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Atonement: Scourge of Time Game Cover

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Atonement: Scourge of Time is a single player role playing game with fantasy and dark fantasy themes. It was developed by Astronomic Games and was released on July 16, 2015. It received mostly positive reviews from players.

The last king was killed over 400 years ago and the global rule of the land ceased to exist. Slowly over the years the law and order started to subside, people began to divide amongst themselves, big cities were gradually gone and replaced with smaller settlements, and the whole land started to slowly degrade. Many believe it’s because the Angelkind have abandoned it. Now the bandits roam the roa…

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67%
Audience ScoreBased on 144 reviews
story34 positive mentions
grinding4 negative mentions

  • Two intertwining storylines with distinct perspectives add replay value and narrative depth.
  • Combat system is strategically challenging and rewarding, especially boss battles.
  • Atmospheric dark fantasy setting with memorable music enhances immersion and emotional engagement.
  • Graphics and animations are dated and can be hard to visually parse, detracting from the experience.
  • Level design is linear and simplistic, with easy puzzles and limited exploration.
  • Story and character development suffer from clichés, uneven writing, and occasional pacing issues.
  • story
    137 mentions Positive Neutral Negative

    The story features two intertwining dark fantasy arcs with unique perspectives, exploring themes like morality, war, and redemption, which many players find interesting and engaging despite some pacing and dialogue flaws. While it offers decent character development and an original take on angels and demons, the narrative can feel predictable and somewhat linear, with limited player choice affecting outcomes. Overall, the dual storylines and meaningful boss battles provide strong replay value, though the short length and modest world-building leave the plot feeling underdeveloped for some.

    • “The game has dialogue that can range from stiff to dramatic, in a dark fantasy world with a lot of interesting themes about morality, war, tribalism, and personal redemption. Although sometimes there are issues in plot pacing or dialogue, it still tells a story interesting enough to keep me exploring and completing the game.”
    • “Both arcs feel distinct enough to be played fully, and the dungeons and quests for both arcs don't overlap for the most part, which adds a ton of replay value.”
    • “The story is rich and engaging, and you will eventually stop noticing that the graphics are poor.”
    • “It's just another generic RPG Maker title with a boring story, tile combat, and below-average visual quality (even compared to other RPG Maker titles).”
    • “But even if fights worked, the main problem is the lacking plot; in my 8 hours with the game (going through both characters), I simply lacked the will to continue as the flimsy story wasn't enough to make me want to see the rest or give me a reason to endure the annoying fights.”
    • “Story: bland”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics are generally seen as dated, muddy, and typical of low-budget RPG Maker games, with some users finding them uninspired or ugly, while others appreciate their dark fantasy aesthetic and old-school charm that enhances immersion. Though not visually impressive or modern, the art style suits the game's atmosphere and narrative, and many recommend overlooking the graphics to enjoy the solid gameplay and engaging story.

    • “I was more immersed in this game than a lot of the other RPG Maker games out there. If you look past the limitations of the engine, there's actually a solid RPG here with a dark fantasy aesthetic.”
    • “The graphics, the music, the dark fantasy world filled with little villages and some cities, time travel... everything reminds me of the adventures of a young Kain, even the magic monoliths hidden deep into the wilderness are similar to the Legacy of Kain's altars used for fast travel in bat form.”
    • “It seems deceptively simple at times, with its dull, subdued colours and dated graphics, but this only adds to the atmosphere of the game.”
    • “Horrid graphics, UI, and fight system.”
    • “Poor graphics and wonky controls.”
    • “It's clearly a low-budget title, as is evident from the subpar graphics and the short story (took me about 11 hours for a full playthrough), but it does deliver on both the gameplay and the story.”
  • music
    23 mentions Positive Neutral Negative

    The music is widely praised for its memorable, atmospheric, and often melancholy compositions that enhance the dark fantasy setting. Many find the soundtrack catchy, enchanting, and among the best they’ve heard in RPGs, with standout tracks like boss battles and theme tunes. Several reviewers even express willingness to purchase the soundtrack, highlighting its important role in elevating the overall experience despite some generic or old-school graphics.

    • “The music is truly memorable, and has quite a few catchy tunes that I think of from time to time.”
    • “The boss combat song and theme to the abandoned fort Caskell are my favourites.”
    • “It definitely has an old school charm, and maybe some of the best music I've heard in a game to date.”
    • “The boring turn-based combat present in the majority of these games is here once again, only now it's paired with some very dark, muddy graphics and mostly generic music.”
    • “The music is very melancholy, further adding to the dark atmosphere of the game.”
    • “The graphics, the music, the dark fantasy world filled with little villages (and some cities), time travel... everything makes me remember the adventures of a young Kain, even the magic monoliths hidden deep into the wilderness are similar to the Legacy of Kain's altars used for fast travel in bat form.”
  • gameplay
    23 mentions Positive Neutral Negative

    Gameplay receives mixed reviews, with some praising its well-balanced, engaging combat mechanics and interactive side quests, while others criticize it as repetitive, too streamlined, or lacking meaningful choices. Despite low-budget graphics and relatively short playtime, many appreciate its nostalgic, old-school RPG style and difficulty balance, though some desire longer or more innovative gameplay experiences.

    • “The game has a lot of side quests with fast-paced gameplay.”
    • “Well balanced gameplay with 2 difficulty modes.”
    • “I love the combat mechanics of this game as it is also interesting.”
    • “The game was too streamlined with no real choice that affects the story or gameplay.”
    • “Like nearly 100% of RPG Maker games, you'll experience asset-flipped pixel graphics, high school failure level dialogue, and terrible gameplay.”
    • “The escape mechanic is also random and sometimes you'll need 3 or 4 attempts before it works (my record is 6), meaning you're probably better off just wiping and reloading a save.”
  • grinding
    8 mentions Positive Neutral Negative

    The game is generally well-balanced with minimal grinding required, making it less tedious compared to typical JRPGs. Combat can be challenging but doesn't demand repetitive fights or extensive backtracking. Some users found certain battles boring, but overall grinding is not a significant issue.

    • “The game is not grindy for a JRPG.”
    • “Combat can sometimes be challenging, but it's easy enough so that no grinding or backtracking is required.”
    • “When I remembered how tedious my first playthrough was, I just uninstalled it.”
    • “Recommended for game farming.”
    • “Grindy achievement(s): no.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere is characterized by a dark, gothic style with a unique and melancholic tone, enhanced by subdued colors and atmospheric music. While some find it generic and visually dated, others appreciate its distinct, immersive mood that sets it apart from typical RPG Maker games.

    • “Atonement: Scourge of Time is a fantastic game, with a unique atmosphere I haven't seen anywhere else.”
    • “It seems deceptively simple at times, with its dull, subdued colours and dated graphics, but this only adds to the atmosphere of the game.”
    • “The music is very melancholy, further adding to the dark atmosphere of the game.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed feedback, with some users finding it lacking and generic, while others praise its deep storytelling and emotional impact. Overall, opinions vary between viewing it as an uninspired RPG Maker title and appreciating its heartfelt narrative and engaging combat.

    • “An emotional rollercoaster with deep storytelling and tactical combat.”
    • “The menus are quirky and I really liked the emotional feel in the game!”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability through its two distinct playable parties and separate story arcs, providing unique dungeons and quests for each. This design encourages players to fully experience both paths, significantly enhancing overall replay value within a classic RPG framework.

    • “Both arcs feel distinct enough to be played fully, and the dungeons and quests for both arcs don't overlap for the most part, which adds a ton of replay value.”
    • “The fact that you have two parties to pick from is interesting, too, and adds to replayability.”
    • “Within traditional classic RPG style canvas, this game offers two paths, which enhances replayability.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is generally well-written but feels rushed and incomplete due to the story's short length. Despite this, the character design remains solid and engaging.

    • “Character design”
    • “Character development”
    • “Unfortunately, a lot of character development is cut short due to the length of the story, but there's still good writing behind it.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is praised for its dynamic and engaging character interactions, featuring lively and witty dialogue that keeps players entertained and adds a thrilling, funny edge to the experience.

    • “I love the characters in this game—a very dynamic duo that never gets boring whenever you listen to their choppy and funny dialogue!”
    • “Of passion, luck, and funny bits that deliver a spine-tingling thrill in your back!”
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4h Median play time
7h Average play time
3-13h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Atonement: Scourge of Time is a role playing game with fantasy and dark fantasy themes.

Atonement: Scourge of Time is available on PC and Windows.

On average players spend around 7 hours playing Atonement: Scourge of Time.

Atonement: Scourge of Time was released on July 16, 2015.

Atonement: Scourge of Time was developed by Astronomic Games.

Atonement: Scourge of Time has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Atonement: Scourge of Time is a single player game.

Similar games include City of Chains, Memories of a Vagabond, OH! RPG!, Sins Of The Demon RPG, Millennium: A New Hope and others.