- May 28, 2015
- Lucky Pause
- 4h median play time
Homesick
Platforms
About
"Homesick" is a single-player Horror Adventure game with a hauntingly beautiful 3D environment and innovative puzzles that unfold the story as you explore. The game features a sensational soundtrack and stellar atmosphere, making it highly emotional and memorable. While there is grinding involved, the captivating experience of unraveling the mystery makes it worthwhile.
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- Beautiful graphics and atmosphere that create an immersive experience.
- Engaging puzzles that require critical thinking and exploration.
- Haunting soundtrack that enhances the overall mood of the game.
- Very short gameplay, typically completed in 2-4 hours, which may not justify the price.
- Slow movement speed can be frustrating and detracts from the exploration experience.
- Lack of clear direction and hints can lead to confusion and reliance on walkthroughs.
story
818 mentions Positive Neutral NegativeThe story in "Homesick" is described as atmospheric and poignant, often requiring players to engage deeply with the environment and decipher scattered notes to fully understand the narrative. While some players appreciate the subtle storytelling and emotional depth, others find the plot vague, underdeveloped, or frustratingly reliant on backtracking for context. Overall, the game offers a mix of compelling moments and disappointing conclusions, leaving many players wanting a more cohesive and engaging storyline.
“I love the visual design, I love the 'quiet' storytelling, and I love the sombre, yet somehow comforting, atmosphere.”
“A beautiful, moving experience with enjoyably challenging puzzles, a completely immersive atmosphere, and a subtle story that doesn't delve into melodrama.”
“The story develops in such a clever and intricate way and by the end you didn't even realize how much you were taking in since the very beginning.”
“The story line was unclear and it seemed as though some tasks were just there as filler, and didn't actually help progress the story line.”
“The story could have been fleshed out a little bit more, it felt like it was going places but then it sputtered out.”
“The story is so convoluted and hidden in this strange language that by the time you are done with the 5, yes five, puzzle rooms, you don't care.”