- September 30, 2024
- Hannah and Joseph Games
Banquet for Fools
Platforms
About
"Banquet for Fools" is a party-based open-world adventure game where players explore the island of Invimona with four generated companions. The Vollings, shunned by deities, must farm a lucrative spice, facing challenges such as investigating a mysterious disappearance. Each companion has unique dialogue choices based on their stats, deepening their bonds as the journey progresses.
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- The game features a unique and beautiful art style that evokes nostalgia for classic RPGs, blending elements of claymation and dark fantasy.
- Gameplay is rich and immersive, with a deep combat system that encourages exploration and experimentation without hand-holding.
- The developers are highly responsive to player feedback, actively working on updates and improvements, which shows their commitment to delivering a polished final product.
- The game suffers from numerous bugs and technical issues, including crashes and unresponsive mechanics, which can hinder the overall experience.
- Lack of clear tutorials and quest tracking can lead to confusion, making it difficult for players to understand game mechanics and objectives.
- The combat system, while unique, can feel clunky and unintuitive, requiring a steep learning curve that may deter some players.
graphics
60 mentions Positive Neutral NegativeThe game's graphics are widely praised for their unique and beautiful art style, reminiscent of claymation and old-school RPGs, which creates a nostalgic yet fresh atmosphere. Players appreciate the attention to detail in character design and environments, noting the smooth physics and overall aesthetic coherence. While some critiques mention the need for further development, the visuals are considered a standout feature that enhances the gameplay experience.
“The setting and art style absolutely take me back to how some games felt many moons ago, but with an almost claymation quality to them. The actual physics implemented in hair and other body parts is so smooth; I spent a good while in character creation spinning the one race with the wing-like things. It's satisfying.”
“The art style is beautiful and totally unique, with every detail - from the menus to the item designs - coming together to create a world that feels fully realized and consistent.”
“Sits looked interesting, though in my opinion the art style was still bad as it was hard to make things out, and Mechajammer is one of the two games I've scored as a 2.”
“Jaw-dropping visuals; however, the game needs a lot of work!”
“Graphically, the game is mind-blowing.”