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Crash Bandicoot 4: It's About Time

If you love Crash, It's About Time is as close to perfect as you can get, even if it makes you break a controller now and then.
84%Game Brain Score
gameplay, story
grinding, monetization
86% User Score Based on 25,532 reviews
Critic Score 79%Based on 74 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5Steam DeckSteam DeckWeb BrowserWeb BrowserWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

"Crash Bandicoot 4: It's About Time" is a single-player fantasy platformer game with excellent mechanics and graphics. The game features Crash and Coco on a quest to save the multiverse by reuniting the four Quantum Masks and defeating hostile bosses. With new abilities, playable characters, and alternate dimensions, this sequel promises an exciting and ridonkulous adventure.

Crash Bandicoot 4: It's About Time screenshot
Crash Bandicoot 4: It's About Time screenshot
Crash Bandicoot 4: It's About Time screenshot
Crash Bandicoot 4: It's About Time screenshot
Crash Bandicoot 4: It's About Time screenshot
Crash Bandicoot 4: It's About Time screenshot
Crash Bandicoot 4: It's About Time screenshot

86%
Audience ScoreBased on 2,928 reviews
gameplay218 positive mentions
grinding132 negative mentions

  • The game captures the essence of the original trilogy while introducing new mechanics and characters, making it a nostalgic yet fresh experience.
  • Visually stunning with vibrant graphics and well-designed levels that keep players engaged.
  • The gameplay is challenging and rewarding, providing a sense of accomplishment when completing levels and collecting items.
  • The difficulty spikes significantly, especially in the later levels, making it frustrating for casual players and completionists alike.
  • Many hidden boxes and gems are placed in unfair locations, often requiring guides to find, which detracts from the enjoyment of exploration.
  • The N. Verted levels feel unnecessary and add to the padding of the game, making it feel longer without providing meaningful content.
  • gameplay
    644 mentions Positive Neutral Negative

    The gameplay of "Crash Bandicoot 4: It's About Time" has received mixed reviews, with many praising its blend of classic mechanics and new features like the quantum masks, which introduce unique abilities and challenges. While some players find the gameplay engaging and rewarding, others criticize it for being overly complex, with frustrating mechanics and level designs that can feel tedious or punishing. Overall, the game is seen as a challenging yet nostalgic platformer that successfully expands on the original trilogy, though it may not appeal to everyone due to its difficulty spikes and some inconsistent mechanics.

    • “Extremely fun and satisfying gameplay, accompanied by a fun and fitting story!”
    • “The levels are challenging and cleverly use the new mechanics.”
    • “Crash Bandicoot 4 is a great return to form, with some new ideas that add a fresh spin to Crash's classic gameplay.”
    • “All the masks/mechanics/characters feel half-baked and inconsistent.”
    • “Long frustrating levels, virtually impossible to 100% and a plethora of underused gameplay mechanics.”
    • “The sheer number of different gimmicks, along with the deliberately punishing—and at times mean-spirited—level design makes gameplay feel disjointed.”
  • story
    346 mentions Positive Neutral Negative

    The story of the game is generally described as lighthearted and fun, continuing the narrative from the original Crash Bandicoot trilogy while introducing new characters and mechanics. While some players appreciate the nostalgic elements and humor, others find the plot simplistic and at times convoluted, with certain character arcs feeling forced. Overall, the story serves as a fitting backdrop for the gameplay, though it may not be the main draw for all players.

    • “We explore different dimensions joined by familiar faces, experience a plot twist here and there, and beat the game!”
    • “The story is pretty damn good and brings back not all but some of the best characters from the past, the whole broken dimension storyline gives the creators a chance to make Crash go through all these different scenarios which offer many different obstacles.”
    • “The core game, the story mode is just fantastic, I loved everything about it – the visuals, the sound, the level design, the cutscenes.”
    • “The story in the game doesn't even relate to the levels you're playing.”
    • “It's even more saddening cause I'm glad the voice actors can nail a script or a line or two but here the story is such a mess especially when you realize secret endings are locked behind the completion run is just pure insult.”
    • “Speaking of which, the story doesn't make too much sense because it keeps borrowing so many plots from different games simultaneously and tying itself together just to call it a story.”
  • graphics
    312 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their vibrant and stunning visuals, with many reviewers praising the beautiful character designs and diverse environments that enhance the overall aesthetic experience. However, some players expressed disappointment with the new art style, feeling it strays too far from the original trilogy's darker tone and can sometimes hinder gameplay clarity. Overall, while the graphics are often described as impressive and well-executed, opinions vary on how well they align with the nostalgic essence of the Crash Bandicoot series.

    • “The graphics are beautiful, the movements are fluid, and the mechanics are improved over the previous games.”
    • “Graphically the game is stunning, all the character designs are nailed, everyone looks the part and the environments you traverse are just as beautiful.”
    • “The graphics here are gorgeous as well.”
    • “The character aesthetic redesigns are terrible.”
    • “The art style is completely off.”
    • “The fact that I paid 39.99€ for this game, I am disappointed that the game developers failed to capture the essence of what a Crash Bandicoot game is all about; the art style and characters are so off compared to the original series on the PlayStation.”
  • music
    152 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising its vibrant and dynamic soundtrack that complements the gameplay and evokes nostalgia from the original trilogy. However, many critics find it lacks memorability and depth compared to earlier titles, describing it as bland or forgettable. Overall, while the soundtrack features enjoyable tracks and callbacks to classic themes, it is often seen as a weaker aspect of the game.

    • “Crash 4 delivers on this with music that perfectly complements the game’s tone.”
    • “The soundtrack is fantastic, still feeling like the Crash games of yore while being their own thing.”
    • “The music is top notch throughout and always adds to the theme of the level with some appropriately done throwback bits.”
    • “Much of the soundtrack is bland and lackluster and lacks memorability compared to the original trilogy, where almost every track is highly memorable.”
    • “The soundtrack seems like a massive afterthought - it's completely forgettable.”
    • “It is the weakest soundtrack in the series with very generic sounding tracks that don't really leave a mark.”
  • grinding
    136 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and frustrating, particularly for completionists aiming for 100% or 106% completion. Players report that the need to replay levels, often with convoluted character mechanics and hidden collectibles, turns what could be enjoyable gameplay into a chore, with many feeling that the design choices lead to unnecessary repetition and difficulty. While some appreciate the challenge, the overwhelming consensus is that the grinding detracts significantly from the overall experience.

    • “The grinding is insane and some of the controls are busted, but the graphics and gameplay are impressive to be honest.”
    • “This game is one of the most grindy things to 100%. The collectibles require a lot of repetition and flawless runs that will test your patience and skill to the max.”
    • “Going for completion actually does crank its difficulty up to borderline-unreasonable levels, and involves a lot of repetitive grinding.”
  • humor
    76 mentions Positive Neutral Negative

    The humor in the game is widely praised for its imaginative and lighthearted nature, effectively capturing the signature charm of the Crash series. Players appreciate the wacky writing, funny cutscenes, and amusing character interactions, which contribute to a vibrant atmosphere despite some frustrations with gameplay design. Overall, the humor resonates well with both younger audiences and nostalgic fans, making it a standout feature of the game.

    • “The writers have nailed the signature Crash humor, adding to the overall great atmosphere.”
    • “It's a beautiful, funny platformer that lives up to the originals; a much better sequel than Wrath of Cortex ever hoped to be.”
    • “The storyline and the characters are very funny, just like the first three games.”
    • “The game is good, but it lacks humor.”
    • “The game is good, but it lacks humor.”
  • replayability
    36 mentions Positive Neutral Negative

    Crash Bandicoot 4: It's About Time is praised for its high replayability, attributed to its engaging level design, new playable characters with unique playstyles, and vibrant graphics. While some players find the additional challenges, like the VERTED levels, to be excessive, many appreciate the depth and variety they add to the gameplay experience. Overall, the game is considered the most replayable in the series, offering plenty of content for both casual and dedicated players.

    • “Crash Bandicoot 4: It's About Time was the game this franchise needed, adding new dimensional gameplay, playable characters, and tons of replayability.”
    • “The levels being memorable, well designed, and fun to explore also adds to the replayability.”
    • “Controls are tight, level design is top notch, and replayability is the best in the series, no doubt. The art style is absolutely stunning.”
    • “Forced replay value for anyone not following a guide.”
    • “What seemed like fun additions back then, retroactively ruined replayability, a big component of the series, by trivializing levels designed around only the base movement abilities.”
    • “I don't think Crash needs any more replayability than what it already has anyway.”
  • character development
    36 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many praising the vibrant and expressive character designs and animations, which are considered a significant improvement over previous iterations. However, some players feel that the character designs, particularly for Crash and Cortex, are overly bright and less appealing compared to the originals. Overall, while the visuals and character animations are highlighted as strong points, the narrative and progression mechanics have been criticized for lacking depth and engagement.

    • “Overall, I'd say the only thing this game really has going for it is the impressive visuals, cutscenes, and interesting character development.”
    • “The new masks/characters add a different flavor when it comes to platforming which was needed; the art and character design are the best they've ever been, and most of the levels are true to the original games being challenging, but not exceedingly hard (with some exceptions).”
    • “From the amazingly detailed, cartoony worlds, to the new, energetic character designs, to the cast performances.”
    • “I do not like the character design overall; Crash looks too bright compared to the older character designs in the series.”
    • “Character design is mostly the same with a more cartoonish tone. I personally don't mind; Crash was always a kids' game despite what 30-year-old boomers think, but I am not a fan of Cortex's design.”
    • “I don't even like the character designs.”
  • optimization
    32 mentions Positive Neutral Negative

    Overall, the game's optimization receives mixed feedback; while many players report smooth performance and impressive graphics, some experience hitches and clunky movement, particularly in specific levels. The game performs well on platforms like the Steam Deck, but there are concerns about optimization issues that may affect gameplay enjoyment. Despite these drawbacks, the general consensus leans towards a well-optimized experience, especially when compared to older titles.

    • “I had no crashes or performance issues.”
    • “The game looks beautiful and is perfectly optimized.”
    • “Smooth game, very difficult and satisfying levels, the art style is so beautiful, the gameplay is so smooth, very well optimized performance.”
    • “The remastered trilogy was good, but it had the excuse of being made 10+ years ago. This was made not long ago by people in China that do not understand what makes a platforming game fun to play. The movement is clunky, the game hitches at weird times (probably because it's a terrible port, maybe DRM, or maybe it's just not optimized; hard to say).”
    • “There seems to be a lack of optimization in some levels (Stage Dive and Off Beat, to name a few), where my PC goes full-on even though it's kind of high-end for this game.”
    • “The remastered trilogy was good, but it had the excuse of being made 10+ years ago. This was made not long ago by people in China that do not understand what makes a platforming game fun to play. The movement is clunky, the game hitches at weird times (probably because it's a terrible port, maybe DRM, or maybe it's just not optimized; hard to say).”
  • stability
    30 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting numerous glitches and bugs that disrupt gameplay, such as clipping issues, inconsistent hitboxes, and level hazards spawning out of sync. While some users have experienced smooth performance, particularly on platforms like the Steam Deck, the overall consensus highlights a need for more polish to address the frustrating bugs that can impact player momentum and enjoyment. Despite these issues, the game's design and mechanics are praised, suggesting that while stability is a concern, the core experience remains engaging.

    • “Played the whole game on Steam Deck, no bugs or any other problem, runs great.”
    • “For the first time since the new millennia we have a worthy Crash Bandicoot sequel and it runs great on PC.”
    • “Runs great on Steam Deck, I've had no issues and didn't do anything special to get it to run.”
    • “The game is a bit buggy though found numerous amounts of bugs involving random clipping into walls, getting warped downwards to my death, clipping out of bounds once and breaking the entire level; could've used a bit more polish in that regard.”
    • “Glitches and bugs are your advantage and I am aware in old games these exist, but in Crash 4 they're so weird and annoying that they might lose your track or momentum, so you will be panicking a lot while keeping it stable. Most noticeable ones are the nitro crates that will not explode sometimes, since level retry/loading can result in most triggers and platforms freezing, which is really random.”
    • “The modern obsession with graphics and buggy physics engines doesn't help, either.”
  • emotional
    18 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with some players expressing nostalgia and joy, particularly for its colorful design and the effort behind its creation, while others report frustration and disappointment due to technical issues and unfair gameplay mechanics. The emotional impact varies widely, with some players feeling compelled to finish despite negative experiences, while others are left with a sense of sadness or anger, leading them to vow never to play again.

    • “I enjoyed Crash; it was such a wholesome, colorful, and joyful game. While staring at the long end credits, I had many thoughts going through my head, but a special thought was: 'Wow... how many people have worked on this game?'”
    • “Sane Trilogy made me cry because of nostalgia.”
    • “Made me cry.”
    • “Overinflated and tedious grind for any real amount of completion, pretty boring story all in all, and very loose reasoning for how you progress in it. Levels are way too long and can be objectively unfair at times, with technical problems constantly occurring on a high-end PC. I'm not a huge fan of the character designs, but they aren't the worst.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere of the game is praised for its vibrant colors, detailed graphics, and engaging animations that create a lively and immersive experience. Reviewers highlight the signature humor and relaxed seaside vibe, reminiscent of the earlier Crash Bandicoot titles, which enhances the overall enjoyment. The combination of beautiful visuals, fun mechanics, and catchy music contributes to a captivating atmosphere that invites players to explore and appreciate the game's world.

    • “The crash bandicoot series calls out to you from the store shelf with bright colors and a crazy possum jumping in the intro, creating a relaxed holiday seaside atmosphere.”
    • “The graphic designers have packed an immense amount of details and small animations into every square centimeter, which perfectly illustrate the fundamentally flawed concept of the game. It's a joy to look at not only while jumping quickly, but also in a situation where you just stop and soak up the atmosphere.”
    • “Beautiful, fun, and expands upon the mechanics and atmosphere that made Crash 1 through 3 the legendary games they are; Crash 4 easily joins the others with tons to collect and complete, many secret levels and different ways to play, and great music that's already stuck in my head.”
    • “The graphic designers have packed an immense amount of details and small animations into every square centimeter, which perfectly illustrate the fundamentally flawed concept of the game, and the four crash is a joy to look at not only while jumping quickly, but also in a situation where you just stop and soak up the atmosphere.”
    • “The story and humor also had the typical Crash atmosphere.”
    • “The atmosphere is really well made.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for its heavy reliance on advertising, particularly in relation to YouTube content that prioritizes promotional material over gameplay. Reviewers feel that the game's branding as "Crash Bandicoot 4" misrepresents its true nature, suggesting that better marketing and balance could improve its reception.

    • “This game is a wet dream for all those YouTube bots who put up 'all collectible' videos where the first five minutes out of six are a channel intro and ads.”
    • “By all means, this game could be a fine game with some balancing changes and better advertising about what it actually is, but it shouldn't have been named Crash Bandicoot 4.”

Buy Crash Bandicoot 4: It's About Time

6h Median play time
9h Average play time
10h Main story
87h Completionist
4-24h Spent by most gamers
*Based on 8 analyzed playthroughs

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