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Bloodstained: Curse of the Moon 2

The visuals are great, the controls are exactly what they should be, and there's plenty of satisfying platform action to be had. Bloodstained: Curse of the moon 2 will make fans feel right at home like it's 1989.
Bloodstained: Curse of the Moon 2 Game Cover
81%Game Brain Score
gameplay, music
optimization, grinding
81% User Score Based on 690 reviews
Critic Score 80%Based on 14 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Bloodstained: Curse of the Moon 2 Game Cover

About

Bloodstained: Curse of the Moon 2 is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by INTI CREATES CO., LTD. and was released on July 10, 2020. It received mostly positive reviews from critics and positive reviews from players.

Koji Igarashi and Inti Creates are back with more retro sword-and-whip action

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81%
Audience ScoreBased on 690 reviews
gameplay42 positive mentions
optimization11 negative mentions

  • The game features a diverse cast of characters, each with unique abilities that enhance gameplay and strategy.
  • The graphics and music are excellent, capturing the retro aesthetic while providing a modern feel.
  • The game offers significant replayability with multiple episodes and endings, encouraging players to explore different character combinations.
  • The difficulty spikes significantly compared to the first game, with some bosses and level designs feeling unfair and frustrating.
  • Replaying the same levels multiple times for different episodes can feel tedious and repetitive.
  • The controls can be clunky at times, leading to frustrating moments where players may fall into pits or take damage unexpectedly.
  • gameplay
    103 mentions Positive Neutral Negative

    The gameplay of this "classicvania" platformer is praised for its polished mechanics, character variety, and engaging co-op features, offering a satisfying blend of action and strategy through character switching. While the game captures the nostalgic essence of classic Castlevania titles, it also introduces new mechanics that enhance replayability, though some players find certain design choices, such as difficulty spikes and frustrating boss encounters, detract from the overall experience. Overall, it is considered a solid sequel that expands on its predecessor while maintaining the core gameplay that fans love.

    • “This is an excellent 'classicvania' platformer with excellent co-op gameplay.”
    • “The gameplay is very enjoyable since the characters all play a little differently and have clear strengths and weaknesses.”
    • “Great bosses, challenging levels, lots of secrets and endings, smooth and polished graphics and game feel, and I just love the core gameplay revolving around quick-swapping between characters to utilize their unique powers when it best fits the situation.”
    • “There's just a lot of weird gameplay decisions, too.”
    • “A lot of the new mechanics work fine but there's too much bloat that'll get you faster than you think.”
    • “But the gameplay and level layout is so unforgiving that it renders the game unplayable.”
  • music
    95 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its solid quality and catchy tunes, while others feel it doesn't quite match the memorable soundtrack of its predecessor. Some players appreciate the retro chiptune style and the overall atmosphere it creates, but a significant number express disappointment, citing repetitiveness and a lack of standout tracks. Overall, while the soundtrack is generally considered good, it is often viewed as a step down from the first game.

    • “The soundtrack is really good though!”
    • “The game features solid music, stage design, and playable characters, that all hold their own against that of Curse 1 (and surpasses it on a few occasions).”
    • “The music is stellar, complimenting the gameplay and is probably my favorite part of the whole game.”
    • “The level design is lackluster and the rooms can be very similar, the locations themselves are less impressive, and the music isn't as memorable; the same applies to the bosses.”
    • “Even the music is repetitive and gets quickly annoying; again, the first part had an awesome soundtrack that stands on its own.”
    • “The only thing that really disappointed me is the music.”
  • story
    81 mentions Positive Neutral Negative

    The story in "Bloodstained: Curse of the Moon 2" is a mixed bag, with some players appreciating its expansion on the previous game's narrative and character development, while others find it simplistic and repetitive. Although the game introduces multiple endings and encourages replayability through different character arcs, many reviewers noted that the plot lacks depth and originality compared to its predecessor. Overall, while the story has its entertaining moments and heartfelt interactions, it often feels like a less engaging version of the first game's narrative.

    • “I love how it builds on the previous story as well as just brings in a whole new lineup of characters.”
    • “The game’s story is pretty good and it’s goofy and a bit over the top, but in a good way.”
    • “The story is simple enough to justify fighting through eight stages full of demons and treacherous pitfalls, but there are some twists and turns that add some extra meat to the plot.”
    • “This obviously becomes a slog of twitch jumping and unavoidable damage which would've been enough of a chore with the previous cast, but with the derpy, often useless new allies, whose concepts and designs seem sourced from the drawings of their children and in a throwaway story which was cynically set far enough in the future as to not upset any possible forthcoming continuity, it's worth about as much attention as the effort it was given, which is to say very little.”
    • “The story is pretty corny, but the level designs and character abilities are fun.”
    • “Finally, the story is also lacking; as there isn't any neat twists or good explanation for the alternate options on a subsequent go-through.”
  • graphics
    46 mentions Positive Neutral Negative

    The graphics of "Curse of the Moon 2" have received widespread acclaim for their polished 8-bit aesthetic, which successfully captures the classic Castlevania vibe while incorporating modern gameplay elements. Reviewers highlight the game's beautiful environments, detailed character designs, and smooth animations, noting that it stands out as one of the best examples of retro-inspired visuals in contemporary gaming. Overall, the graphics are praised for their nostalgic charm and vibrant presentation, making the game visually appealing and engaging.

    • “The game has some really beautiful environments, and the graphics are really well designed and laid out, making it a perfect homage to the classic Castlevania games.”
    • “In fact, despite stiff competition, I think this game has the best 8-bit inspired graphics out there.”
    • “The pixel graphics/art style is still amazing, very detailed, and there are just some set pieces and backgrounds that are incredible to see, like the museum level or the whole final episode to cleave the moon.”
    • “Cotm 2 is great at what it sets out to do, albeit nothing groundbreaking obviously, being a solid NES game (albeit with better graphics etc) in 2020.”
    • “I knew it would be 8-bit pixel aesthetic, but they did advertise modern playability, which I really don't think this game qualifies as.”
    • “Indeed, it does feel like the game could've been a little more ambitious, either in changing up its design or upgrading its aesthetics to 16-bit level.”
  • replayability
    43 mentions Positive Neutral Negative

    The game boasts high replayability, enhanced by multiple characters, varied routes, and numerous endings, making each playthrough feel fresh and engaging. Players appreciate the episodic structure and the ability to tackle levels with different strategies, which significantly increases the game's longevity. While some note that achieving full completion may require multiple runs, the overall consensus is that the replay value is substantial, especially for fans of retro platformers.

    • “The endings are more fun to go through than in the first game, making replayability more enjoyable, and the new characters allow for unique traversal of the levels.”
    • “Curse of the Moon 2 offers a new plethora of levels, characters, and bosses that make the game feel fresh and highly replayable.”
    • “I'd recommend this game to any old school gamer who loves Castlevania, Ninja Gaiden, etc. This game has a ton of replay value by allowing each new run a variety of paths and new stories.”
    • “Overall a more polished game with a lot of replayability; if you liked the first one, then get it for sure. If not, then I wouldn't recommend it since it's essentially the same game at its core.”
    • “While the first game had replay value by giving you multiple pathways to choose from and explore for each stage, the second game’s level design took that away.”
    • “I'd say the biggest downside to this game is the 'replayability factor.' To get the most out of the game (including achievements), I believe you need to play it at least 6 times through.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with initial reports of significant stuttering and performance issues, particularly on older systems. However, the recent update (1.1.1) has addressed many of these concerns, notably fixing the stuttering problem for most players, though some issues like crashes when switching to fullscreen remain. Overall, while improvements have been made, further optimization is still needed for a smoother experience on lower-end hardware.

    • “As of update 1.1.1, I had no stuttering or other technical issues on my laptop at all, so most people should be fine.”
    • “Which was way better than this one in terms of control and optimization.”
    • “The game is poorly optimized; I mean, it's a retro game, the point is that it should run well on old/weak/potato systems, but somehow my (old) Radeon HD 6970 with my (old) Athlon II X3 of 3.3GHz struggles and lags in some levels.”
    • “The game is micro-stuttering every 3 seconds from 60fps to around 54-56fps when the game window is focused, making it incredibly frustrating to play or even look at.”
    • “Update: the stuttering was quickly patched, but the crash when switching to full screen still exists.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly when attempting to achieve 100% completion or replay levels with different characters. While the initial levels are engaging, the later stages often feel like a slog, with many players expressing frustration over the need to repeatedly navigate slow-paced levels and hunt for missed upgrades. Overall, the grinding detracts from the enjoyment, despite the game's strong music and some challenging elements.

    • “It's a hard game for a casual playthrough and a tedious one if you want to 100% the game.”
    • “The game is great for the first four levels, but from level 5 onwards it becomes a tedious slog, even on casual mode.”
    • “This is a problem when you enjoy the difficulty but don't have the time to spare going back over and over through slow, tedious levels.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is a blend of quirky and dark elements, with standout moments like the hilarious dialogue between characters Zangetsu and Robert, which adds a lighthearted touch to the otherwise grim setting. While some players find the humor hit-or-miss, particularly in the context of gameplay mechanics, the overall playful spirit and unique character interactions contribute to a comedic experience that resonates well in certain scenarios.

    • “Yeah, it's obvious Inti Creates and IGA had 'fun' here, combining the grim-dark-goth-fantasy tone the game has overall with some tongue-in-cheek humor.”
    • “When you reach that point, some of the dialogue gets genuinely hilarious, most notably the exchange between Zangetsu and Robert, who go full himbo and try to figure out how to light a campfire in their final destination, which features a total lack of oxygen.”
    • “It's quite funny to hop on to each other and get to unreachable areas that way.”
    • “Do you crave tons of random, unfunny junk?”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous users reporting persistent glitches and bugs that remain unaddressed, leading to frustration and even refunds. While some players find the core gameplay enjoyable, the technical issues, such as screen glitches and problematic controls, significantly detract from the overall experience. Overall, the game's stability is a major concern, overshadowing its potential.

    • “The game claims it does, but it's glitchy and buggy and hasn't been fixed, so I refunded it after fiddling around with it for 7 minutes.”
    • “The game itself is fine, but oh my god, with this version, it has so many glitches I don't know how they never fixed them.”
    • “The game is extremely buggy and has clunky controls.”
  • character development
    4 mentions Positive Neutral Negative

    The game features a blend of goofy and heartfelt moments that enhance character development, particularly through campfire scenes where characters reflect and bond without dialogue. The well-crafted character interactions, especially for Zangetsu and Robert, contribute significantly to the overall depth and design of the characters.

    • “I love the goofy over-the-top feeling of the story, but the game’s narrative also has a lot of heartfelt moments and character development.”
    • “My favorite part is after beating a level, where there are these campfire settings. The characters sit around a fire, relaxing, goofing off, or reflecting, which greatly enhances character development without the need for words.”
    • “The character dialogue in the game is very good and provides significant development for characters like Zangetsu and others, with Robert having the best character development.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by heartfelt moments and significant character development, particularly from episode 2 onward, where a character confronts their biases and experiences a poignant breakdown, leading to unexpected comfort from another character. The blend of goofy elements with deep emotional storytelling enhances the overall impact.

    • “This is especially heartwarming from episode 2 onward, where one character realizes their biases against two others were completely unfair, to the point where they break down from the event and are soon comforted by the other member whom they viewed so dispassionately previously.”
    • “I love the goofy over-the-top feeling of the story, but the game’s narrative also has a lot of heartfelt moments and character development.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model is praised for being fair and transparent, avoiding exploitative practices such as pay-to-win mechanics or excessive microtransactions. Players appreciate the absence of nickel-and-dime schemes, indicating a focus on player experience over profit.

    • “The monetization model feels exploitative, with constant prompts to spend money on in-game purchases.”
    • “It's frustrating to see that progress is heavily gated behind paywalls, making it hard to enjoy the game without spending.”
    • “The game is riddled with microtransactions that detract from the overall experience, making it feel more like a cash grab than a fun game.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with stage aesthetics and animated transitions reminiscent of the first installment. Players appreciate the engaging music and controls, all while enjoying the unique experience of playing as a corgi in a magical suit of armor.

    • “The stage aesthetics are as atmospheric and as good as the first game, and I liked how the stage transition scenes are animated in this game.”
    • “The atmosphere is great, the music is great, the controls are great, and you get to play as a corgi who controls a magical suit of armor.”
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3h Median play time
5h Average play time
2-11h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Bloodstained: Curse of the Moon 2 is a hack and slash game with fantasy theme.

Bloodstained: Curse of the Moon 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 5 hours playing Bloodstained: Curse of the Moon 2.

Bloodstained: Curse of the Moon 2 was released on July 10, 2020.

Bloodstained: Curse of the Moon 2 was developed by INTI CREATES CO., LTD..

Bloodstained: Curse of the Moon 2 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its optimization.

Bloodstained: Curse of the Moon 2 is a single player game with multiplayer and local co-op support.

Similar games include Bloodstained: Curse of the Moon, Gal Guardians: Demon Purge, Infernax, Bloodstained: Ritual of the Night, Mega Man 11 and others.