- December 1, 2021
- Reynard Films
Biolum
Platforms
About
Biolum is a single-player Horror Action game with a 30-minute narrative experience. Players assume the role of scientific researcher Rachel, exploring the bioluminescent depths of the ocean, infected by a luminescent parasite. Guided by expedition leader Eva, the game uncovers a cosmic mystery of the great unknown, challenging players to understand the scientific consequences of this underwater phenomenon.











- The game offers a visually stunning underwater experience with beautiful bioluminescent scenery.
- Great voice acting and an interesting story that keeps players engaged despite its short length.
- It's a relaxing and immersive experience, making it a good introduction to VR for newcomers.
- The game is very short, lasting only about 30 minutes, and lacks substantial gameplay or interactivity.
- Graphics and textures feel outdated, not meeting current VR standards, which detracts from the overall experience.
- The on-rails movement system limits player control and exploration, making it feel more like a cinematic experience than a game.
story
46 mentions Positive Neutral NegativeThe game's story is generally praised for its interesting and immersive narrative, enhanced by strong voice acting and a captivating underwater setting. While some players found the plot to be short and the dialogue lacking, many expressed a desire for a sequel to further explore the story. Overall, the experience is described as engaging, albeit with some gameplay limitations that detract from the storytelling.
“Great story, immersive world, elevated by standout voice acting and quite a twist at the end!”
“A great voice cast and a great story of wonder and betrayal.”
“This was an enjoyable fantastic VR story adventure in the deep ocean and all of it for the price of a coffee.”
“The story is kind of hilariously bad and the dialogue (performed by legit great actors!) is garbage.”
“There is a nice little narrated story, but gameplay-wise it is lacking just a bit too much to recommend the game.”
“Often in these scenes the game takes away the control of your arms and just moves them around as the story needs it; you don't get to do those parts yourself.”