- July 15, 2015
- Astronomic Games
- 4h median play time
Atonement: Scourge of Time
Platforms
About
In "Atonement: Scourge of Time," the last king died 400 years ago, leading to a breakdown of law and order. Bandits roam the land, and the few remaining safe havens are small villages. The holy Order of Atonement strives to keep people together, but tensions between sentient races threaten to erupt into war. Some believe a "Vindicator" will one day appear to punish sins and bring about a swift end.











- The game features a nostalgic blend of old RPG elements with modern twists, providing an engaging experience.
- The soundtrack is highly praised, enhancing the emotional depth and atmosphere of the game.
- The dual storylines offer replayability and unique perspectives, allowing players to experience the narrative from different angles.
- The graphics and user interface are considered poor, detracting from the overall visual experience.
- Combat mechanics are often described as simplistic and repetitive, leading to a lack of engagement during battles.
- The game suffers from linear level design and predictable puzzles, which can make exploration feel unrewarding.
story
264 mentions Positive Neutral NegativeThe game's story features two intertwining arcs, focusing on the characters Nail and Elleria, each offering distinct perspectives and quests that enhance replayability. While the narrative includes emotional depth and unique twists on traditional themes of angels and demons, some players found it predictable and lacking in character development due to its brevity. Overall, the storytelling is engaging enough to keep players interested, despite some critiques regarding its execution and the game's RPG Maker roots.
“Atonement: Scourge of Time tries and succeeds in being more realistic than your typical JRPG game, with its clever use of semi-realistic sprites and portraits and a storyline based on a post-apocalyptic scenario where big cities ceased to exist and mankind (and other races) are grouped mostly by small settlements.”
“The story brings a new twist to angels and demons, and you can experience it through two distinct points of view that complement each other.”
“Both story arcs are satisfying to play, and the ending felt like a nice closing for a nice game.”
“The game was too streamlined with no real choice that affects the story or gameplay.”
“But even if fights worked, the main problem is the lacking plot; in my 8 hours with the game (going through with both characters), I simply lacked the will to go on as the flimsy story wasn't enough to make me want to see the rest of it or to give me a reason to go through the annoying fights.”
“Kinda bland story, cheesy dialogue.”