which should be important in a story-based game like this, isn't anything special.”
“The story is very disjointed, almost adds nothing to the game.”