- June 13, 2017
- Insane Dreamers
- 8h median play time
Home Wars
Platforms
About
In Home Wars, players defend their home base from alien invasion using a variety of weapons and upgrades. It's a thrilling tower defense game with a unique twist - players can enter the battlefield as a mobile weapon to take out enemies directly. With challenging levels and increasing difficulty, it's a test of strategy and reflexes.
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- Unique and nostalgic concept of toy soldiers fighting against bugs, reminiscent of childhood play.
- Engaging gameplay with a mix of strategy and first-person shooter elements, allowing players to control units directly.
- Active developer support with frequent updates and responsiveness to community feedback.
- Game is plagued by bugs and performance issues, including crashes and poor optimization.
- Steep learning curve with unclear tutorials, making it difficult for new players to grasp mechanics.
- Lack of balance in gameplay, often leading to frustrating experiences where players feel overwhelmed by enemy forces.
gameplay
112 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, featuring solid RTS mechanics and engaging resource management, but marred by unpolished controls, a steep learning curve, and repetitive mission structures that can lead to frustration. While some players appreciate the strategic depth and unique mechanics, many criticize the lack of clarity and balance, making it difficult for newcomers to enjoy the experience fully. Overall, the game shows promise but requires significant refinement to meet player expectations.
“The gameplay itself is also well-balanced and challenging.”
“It offers a unique and engaging gameplay experience that will keep you coming back for more.”
“Home Wars is one of the more promising indie games I have seen recently, combining fun and engaging gameplay with a very active and vocal development team.”
“The gameplay is clunky and is difficult to understand.”
“Great concept game that lets itself down with the repetitive gameplay, terrible controls, and sheer boredom of the battles.”
“Every single mission will be either 'defend x' or 'defend x... then take y once the enemy is dead', making the gameplay boring and incredibly repetitive.”