Blinding Dark
- December 8, 2014
- Games Hut
In "Blinding Dark," you awaken in a mysterious mansion with no memory of your past. Armed with scarce resources, you'll face powerful enemies and limited health recovery options, creating a tense and fear-filled atmosphere. Your journey to uncover your past and future involves collecting ancient relics and analyzing their unique abilities. This game aims to prove that horror and combat can coexist in a terrifying experience.
Reviews
- The game has a dark, gothic atmosphere and some interesting monster and weapon designs, drawing inspiration from various folklores.
- There are unique gameplay mechanics, such as strategic combat that allows players to stagger enemy attacks with well-timed swings or shots.
- The game offers a refreshing take on the indie horror genre, with some amusing writing and a mix of spells and weapons.
- The game is plagued by frequent crashes and bugs, making it unplayable for many users.
- The story is threadbare and lacks intrigue, with repetitive levels and frustrating puzzles that offer little guidance.
- Combat mechanics are poorly executed, with weak weapons, small hitboxes, and enemies that can hit players seemingly at random.
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been widely criticized, with users reporting numerous bugs and glitches that detract from the overall experience. Many find the gameplay uncomfortable and the puzzles frustrating, leading to a disappointing impression reminiscent of older titles.
“Short, buggy, and uncomfortable in general; it still felt somewhat like the great old Clive Barker's Undying.”
“Disappointing and buggy.”
“Very buggy; the puzzles are awful.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story is criticized for being threadbare and lacking intrigue, which detracts from the overall experience, especially for a horror game that typically relies on a compelling narrative. Additionally, players have reported that gameplay mechanics, such as mana management, can hinder story progression, further diminishing engagement.
“It is entirely possible for you to lose enough mana that you cannot progress the story due to lack of mana, and at the time I played through it, there was no fix.”
“The story is extremely threadbare, and you will find yourself not caring at all. I don't usually care about stories in games, but it's a horror game; it has to have some intrigue.”
“The story is extremely threadbare, and you will find yourself not caring at all. I don't usually care about stories in games, but it's a horror game; it has to have some intrigue.”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is initially enjoyable and charming, drawing inspiration from Clive Barker's Undying, with humorous elements that enhance the experience. However, the sprint mechanic is criticized for disrupting pacing, requiring players to stop frequently, and bugs become more prevalent as the game progresses, detracting from the overall experience.
“The game is fun and charming from the start, drawing inspiration from Clive Barker's 'Undying' style of gameplay, complemented by humorous writing in a specific journal entry where the main character humorously contemplates having soiled himself.”
“I recorded my gameplay of this; however, towards the end of the series, I noticed that bugs occurred more frequently.”
“The sprint mechanic is frustrating; it's the classic 'player has to stop moving to catch their breath' kind of sprinting, which should never be the case. It wastes players' time and ruins the pacing of the game. This issue occurs frequently unless you exploit it by sprinting sideways or backwards.”
“I recorded my gameplay, and towards the end of the series, the bugs occur more frequently.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by its charming and fun writing, with standout moments like a humorous journal entry about the main character's mishap. Additionally, while the voice acting is generally acceptable, it occasionally delivers hilariously unexpected performances.
“The game is fun and charming from the start, featuring a style reminiscent of Clive Barker's 'Undying'. The humorous writing, especially in a specific journal entry where the main character humorously contemplates whether he might have soiled himself, adds to the amusement.”
“The voice acting is decent, but there are moments that are absolutely hilarious.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The atmosphere is characterized by a dark and gothic ambiance, creating an immersive and haunting experience for players.
“The game immerses you in a dark, gothic atmosphere that is both haunting and captivating.”
“The eerie, gothic ambiance creates a sense of dread that enhances the overall experience.”
“Every corner of the game is filled with a dark, gothic atmosphere that draws you deeper into its world.”
“The game attempts a dark, gothic atmosphere, but it feels more like a cliché than an immersive experience.”
“While the game aims for a dark, gothic atmosphere, it ultimately falls flat and lacks the depth needed to engage players.”
“The supposed dark, gothic atmosphere is overshadowed by repetitive environments and uninspired design choices.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's graphics are praised for their stunning quality, particularly when played on high-end computers, enhancing the overall experience and contributing to effective jump scares.
“The graphics of this game are amazing; if you have the right computer to play on fantastic (ultra) settings, you won't be disappointed.”
“The visuals are stunning and truly immersive, making every moment in the game feel alive.”
“The attention to detail in the graphics is remarkable, enhancing the overall experience and drawing you deeper into the game world.”