Attack on Toys
- September 24, 2021
- N7T-GAMES
- 16h median play time
"Attack on Toys" is a 3rd-person shooter game with real-time strategy elements, where you command an army of toy soldiers and battle against other toys. The game features a toy-box for customization, unlimited wave survival modes, and supports Steam Workshop for community created content. You can build your army with various units, including tanks, helicopters, and mechs to defeat the enemy toys and protect your HQ.
Reviews
- The game is a nostalgic trip, reminiscent of classic Army Men games, providing a fun and chaotic experience.
- It features a variety of game modes, including sandbox, skirmish, and invasion, allowing for diverse gameplay.
- The developer is responsive to community feedback and actively works on updates, showing potential for future improvements.
- The game suffers from bugs and performance issues, including crashes and unbalanced AI, which can hinder the experience.
- The tutorial is poorly designed, providing minimal guidance on gameplay mechanics and controls.
- Multiplayer is limited to LAN only, which restricts online play options and can be frustrating for players wanting to play with friends.
- gameplay66 mentions
- 21 % positive mentions
- 74 % neutral mentions
- 5 % negative mentions
The gameplay combines wave defense with RTS and TPS elements, offering a nostalgic and enjoyable experience with a variety of mechanics and a creative world-building feature. While the core gameplay is fun and addictive, players note that it can be challenging to grasp strategic elements, and the game lacks polish in areas like UI and tutorial guidance. Overall, it presents great potential for future updates, despite some minor bugs and a need for optimization.
“Wave defense and RTS/TPS gameplay combined in conquest and skirmish modes.”
“The 'toy box' world builder is full of cool add-ons and ways to expand the gameplay/create your own scenarios.”
“The gameplay is fast-paced and the graphics look pretty good for the style it's going for.”
“Great potential but very hard to understand what is going on the map/level, unit features & behaviors and to take strategical control on gameplay.”
“Gameplay is very unpolished, there is no tech tree, almost no strategy and is more of a shooter than an RTS game that it presents itself as.”
“My only complaint is the game gets pretty difficult in later rounds, the tutorial does give you an introduction to basic gameplay but it doesn't teach you anything past that.”
- story58 mentions
- 14 % positive mentions
- 76 % neutral mentions
- 10 % negative mentions
The game currently lacks a structured story mode, leaving players to create their own narratives through gameplay and customization. While some users enjoy the freedom to imagine their own scenarios, many express a desire for a more defined story and clearer mission progression, particularly after the boot camp tutorial. Overall, the absence of a cohesive story is noted as a significant shortcoming, with suggestions for future updates to include a more immersive narrative experience.
“This game's complete freedom and customization is the sole reason why I can create such an entertaining story like this, and I really suggest anyone else who is interested to give this game a go.”
“For example, I am trying to make my own story about how Sarge and the Green Nation are fighting against the Tan Nation throughout a neighborhood I made through the editor map Grassworld, a huge map made for scenarios like that.”
“A story mode would be an excellent addition to this game in the long term, something that allows for various scenarios with missions that emphasize different mechanics and play styles.”
“The game is currently in an early state and has no story element aside from small talk and introduction in the boot camp mission.”
“Could have made some sort of story mode that emulated the old 3DO games and it would've been a hit.”
“The first mission, attic boot camp, has like fifteen guys to talk to which give you a tutorial objective but there is no marker or message to tell you what you need to do or when you did it.”
- graphics40 mentions
- 50 % positive mentions
- 43 % neutral mentions
- 8 % negative mentions
The graphics of the game are generally well-received, with many praising the aesthetic and art style that evoke nostalgia, particularly for fans of classic games. However, players note that the visuals could benefit from further polishing and optimization, as issues like crashes and minor graphical bugs detract from the experience. Overall, while the graphics are considered good for an indie title, there is a consensus that improvements are needed for a more polished and stable gameplay experience.
“The building mechanic and art style are really fun and enjoyable.”
“Graphics are great for the style of the game, and controls are smooth and snappy, with a variety of troops and defenses to choose from and different game modes to play with.”
“It's an indie game for sure; I like the visuals and the sense of scale, which makes you feel like a little army man.”
“I quite like the game but it keeps crashing when I load in big maps or have lots of units, even on the lowest graphic settings.”
“It could be a bit rough around the edges with some visual graphic bugs when zooming or camera panning at certain angles or when staying in some corners of the map.”
“It has good graphics but it crashes a lot on my computer.”
- stability22 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits a range of minor glitches and bugs, such as units merging and friendly troops walking through vehicles, which contribute to a somewhat janky experience. Despite these issues, players find the game enjoyable and playable, acknowledging that its early access status allows for these imperfections. Overall, while stability is not perfect, the fun factor remains high, and many believe improvements will come with future updates.
“From what I understand, workshop maps aren't supported by multiplayer, and multiplayer itself is slightly buggy.”
“Squad function is still rough and buggy.”
“The game is pretty rough (not super buggy, but kind of janky in some areas) in its current state, but pretty fun too and I'm sure it'll improve and get better over time.”
- optimization18 mentions
- 44 % positive mentions
- 33 % neutral mentions
- 22 % negative mentions
The game's optimization is a mixed bag; while it performs well on high settings with large-scale battles, users report a poorly optimized tutorial and various bugs. As it is still in early access, many players feel that significant improvements are needed, particularly in AI performance and user interface ergonomics. Overall, there is optimism for future enhancements, but current optimization issues detract from the experience.
“Performance wise, I'm able to play on super ultra on 4K resolution and have zero issues having massive battles consisting of hundreds, if not thousands, of units all across the map.”
“It's a rough game and needs some optimization, as well as its GUI is not ergonomic in any sense.”
“Poorly optimized tutorial.”
“It's rough and needs some optimization, as well as its GUI not being ergonomic in any sense.”
“In the future, however, there is definitely room for some optimization, more options, and possibly better AI.”
- replayability16 mentions
- 63 % positive mentions
- 19 % neutral mentions
- 19 % negative mentions
The game offers high replayability through various modes and the ability to create custom scenarios with a toybox feature, allowing players to design their own maps and utilize community resources. While some users note that improvements could enhance replayability further, the overall experience remains enjoyable and diverse, making it a fun choice for those who appreciate creative gameplay.
“Great game, good old-fashioned fun, and plenty of replayability if you like to create scenarios with your toy soldiers.”
“Attack on Toys itself has multiple game modes to offer, with high replayability and diversity of experiences.”
“Furthermore, they have included Toybox mode, which allows you to create your own map and add any little props or details however you want, giving an unlimited opportunity to expand replayability with community help via the workshop feature.”
“This adds for more replay value.”
“Furthermore, they have included a toybox mode which basically allows you to create your own map and add any little props or details however you want, giving an unlimited idea to expand replayability with community help via the workshop feature.”
“Combining multiple elements from these games presents a very unique and replayable gaming experience.”
- music4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game, particularly the theme song from "Army Men: Sarge's Heroes," is enjoyable and nostalgic, enhancing the gameplay experience. However, many users feel that the soundtrack lacks variety and could benefit from more engaging tracks.
“I honestly could not stop myself from playing the theme song from Army Men: Sarge's Heroes on YouTube while playing the conquest mode and several of the custom workshop maps.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the concept of permadeath to be genuinely humorous, often appreciating the comedic elements it brings to gameplay. However, some suggest that adjustments, such as increased health or better movement speed, could enhance the experience while maintaining the humor.
“Permadeath is honestly hilarious.”
“Permadeath is still funny to me, but it would be great if they either had a bit more health to allow you to play the game without having to keep an eye on them or if they moved at your speed.”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere is generally appreciated for its sound effects, though some users feel that adding more variety could enhance the overall experience.
“I actually enjoy the sound effects chosen (minus Wilhelm), but some more variety would add to the atmosphere.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express dissatisfaction with the limited character design and personal toy choices, indicating a desire for more diverse troop types to enhance gameplay, particularly in PvP scenarios. The lack of variety in character options, such as different factions or themes, detracts from the overall character development experience.
“Cons: The character design is still limited, and having more personal choices for an army would be nice to diversify troop types. Especially for PvP, some players prefer marines while others might like space marines or even dinosaurs instead of robots.”
“Cons: The character development feels restricted, lacking variety in troop types. It would be great to have options that cater to different player preferences, such as marines, space marines, or even dinosaurs instead of just robots.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players indicate that grinding in the game is so demanding that it may require a second life, suggesting it can be excessively time-consuming or challenging.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong sense of nostalgia, recalling the joy and imagination of childhood play as they engage in epic battles reminiscent of their youth. This emotional connection enhances their gaming experience, evoking feelings of innocence and creativity.
“Made me feel like a little kid again, laying down toys on the kitchen floor, acting out big battles and doing my own little Wilhelm screams as the green guys ran over the trenches of the grey guys.”