Attrition: Tactical Fronts
- February 14, 2017
- Cardboard Keep
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
Reviews
- The game features a simple and enjoyable tactical war gameplay with a well-designed tutorial that gradually introduces concepts and features.
- The map editor is easy to use and allows for limitless creativity, enabling players to create and share their own maps.
- The game has good graphics and sound effects, providing an engaging experience for players who enjoy turn-based strategy games.
- The AI is poorly designed and lacks challenge, making the gameplay repetitive and reducing replay value.
- The campaign is very short, with some players completing it in under 30 minutes, leading to concerns about the game's overall value.
- The Linux version is poorly maintained, and there are several UI issues and bugs that need to be addressed for a smoother experience.
- gameplay4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The gameplay is praised for its superior mechanics compared to titles like Advance Wars and Panzer General, with a self-explanatory design that appeals to players. The introduction of victory positions adds an engaging king-of-the-hill element, though some users suggest incorporating a reinforcement mechanic for unused troops.
“The game mechanics are much better than Advance Wars or Panzer General.”
“Most of all, the gameplay is self-explanatory for most players.”
“+Victory positions introduce an interesting king of the hill mechanic.”
“There should be a mechanic to reinforce unused troops.”
“Game mechanics are much better than Advance Wars or Panzer General.”
“Most of all, it is self-explanatory to most people, as is the gameplay.”
- graphics3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The graphics in the game are generally considered good, with enjoyable visuals that complement the small-scale scenarios. However, some users find the aesthetics lacking, describing them as "kind of ugly." Overall, the hex-based maps across various terrains add to the experience, despite mixed opinions on the visual quality.
“The graphics are pretty good in this game, and the maps you play on are hex-based maps on different terrains.”
“Enjoyable, good enough graphics, and each scenario is small, with only a few units on each side, making for a short and pretty enjoyable experience.”
“Personally, I find the graphics to be kind of ugly; it's not a big deal.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Overall, the game's replayability is mixed; while some users find it lacking, others appreciate the ability to create custom maps, which enhances the experience and encourages repeated play.
“Replay value is good because you can create your own maps, and I think that is the best feature of the game.”
“There is very little replay value.”
“The game lacks incentives to play through again.”
“Once you finish the story, there's not much reason to return.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is criticized for being extremely short, with players completing all campaign missions in under 30 minutes, indicating a lack of depth and engagement.
“I finished all campaign missions in less than 30 minutes.”
“The story felt rushed and lacked depth.”
“Character development was minimal, making it hard to care about their fates.”