Behind The Door
- August 16, 2017
- Dio Alias Games
"Behind the Door" is a horror game following skeptical detective John, investigating a massacre at an abandoned house where teenagers were killed. Armed with a flashlight, players must find letters and solve puzzles to uncover the truth while feeling the deep horror through the environment, ambiance, and story. The game boasts no jump scares, only an eerie atmosphere and a captivating narrative.
Reviews
- The game has a well-detailed environment and decent visuals that create a spooky atmosphere.
- Some players found a few moments of genuine scares and enjoyed the gameplay despite its short length.
- For its low price, it can be considered an okay experience for those looking for a quick horror game.
- The game is extremely short, with many players finishing it in under 30 minutes, leading to a feeling of dissatisfaction.
- There is a lack of clear instructions and a coherent story, making the gameplay feel aimless and boring.
- Many interactions are poorly designed, with unclear indicators for items and frustrating save mechanics.
- story26 mentions
- 8 % positive mentions
- 62 % neutral mentions
- 31 % negative mentions
The game's story is widely criticized for being short, boring, and lacking depth, with many reviewers noting its almost non-existent plot and clichéd elements. While some players found the atmosphere to be spooky and the game somewhat enjoyable for its low price, the overall consensus is that the narrative needs significant improvement and more engaging content.
“There isn't much of a story outside of the details provided in the beginning, but I found the atmosphere to be solidly spooky.”
“Would advise to add more story elements to the next game.”
“A walking sim through and through, the game's story, gameplay, and conclusion are all but interesting, branding the game as one of the most boring games I've ever played.”
“The story is almost non-existent, with there only being a brief mention at the start of the game.”
“Too short, too boring, no storyline, stupid 'screamer' in the end.”
- atmosphere18 mentions
- 44 % positive mentions
- 39 % neutral mentions
- 17 % negative mentions
The atmosphere of the game is frequently compared to the iconic seventh Silent Hill, with many reviewers noting its solidly spooky and dark ambiance that effectively builds tension and anticipation. While the atmosphere is generally praised, some players feel it is undermined by a lack of story depth and frustrating endings, and they caution that while the game avoids traditional "screamers," it does include well-placed jump scares. Overall, the atmosphere is a highlight, though it may not fully compensate for other shortcomings in gameplay.
“Atmosphere is reminiscent of the seventh Silent Hill.”
“I found the atmosphere to be solidly spooky.”
“The spooks mainly come from the atmosphere and anticipation of things lurking in the darkness.”
“The atmosphere is average again for a horror game, very dark, and the flashlight doesn't help a great deal.”
“The spooks mainly come from the atmosphere and anticipation of things lurking in the darkness, but I would like to warn people, while the game description states it doesn't have 'screamers', it does have jumpscares.”
“There isn't much of a story outside of the details provided in the beginning, but I found the atmosphere to be solidly spooky.”
- gameplay16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The gameplay is primarily a walking simulator that involves exploring an abandoned house and solving simple puzzles, but it suffers from a lack of engaging content and frustrating mechanics, such as inconsistent item interaction prompts and battery management. Many players found the experience tedious and uninteresting, with technical issues further detracting from enjoyment. Overall, the gameplay is described as standard and uninspired, leading to a generally negative reception.
“The gameplay is good; the puzzles are not difficult, though there are a few oddities or even incomplete moments.”
“Gameplay consists of exploring an abandoned house, spamming your 'E' key hoping to find the item you need to complete the puzzle you're confronted with.”
“However, even this mechanic is iffy - some items have a clear icon showing there is something to interact with, while sometimes they don't, leading to a fun game of hunt the pixel with a torch that does not work and bleeds batteries.”
“Gameplay consists of exploring an abandoned house, spamming your E key hoping to find the item you need to complete the puzzle you're confronted with.”
“After 20 minutes of gameplay, I couldn't save, ran out of batteries, in-game sound disappeared, and I was bored to my skull.”
“However, even this mechanic is iffy - some items have a clear icon showing there is something to interact with, sometimes they don't - leading to a fun game of hunt the pixel with a torch that does not work and bleeds batteries.”
- graphics6 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
The graphics have received mixed feedback; while some players are drawn to the visuals, others find them merely acceptable and express a desire for higher definition, attributing the limitations to the game's use of the Unity engine.
“The graphics are okay; I would prefer if they were higher definition, but again, it's a Unity game.”
“The visuals are what drove me to buy it.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report experiencing genuine fear and emotional engagement, indicating that even if the story may not be the strongest, the emotional impact makes the game worthwhile.
“It made me feel scared a couple of times, and even when the story isn't the best, it's totally worth playing.”
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game has received positive feedback, with users highlighting its engaging audio quality and ability to enhance the overall gaming experience. The soundtrack effectively complements the gameplay, creating an immersive atmosphere that resonates with players.