Attack on Toys Game Cover

"Attack on Toys" is a 3rd-person shooter game with real-time strategy elements, where you command an army of toy soldiers and battle against other toys. The game features a toy-box for customization, unlimited wave survival modes, and supports Steam Workshop for community created content. You can build your army with various units, including tanks, helicopters, and mechs to defeat the enemy toys and protect your HQ.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

93%
Audience ScoreBased on 692 reviews
gameplay7 positive mentions
stability11 negative mentions
  • The game evokes strong nostalgia for classic Army Men games, providing a fun and chaotic experience reminiscent of childhood play.
  • It features a variety of game modes, including sandbox, skirmish, and invasion, allowing for diverse gameplay experiences.
  • The developer is responsive to community feedback and actively works on updates, showing a commitment to improving the game.
  • The game suffers from bugs and performance issues, including crashes and lag, especially during large battles.
  • The tutorial is poorly designed, leaving players confused about game mechanics and controls.
  • Multiplayer is limited to LAN only, which restricts online play options and can be frustrating for players wanting to play with friends.
  • gameplay33 mentions

    The gameplay combines wave defense with RTS and TPS elements, offering a nostalgic and enjoyable experience with a variety of mechanics and a creative "toy box" world builder. While the core gameplay is fun and addictive, players note that it can be challenging to grasp strategic elements and unit management, and there are some UI and optimization issues that need addressing. Overall, the game is praised for its potential and engaging mechanics, despite some unpolished aspects and a steep difficulty curve in later stages.

    • “It is very nostalgic and is very fun to play, has so many mechanics and runs easily on my laptop.”
    • “The 'toy box' world builder is full of cool add-ons and ways to expand the gameplay/create your own scenarios.”
    • “The gameplay is fast-paced and the graphics look pretty good for the style it's going for.”
    • “Great potential but very hard to understand what is going on the map/level, unit features & behaviors and to take strategical control on gameplay.”
    • “Gameplay is very unpolished, there is no tech tree, almost no strategy and is more of a shooter than an RTS game that it presents itself as.”
    • “My only complaint is the game gets pretty difficult in later rounds, the tutorial does give you an introduction to basic gameplay but it doesn't teach you anything past that.”
  • story29 mentions

    The game's story aspect is largely absent, with players noting a lack of a structured narrative or campaign mode, which limits progression and immersion. However, many users enjoy creating their own imaginative stories through gameplay and customization, likening the experience to nostalgic childhood memories of toy battles. Overall, while the game offers creative freedom, a more defined story mode could enhance the experience significantly.

    • “This game's complete freedom and customization is the sole reason why I can create such an entertaining story like this, and I really suggest anyone else who is interested to give this game a go.”
    • “For example, I am trying to make my own story about how Sarge and the Green Nation are fighting against the Tan Nation throughout a neighborhood I made through the editor map Grassworld, a huge map made for scenarios like that.”
    • “A story mode would be an excellent addition to this game in the long term, something that allows for various scenarios with missions that emphasize different mechanics and play styles.”
    • “The game is currently in an early state and has no story element aside from small talk and introduction in the boot camp mission.”
    • “Could have made some sort of story mode that emulated the old 3DO games and it would've been a hit.”
    • “I wish it had more single-player objective-based missions.”
  • graphics20 mentions

    The graphics of the game are generally well-received, praised for their aesthetic appeal and fun art style, particularly in capturing a nostalgic vibe reminiscent of classic games. However, players note that the visuals could benefit from further polishing and optimization, as issues like crashes and minor visual bugs detract from the experience. Overall, while the graphics are considered good for an indie title, there is room for improvement to enhance gameplay stability and visual quality.

    • “The building mechanic and art style are really fun and enjoyable.”
    • “Graphics are great for the style of the game, and controls are smooth and snappy, with a variety of troops and defenses to choose from and different game modes to play.”
    • “It's an indie game for sure; I like the visuals and the sense of scale, which makes you feel like a little army man.”
    • “I quite like the game but it keeps crashing when I load in big maps or have lots of units, even on the lowest graphic settings.”
    • “It could be a bit rough around the edges with some visual graphic bugs when zooming or panning the camera at certain angles or when staying in some corners of the map.”
    • “It has good graphics but it crashes a lot on my computer.”
  • stability11 mentions

    The game exhibits some stability issues, including minor glitches like units merging and the ability to walk through friendly troops and vehicles, which can appear buggy but is generally manageable. While players note that the game is somewhat rough and janky, especially in multiplayer and squad functions, it remains enjoyable and fun to play, with the expectation of improvements over time. Overall, the stability is characterized as imperfect but not detrimental to the overall experience.

    • “Some minor glitches such as units merging together following the same path.”
    • “From what I understand, workshop maps aren't supported by multiplayer, and multiplayer itself is slightly buggy.”
    • “The game is pretty rough (not super buggy, but kind of janky in some areas) in its current state, but pretty fun too and I'm sure it'll improve and get better over time.”
  • optimization9 mentions

    Overall, the game's optimization is a mixed bag; while it performs well on high settings during large battles, users report a poorly optimized tutorial and various bugs that detract from the experience. Many players note that the game is still in early access and requires significant optimization, particularly regarding AI performance and user interface ergonomics. Despite these issues, the gameplay remains enjoyable, with potential for improvement in future updates.

    • “Performance-wise, I'm able to play on super ultra at 4K resolution and have zero issues having massive battles consisting of hundreds, if not thousands, of units all across the map.”
    • “Performance 9/10 - single player.”
    • “Poorly optimized tutorial.”
    • “It's rough and needs some optimization; also, its GUI is not ergonomic in any sense.”
    • “In the future, however, there is definitely room for some optimization, more options, and possibly better AI.”
  • replayability8 mentions

    Overall, the game offers significant replayability through various modes, custom map creation, and community-driven content, allowing players to craft unique scenarios and experiences. While some users noted the need for improvements to enhance replayability further, the diverse gameplay options and toybox mode contribute to a highly engaging and enjoyable experience.

    • “Great game, good old-fashioned fun and plenty of replayability if you like to create scenarios with your toy soldiers.”
    • “Attack on Toys itself has multiple game modes to offer, with high replayability and diversity of experiences.”
    • “Furthermore, they have included Toybox mode which allows you to create your own map and add any little props or details however you want, giving an unlimited opportunity to expand replayability with community help via the workshop feature.”
    • “Furthermore, they have included a toybox mode which allows you to create your own map and add any props or details however you want, providing an unlimited opportunity to expand replayability with community help via the workshop feature.”
    • “This adds more replay value.”
    • “Combining multiple elements from these games presents a very unique and replayable gaming experience.”
  • music2 mentions

    The music in "Army Men: Sarge's Heroes" is nostalgic and engaging, particularly the theme song, which players enjoy revisiting. However, there is a consensus that the soundtrack could benefit from a wider variety of more interesting tracks to enhance the overall experience.

    • “I honestly could not stop myself from playing the theme song from Army Men: Sarge's Heroes on YouTube while playing the conquest mode and several of the custom workshop maps.”
    • “The music in this game is repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
    • “The background music feels out of place and doesn't match the game's atmosphere, leading to a disjointed experience.”
  • humor2 mentions

    Users find the humor in the concept of permadeath, describing it as genuinely funny. However, some suggest that the gameplay could benefit from adjustments, such as increased health or improved character movement, to enhance the overall experience while maintaining the comedic elements.

    • “Permadeath is honestly hilarious.”
    • “Permadeath is still funny to me, but it would be great if they had a bit more health to allow you to play the game without having to keep an eye on them, or if they moved at your speed.”
  • atmosphere1 mentions

    The atmosphere is generally appreciated for its sound effects, though some users feel that adding more variety could enhance the overall experience.

    • “The sound effects chosen really enhance the atmosphere, though a bit more variety would make it even better.”
    • “The immersive environment draws you in, making every moment feel alive and engaging.”
    • “The overall ambiance of the game creates a captivating experience that keeps you on the edge of your seat.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players.”
    • “Despite some decent sound effects, the overall ambiance is dull and fails to engage.”
    • “The environment feels lifeless, making it hard to get lost in the game's world.”
  • character development1 mentions

    Character development in the game is criticized for its limited design options and lack of diverse troop types, which could enhance player engagement, particularly in PvP scenarios. Players express a desire for more variety, such as different factions or units, to cater to varying preferences.

    • “The character development in this game is incredibly deep, allowing players to truly shape their heroes' personalities and abilities as they progress.”
    • “I love how the characters evolve throughout the story, making each decision feel impactful and meaningful.”
    • “The variety of character arcs and the way they intertwine with the main plot really enhances the overall experience.”
    • “The character development feels very limited; having more diverse design options and personal choices for troops would enhance the experience, especially for PvP. Some players prefer marines, while others might like space marines or even dinosaurs instead of robots.”
    • “There is a lack of depth in character progression, making it hard to feel a connection to the characters. The choices available are too simplistic and don't allow for meaningful customization.”
    • “The game offers very few options for character growth, which makes it difficult to invest in the characters. More variety in abilities and backgrounds would greatly improve the overall experience.”
  • grinding1 mentions

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • emotional1 mentions

    The emotional aspect of the game evokes a strong sense of nostalgia, reminiscent of childhood play and imagination, where players can relive the excitement of creating epic battles with toys.

    • “Made me feel like a little kid again, laying down toys on the kitchen floor, acting out big battles and doing my own little Wilhelm screams as the green guys ran over the trenches of the grey guys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
20hAverage play time
5-50hSpent by most gamers
*Based on 4 analyzed playthroughs

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