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Battle Academy 2: Eastern Front

Battle Academy 2: Eastern Front Game Cover
93%Game Brain Score
graphics, gameplay
music, grinding
93% User Score Based on 156 reviews

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Battle Academy 2: Eastern Front Game Cover

About

Battle Academy 2: Eastern Front is a single player and multiplayer turn-based strategy game with a warfare theme. It was developed by Slitherine Ltd. and was released on September 12, 2014. It received very positive reviews from players.

Battle Academy 2: Eastern Front is a turn-based strategy game set in World War II's Eastern Front. Command either the Axis or Allies in tactical combat, using a variety of units, weapons, and environmental features. This installment focuses on the unique challenges and conditions of the Eastern Front, with new scenarios, units, and campaigns. Experience historical battles and tactical challenges in this immersive and engaging game.

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93%
Audience ScoreBased on 156 reviews
graphics15 positive mentions
music3 negative mentions

  • Battle Academy 2: Eastern Front offers a well-crafted turn-based tactical experience that balances accessibility for newcomers with depth for seasoned players, making it enjoyable for a wide audience.
  • The game features a robust single-player campaign with varied missions and a skirmish generator that enhances replayability, allowing players to create unique battles with adjustable settings.
  • The gameplay emphasizes strategic planning and tactical decision-making, rewarding players for thoughtful maneuvers and unit positioning, while the multiplayer options add an extra layer of challenge and unpredictability.
  • Some players find the graphics to be dated and cartoonish, which may detract from the overall immersion and realism expected in a World War II tactical game.
  • The game can sometimes present frustrating moments due to its RNG mechanics, where units may fail to perform as expected despite having a high probability of success, leading to unexpected losses.
  • While the interface is generally intuitive, it can feel slightly cumbersome at times, especially when managing large numbers of units or navigating the camera, which may require some adjustment for new players.
  • graphics
    36 mentions Positive Neutral Negative

    The graphics in the game are generally described as modest and sometimes cartoonish, which may not impress players accustomed to high-budget titles, but they effectively support gameplay by emphasizing strategy over visual spectacle. While some users appreciate the simple yet functional design, others find them lacking in detail or realism. Overall, the graphics are considered adequate for the game's mechanics, with a few praising their ability to convey the game's themes and atmosphere.

    • “While the graphics may appear modest compared to modern high-budget strategy games, they serve the gameplay well by keeping the focus on decision-making rather than spectacle.”
    • “Graphics do a great job of portraying the gruesome and destructive nature of war with dead troops littering the streets of city ruins and smoking blackened vehicle wreckage tainting the landscape with a sense of desolation and loss.”
    • “I love the simple but effective graphics this game has - the vehicles and units are accurate down to the ski-infantry Russian units.”
    • “The graphics are reduced to minimal, but do well.”
    • “This game has a comic book art style mixed with sub-par graphics and a tablet GUI.”
    • “Not worth more than ten dollars, sound effects lame, graphics sucked, and animation was crap.”
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay is centered around a classic turn-based strategy format, featuring a diverse array of units and well-crafted maps that encourage strategic decision-making. While the graphics are modest, they effectively support the gameplay, which is enhanced by asynchronous play options and cooperative modes. Players appreciate the depth and variety of mechanics, though some desire more complexity in historical representation and unit options.

    • “The gameplay is built around a classic turn-based structure where players command infantry, tanks, artillery, and support units across a variety of carefully designed maps.”
    • “The inclusion of asynchronous play through Slitherine’s PBEM++ system makes it easy to engage in longer matches at a comfortable pace, which suits the thoughtful nature of the gameplay.”
    • “The huge number of units and maps (including a map generator) makes for a much greater variety of gameplay, offering nearly limitless replayability.”
    • “The game mechanics are so far from even attempting to simulate real war aspects that there is really no immersion.”
    • “Gameplay and reality reduced to the level of Nintendo... not that there is anything wrong with Nintendo, but it is seriously not for the wargamer.”
    • “However, unit rosters in skirmish could be better and the game basics could be explained better; there are some gameplay aspects I do not understand still.”
  • story
    32 mentions Positive Neutral Negative

    The story aspect of the game is minimal, focusing primarily on tactical missions set during World War II rather than deep narrative or historical simulation. Players engage in a variety of mission types that challenge their strategic thinking, with a campaign that allows progression through different battles while managing unit resources. While some players appreciate the tactical gameplay and mission variety, others express a desire for more narrative depth and realism.

    • “While Battle Academy 2 does not aim for deep historical simulation or narrative-heavy storytelling, it succeeds in capturing the tactical feel of World War II engagements.”
    • “The campaign carries you through the war as either of the two nations, allowing the user to keep units from mission to mission and purchase them at will.”
    • “Decent AI, interesting campaign missions.”
    • “☐ no story”
    • “Its a less in depth story wwii xcom.”
    • “I bought this game with the expectation that it was close to combat mission, which I had owned and played a number of years ago, but was disappointed to find that a lot of the realism I saw in combat mission is simply missing from this game.”
  • replayability
    12 mentions Positive Neutral Negative

    The game boasts high replayability due to its robust skirmish generator and customizable battle settings, allowing for varied and unique encounters. While some players note limited replayability after completing all scenarios against AI, the inclusion of a custom battle and map generator, along with a wide array of units and maps, significantly enhances the overall replay value. Overall, players find the game enjoyable and highly replayable, making it suitable for both casual and competitive play.

    • “Beyond the structured campaigns, the inclusion of a robust skirmish generator significantly extends replayability, allowing players to create randomized battles with adjustable settings that ensure no two encounters feel exactly the same.”
    • “The top selling point must be the skirmish feature, which allows a quick game over a beer after work and provides some great replayability after completing the campaigns.”
    • “Once you have played both sides and completed the many scenarios, there’s no further replayability unless you play against a human player.”
    • “If that is not enough replayability, there is also a custom battle and map generator.”
    • “The huge number of units and maps (including a map generator) makes for a much greater variety of gameplay, offering nearly limitless replayability.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is praised for its variety and emotional depth, enhancing the overall atmosphere and tension during battles. Players appreciate the soothing yet exhilarating soundtrack, which complements the intense sound effects of combat, creating an immersive experience reminiscent of engaging tabletop wargaming sessions. Overall, the music and sound design are considered first-rate, significantly contributing to the game's appeal.

    • “Music and art are great as well.”
    • “The sound effects and music are first rate.”
    • “The graphics are passable, the music is too, and every battle is full of that delightful tension that comes from victory never being a foregone conclusion.”
    • “Honorable mention also goes to the new soundtrack - a mix of strong and emotional music that I think fits very well with the harsh fighting of the east front.”
    • “Honorable mention also goes to the new soundtrack - a mix of strong and emotional music that I think fits very well with the harsh fighting of the east front.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of effort akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it still feels like I'm nowhere.”
  • optimization
    3 mentions Positive Neutral Negative

    The game exhibits flawless performance on Mac, indicating strong optimization for that platform.

    • “Flawless performance on Mac.”
    • “The optimization is top-notch, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate how well the game runs; the developers clearly focused on optimization.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its powerful soundtrack, which effectively complements the intense combat scenarios, enhancing the overall experience with a mix of strong and evocative music.

    • “The new soundtrack is a mix of strong and emotional music that fits perfectly with the harsh fighting on the Eastern Front.”
    • “The game evokes a deep sense of empathy, making players truly feel the weight of their choices.”
    • “I was moved to tears by the character development and the emotional depth of the story.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, stability in the game is mixed; while some users find it less buggy than similar titles, others report issues with bugs and cluttered graphics that hinder gameplay. Additionally, the steep learning curve may detract from the initial enjoyment, potentially affecting the overall experience.

    • “The games are either buggy (hmm 7) or the graphics are cluttering the overview (aow3) or the learning curve ensures that you will definitely not have any fun for the first 500 hours of gameplay.”
    • “It's like Combat Mission but turn-based and less buggy.”
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426h Median play time
859h Average play time
205-2712h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Battle Academy 2: Eastern Front is a turn-based strategy game with warfare theme.

Battle Academy 2: Eastern Front is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 859 hours playing Battle Academy 2: Eastern Front.

Battle Academy 2: Eastern Front was released on September 12, 2014.

Battle Academy 2: Eastern Front was developed by Slitherine Ltd..

Battle Academy 2: Eastern Front has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its music.

Battle Academy 2: Eastern Front is a single player game with multiplayer and local co-op support.

Similar games include Battle Academy, The Troop, Second Front, Unity of Command, Pike and Shot: Campaigns and others.