- September 8, 2016
- Wevr, Inc.
Gnomes & Goblins
Platforms
About
"Gnomes & Goblins" is a captivating VR experience set in an enchanted world, created by Jon Favreau. This preview allows players to interact with a resident of this fantasy realm, forming a unique relationship while exploring the game's rich, immersive environment. Utilizing Wevr's AI framework, the game offers a fascinating glimpse into the complex adventures that await in this vivid dreamscape.
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- Beautiful graphics and immersive environment that captures the magic of a fantasy world.
- Great for introducing new players to VR, with charming interactions and a delightful atmosphere.
- High production value and attention to detail, making it a standout experience in the VR space.
- Very short experience, leaving players wanting more and questioning the lack of a full game.
- Gameplay is limited, with some users experiencing bugs that prevent them from progressing.
- Requires a large play area, which may restrict accessibility for many players.
graphics
37 mentions Positive Neutral NegativeThe graphics in this game are widely praised for their stunning quality, immersive environments, and charming character designs, creating a visually rich experience that captivates players. Many reviewers highlight the smooth performance and attention to detail, although some experienced issues with screen lag. Overall, the visuals contribute significantly to the game's enchanting atmosphere and enjoyable interactions.
“The graphics are beautiful, it runs very smoothly, the mechanics are amazing!”
“The graphics are gorgeous, the goblins are so freakin' cute, and interacting with them was fantastic!!”
“When I read this demo was coming from wevr and had a great creative like Jon Favreau guide it, I had a feeling it would be a worthwhile experience but was really blown away at the quality of the artwork and attention to detail in the world that really puts you in an enchanted place.”
“I did not even get a chance to admire the graphics once I was small.”
“I experienced a huge amount of screen lag when moving the head with no apparent way to adjust the graphics.”
“This is the most phenomenal, beautiful experience I've had yet in VR, even though my graphics card can't quite keep up.”