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Black Home is a single player casual role playing game. It was developed by Warfare Studios and was released on August 7, 2015. It received mostly positive reviews from players.

In "Black Home," you are presented with a dark and atmospheric adventure, where you must solve the mystery of a monastary to find your lost loved one. With no support or tools provided, you must uncover the monastary's secrets and hidden rooms to unlock its past before dawn. This immersive and popular Warfare Studios game, published by Aldorlea Games, offers a challenging and refined experience for players.

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64%
Audience ScoreBased on 59 reviews
story21 positive mentions
grinding6 negative mentions

  • The game features a solid story with interesting characters and a unique setting that enhances the atmosphere.
  • The combat system, while simple, allows for strategic play and encourages exploration for resources, making it engaging for casual gamers.
  • The game includes multiple endings and hidden collectibles, providing replayability and a sense of accomplishment for players who enjoy exploration.
  • The combat can be overly simplistic and lacks challenge, which may detract from the overall experience for players seeking depth.
  • Many players reported bugs and game-breaking issues, particularly towards the end, which can lead to frustration and hinder progress.
  • The map design can feel tedious with excessive backtracking and unclear objectives, making navigation frustrating at times.
  • story
    62 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it surprisingly engaging and well-executed, while others describe it as generic and lacking depth. Many appreciate the character interactions and the intriguing plot elements, particularly the horror themes and moral undertones, but some criticize the pacing and tedious gameplay that detracts from the narrative experience. Overall, it is seen as a decent story-driven RPG, though not groundbreaking compared to other titles in the genre.

    • “I was pleasantly surprised by the story and dialogue.”
    • “It is an intriguing story about the rebirth of a dark, pagan god, and for the most part the characters react accordingly.”
    • “The story's pacing is very well handled as just enough information, weapons, and supplies are made available as you go -- but you must look everywhere very carefully to discover all the secrets.”
    • “The story had some moments where I thought there was going to be some depth beyond the main 'find husband, kill bad guys', but these strands of story were just left to die.”
    • “I was more or less over the story and very bland gameplay by hour 2, and was just waiting for things to wrap up.”
    • “The basic plot is a woman looking for her husband who went missing after working on excavating an old monastery.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some praising the beautiful pixel art and custom character portraits, while others criticize the limitations of the RPG Maker engine, such as lack of fullscreen support and low resolution. Although there are standout elements like nice artwork in attack screens and well-designed monsters, the overall graphical quality is considered passable, with static enemies and inconsistent visual cues detracting from the experience.

    • “The graphics are pretty good.”
    • “Beautiful pixel graphics.”
    • “Artwork and graphics are very well done, especially the monsters to fight.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “Most of them are minor things that affect the graphics, but the rest are bad.”
    • “Anyway, overall the graphics are passable.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the thematic and nostalgic elements of the soundtrack, while others find it repetitive and occasionally clashing with the game's battle music. While some describe the original MIDI tracks as charming and fitting for the setting, others note that the short looping clips can become annoying during extended gameplay. Overall, the music is seen as a blend of minimalist charm and occasional frustration.

    • “The soundtrack was nothing short of amazing!”
    • “The music was themed properly and the sound made by some tricky/spooky things that pop up are a great addition to the game.”
    • “Very Asian-feeling RPG... story, gameplay, and simple old-school music somehow are very well put together.”
    • “Visually it doesn't pop that much, even with the fairly large sprites, and it isn't the most thrilling music accompanying you either.”
    • “Music is minimalist and occasionally annoying.”
    • “Music was okay but the looping clips were very short, so if you were really exploring an area, it could get annoying pretty quickly.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of challenging mechanics that encourage strategic thinking, particularly in resource management, reminiscent of survival horror RPGs. However, many players criticize the low-quality visuals and repetitive mechanics, describing the experience as bland and lacking depth, with some feeling that gameplay is an afterthought overshadowed by grinding and limited engagement. Overall, while there are moments of potential, the execution leaves much to be desired.

    • “The mechanics are also very good and the difficulty spikes, while at first seem unfair, encourage you to find other ways around. You can't just charge in at every enemy because healing items are a scarce resource, almost turning this into a survival horror RPG.”
    • “I'd say the whole thing packs 7-8 hours of gameplay if you don't mind grinding a bit and visiting the same areas within a huge map to collect loot and experience.”
    • “Otherwise, I doubt you'd have to try too hard finding something better - particularly some of the card-battler games, which mechanically aren't dissimilar.”
    • “Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
    • “30 years ago this would have been dull to experience, thanks to its bland sprite-work and strategy-free 'menu simulator' mechanics.”
    • “I was more or less over the story and very bland gameplay by hour 2, and was just waiting for things to wrap up.”
  • grinding
    6 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and frustrating due to backtracking and repetitive tasks, others appreciate the balance of leveling up without excessive grinding. The battle system and music contribute to a sense of monotony, but the overall gameplay can still be enjoyable for those willing to invest time in exploring and collecting.

    • “You couldn't pick it up until you were told it was required, so not only does it have tedious backtracking coming back from the quest-giver, it also slaps you in the face with the realization any object, in any room you've already been in, could be something you have to hunt down later.”
    • “Black home's battle system is tedious and boring.”
    • “Story could be interesting if it wasn't so tedious to get through.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is described as inconsistent, with some players finding it enjoyable while others feel it lacks depth due to sparse environments and minimal interactive details. Combat simplicity detracts from the intended immersive experience, and while the overall design presents a coherent dungeon crawl, it could benefit from richer environmental elements and more engaging character interactions.

    • “It has a quite nice atmosphere.”
    • “The combat was too easy, and kind of destroyed the atmosphere that I imagine the game was trying to build.”
    • “Some of the environments felt sparse, with acres of blank floor, and I felt like the atmosphere could have been really improved with more little details like stuff to look at (I kept checking barrels and bookcases for interesting tidbits or items, but to no avail), more flavorful equipment, and more movement and reactions from characters in cutscenes rather than just text box after text box.”
    • “Environment design isn't terribly rich, yet it is gathered into a logical and consistent collection to present you a really, really big dungeon crawl and a decent enough atmosphere.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is subtle and reminiscent of 90's JRPGs, featuring pompous villains and light drama, but it lacks the intensity to be genuinely funny or engaging. The dialogue is generally well-received, avoiding annoying repetitions or forced attempts at humor.

    • “The humor in the game strikes a perfect balance, making the dialogue enjoyable without feeling forced or overdone.”
    • “The plot embraces a lighthearted tone reminiscent of classic 90's JRPGs, filled with pompous villains and amusing drama.”
    • “The dialogue is refreshingly engaging, avoiding annoying repetitions and successfully delivering humor without trying too hard.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability has been criticized due to significant issues, including freezing during critical actions that prevent players from completing the game, as well as mapping glitches. These problems have led to frustration among users who are unable to progress.

    • “I wanted to like it and played all the way to where I should be at the end, but the game is broken. I'm not sure what caused the issue, but I can't complete the game because it freezes when I try to complete one of the actions to move forward.”
    • “- Mapping glitches.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with users labeling it as a poorly executed asset flip that lacks originality and transparency regarding its development and publishing. The confusion surrounding its multiple listed developers further fuels the perception of it being a low-effort product aimed at maximizing profit rather than delivering quality content.

    • “This is another RPG Maker asset flip/cash grab from Andorlea/Warfare/Simprose/Valkyria. Seriously, this game listing says it's published by Andorlea, developed by Warfare, but the splash screen says Valkyria. It's like multiple personality disorder out of control, or more likely, a dodgy shovelware pusher trying badly to cover their tracks.”
  • character development
    1 mentions Positive Neutral Negative

    Reviews indicate that the character development in the game is perceived as disjointed, suggesting that the progression and depth of characters may feel inconsistent or poorly integrated throughout the narrative.

    • “Disjointed character development.”
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Frequently Asked Questions

Black Home is a casual role playing game.

Black Home is available on PC and Windows.

Black Home was released on August 7, 2015.

Black Home was developed by Warfare Studios.

Black Home has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its music.

Black Home is a single player game.

Similar games include Labyronia RPG 2, Whisper of a Rose, Millennium: A New Hope, Hero of the Kingdom, Skyborn and others.