- July 15, 2015
- Astronomic Games
- 4h median play time
Atonement: Scourge of Time
Platforms
About
In "Atonement: Scourge of Time," the last king died 400 years ago, leading to a breakdown of law and order. Bandits roam the land, and the few remaining safe havens are small villages. The holy Order of Atonement strives to keep people together, but tensions between sentient races threaten to erupt into war. Some believe a "Vindicator" will one day appear to punish sins and bring about a swift end.
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- The game features a nostalgic blend of old RPG elements with modern twists, providing an engaging experience for fans of the genre.
- The soundtrack is highly praised, enhancing the emotional depth and atmosphere of the game.
- The dual storylines offer replayability and unique perspectives, allowing players to experience the narrative from different angles.
- The graphics and user interface are considered subpar, detracting from the overall visual experience.
- Combat mechanics can feel simplistic and repetitive, leading to a lack of engagement during battles.
- The game suffers from linear level design and predictable story elements, which may leave some players feeling unchallenged.
story
132 mentions Positive Neutral NegativeThe game's story is characterized by two intertwining arcs featuring distinct characters, Nail and Elleria, each offering unique perspectives and quests that enhance replayability. While the narrative includes emotional depth and interesting twists on traditional themes of angels and demons, some players find it somewhat predictable and lacking in character development due to its brevity. Overall, the storytelling is engaging enough to keep players invested, despite some criticisms regarding its execution and the game's RPG Maker roots.
“An emotional rollercoaster with deep storytelling and tactical combat.”
“The story brings a new twist to angels and demons, and you can experience it through two distinct points of view that complement each other.”
“Atonement has a good storyline that is told through the eyes of two different characters (each has their own campaign with different quests and unique bosses).”
“The game was too streamlined with no real choice that affects the story or gameplay.”
“The story started very cliché, but surprisingly developed into something more than decent, well thought out.”
“But even if fights worked, the main problem is the lacking plot; in my 8 hours with the game (going through with both characters), I simply lacked the will to go on as the flimsy story wasn't enough to make me want to see the rest of it or to give me a reason to go through the annoying fights.”