BLIND
- April 30, 2021
- Prestige Games
BLIND is a spooky game where the player can explore a haunted mansion the way he wants, some horror events will happen but its not the main priority since the game is not very focused on jumpscares but in a creepy ghostly and mysterious environment! Features: - Flashlight with batteries - Turn on and off Candles - Interactibe Doors, Drawers and almost all Objects - Puzzles and hidden clues
Reviews
- The game has a creepy atmosphere that can be engaging for players who enjoy horror elements.
- Some players found it easier to navigate without the flashlight, suggesting that the game has potential for exploration.
- There are various items to interact with, although limited, which could enhance the experience if expanded upon.
- The game lacks clear objectives and purpose, leading to a frustrating experience for players.
- The save feature is broken, causing players to lose progress and feel stuck in the game.
- Many players reported poor performance, bad lighting, and a lack of meaningful interactions, making the game feel empty and unfinished.
- gameplay1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay features a strong atmosphere and effective scares, but players find the mechanics confusing and difficult to grasp.
“The ambience and the scares are there, but the mechanics are just too weird and hard to understand.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's optimization has been criticized for poor performance and inadequate lighting, resulting in a lackluster experience as players navigate an empty mansion.
“You just run around an empty mansion with bad lighting and poor performance.”
“The game suffers from severe optimization issues, making it almost unplayable on lower-end systems.”
“Frequent frame drops and long loading times really detract from the overall experience.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere is generally perceived as predictable, lacking in surprises or unique elements that could enhance the overall experience.
“The atmosphere feels pretty predictable.”
“The game lacks any real sense of immersion.”
“The environment is uninspired and fails to evoke any emotion.”