BIT.TRIP FATE
- July 11, 2013
- Gaijin Games
"BIT.TRIP FATE" is a rhythm-based platformer game where players control CommanderVideo on a quest to defeat various bosses. Utilizing a variety of weapons and shooting mechanics, players must dodge bullets and return fire in time with the music. With a unique visual style and challenging gameplay, "BIT.TRIP FATE" offers a satisfying and engaging experience for fans of rhythm and action games.
Reviews
- The game features enjoyable graphics and a vibrant color palette, enhancing the overall visual experience.
- The gameplay is fun and challenging, with a unique on-rails bullet hell mechanic that keeps players engaged.
- The soundtrack, while different from previous BIT.TRIP games, is still appreciated for its chill electronic vibes and adds to the game's atmosphere.
- The limited movement along a preset path can feel restrictive and frustrating, making gameplay less dynamic.
- The game suffers from technical issues, including crashes and glitches, which detract from the overall experience.
- Many players find the difficulty spikes to be unbalanced, particularly in the later levels and boss fights, leading to a tedious replay of long levels.
- music80 mentions
- 28 % positive mentions
- 69 % neutral mentions
- 4 % negative mentions
The music in the game has received mixed reviews, with some praising its chill electronic and downtempo/dubstep vibes, while others find it less engaging compared to previous titles in the series. Many reviewers noted that the soundtrack lacks the dynamic integration with gameplay seen in earlier games, leading to a disconnect between the music and on-screen action. Overall, while the soundtrack is generally considered good, it is seen as less impactful and cohesive than expected, with some feeling it detracts from the overall experience.
“The entire OST slaps, and the controls are tight.”
“It's a unique and cool take on the shoot'em up genre with nice downtempo/dubstep music.”
“Really good soundtrack which gets better as you do better in the game.”
“The music moves away from the chiptune, retro-styled music and shifts towards a more dubstep and depressing approach.”
“The foe pattern does not match the beat, the music is blander, and the blend of 3D foes and 2D protagonist sprite clash.”
“Parts of the on-screen action are still connected to the soundtrack, but the rhythm-game aspect is basically nonexistent.”
- gameplay30 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The gameplay is characterized as a railbound shooter with bullet hell elements, showcasing creativity and unique mechanics, particularly with power-ups across its six levels. However, many players find the execution lacking, citing overly long levels and tedious repetition after failing bosses, which detracts from overall engagement. While some appreciate the challenge and fun aspects, others feel the gameplay can become boring and fails to hold attention for extended periods.
“As a railbound shmup, the folks at Gaijin Games yet again experimented with a different gameplay style from the previous ones, so you've got to give them credit for creativity.”
“Essentially, the gameplay is a literal rail shooter with bullet hell and musical elements.”
“In essence, this game follows some of the same art and music style, but breaks away from being mainly a rhythm game to deliver a shooter game that delivers its unique and engaging gameplay well.”
“It's a decent idea in concept but it won't hold your attention for very long, partially because the execution is not the best and kinda drags the gameplay with its overly long levels.”
“This is not very good of a game, this on-rail mechanic is just boring and projectiles are unavoidable sometimes; I guarantee you will not play this more than a few hours.”
“This game is damn hard but in a good way for the most part; my only complaint is that starting the level after failing a boss can be tedious. I would play it more but I'm not willing to slug through 10 minutes of the same gameplay just to get back to the boss.”
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The story is rated 6/10, featuring a darker narrative that connects previous games and incorporates rhythm-based gameplay. It follows Commander Video and his allies as they confront Mingrawn Timbletot, with themes reflecting Shirō Emiya's story and a reinterpretation of characters from the Fate series, which may be confusing for those unfamiliar with the source material.
“They carry a plot that ties all games together, as well as the common element of implementing rhythm-based play into the game.”
“The story continues from Runner as well, with Commander Video and his buddies teaming up to destroy Mingrawn Timbletot.”
“Overall, the story is darker as well, with the commander wanting to fight the enemies with anger, as shown in some of the cutscenes.”
“Overall, the story is darker as well with the commander wanting to fight the enemies with anger as shown in some of the cutscenes.”
“The game is a metaphorical rendition of Shirō Emiya's story.”
“You will also notice that the other characters from the Fate series have received a similar treatment, and may be unrecognizable if you are not familiar with the Fate story.”
- graphics14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The graphics in the game have seen significant improvements, showcasing vibrant colors and pleasant visuals, earning a commendable score of 9/10. However, players have noted the presence of glitches and pixelation, which contribute to an overall unpolished appearance, despite the retro aesthetic. The dynamic graphic effects also change based on player performance, adding an engaging layer to the visual experience.
“The graphics, while simple, have been improved dramatically.”
“The game offers some pleasant graphics and really vibrant colors; although there are some ugly glitches here and there, it is pleasant all the same.”
“Trip games, as you string together a number of successful hits without a miss, will move to a 'higher' mode which has more graphic effects, and as you miss enough without getting an appropriate number of successes, you will move to a 'lower' mode, which has fewer.”
“The graphics seem glitchy and pixelated, overall just unpolished (and that's accounting for the retro feel).”
“Graphically, this is similar fare to other bit.”
“Trip games, as you string together a number of successful hits without a miss, the game will move to a 'higher' mode which has more graphic effects, and as you miss enough without getting an appropriate number of successes, you will move to a 'lower' mode, which has fewer.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features vibrant graphics but is marred by stability issues, including frequent glitches and freezing, particularly when starting levels or accessing options. Overall, while visually appealing, the stability concerns detract from the experience.
“Game freezes after attempting to start the first level or enter the options.”
“Game freezes after attempting to start the first level or enter the options.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a lack of emotional depth in the dubstep genre, feeling that the tracks blend together into a monotonous experience devoid of genuine emotional resonance.
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as simple yet effective, providing a lighthearted experience that complements its challenging gameplay. Players appreciate the blend of humor with engaging music, enhancing the overall enjoyment.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the game's difficulty challenging yet rewarding, but many express frustration with the repetitive grinding required to reach bosses after failing, as it can lead to tedious gameplay experiences.
“This game is damn hard, but my only complaint is that starting the level after failing a boss can be tedious. I would play it more, but I'm not willing to slug through 10 minutes of the same gameplay just to get back to the boss.”