- August 9, 2021
- Far Road Games
- 7h median play time
Atomic Society
Platforms
About
Atomic Society is a post-apocalyptic city-building game. You must design and manage a society of survivors, dealing with various challenges such as resource management, law enforcement, and ideological disputes. Your decisions will shape the society's development, with different ideologies leading to unique outcomes. Overall, the game offers a complex and engaging experience in a harsh, post-apocalyptic world.
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- The game has a unique premise, allowing players to build a post-apocalyptic society and make moral decisions that affect gameplay.
- The mechanics of enacting laws and managing societal issues add depth and complexity to the gameplay.
- The developers show promise and dedication, with potential for future updates to enhance the game.
- The game feels incomplete and lacks depth, with limited content and repetitive gameplay after a few hours.
- The user interface and controls are clunky, making navigation and management frustrating.
- Resource management is poorly designed, with players unable to gather essential materials like wood from trees, leading to gameplay stagnation.
gameplay
74 mentions Positive Neutral NegativeThe gameplay of this city-building survival game has received mixed reviews, with players appreciating its unique mechanics like law and belief systems, but criticizing its shallow mechanics and lack of depth. While some find the core gameplay engaging and addictive, others note issues with resource management, repetitive tasks, and limited replayability. Overall, the game shows potential but requires further development to enhance its mechanics and provide a more fulfilling experience.
“The gameplay is fun.”
“This is a very addictive city builder with some interesting mechanics.”
“The law mechanics are interesting and give the game a unique element that's absent from other city builders.”
“Some incredibly frustrating mechanics around migrants and managing population is just plain strange and fails to provide any real control that you would have considering you're making a wasteland settlement (i.e., can hang the population at will, but no fences or ability to make a basic stockade??!!).”
“Food is practically a non-factor and is barely even mentioned as a need (people get cranky if they have to eat outside of a canteen, that's about it; starvation is almost never an issue), and there is no interesting mechanic for growing it.”
“The gameplay is solid, but I haven't run into any serious bugs yet, though the current stage of development has very limited gameplay.”