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Atomic Society is a post-apocalyptic city-building game. You must design and manage a society of survivors, dealing with various challenges such as resource management, law enforcement, and ideological disputes. Your decisions will shape the society's development, with different ideologies leading to unique outcomes. Overall, the game offers a complex and engaging experience in a harsh, post-apocalyptic world.

  • PC
  • Windows

Reviews

64%
Audience ScoreBased on 452 reviews
gameplay18 positive mentions
graphics11 negative mentions
  • The game has a unique premise, allowing players to build a post-apocalyptic society and make moral decisions that affect gameplay.
  • The mechanics of enacting laws and managing societal issues add depth and complexity to the gameplay.
  • The developers show promise and dedication, with potential for future updates to enhance the game.
  • The game feels incomplete and lacks depth, with limited content and repetitive gameplay after a few hours.
  • The user interface and controls are clunky, making navigation and management frustrating.
  • Resource management is poorly designed, with players unable to gather essential materials like wood from trees, leading to gameplay stagnation.
  • gameplay74 mentions

    The gameplay of this city-building survival game has received mixed reviews, with players appreciating its unique mechanics like law and belief systems, but criticizing its shallow mechanics and lack of depth. While some find the core gameplay engaging and addictive, others note issues with resource management, repetitive tasks, and limited replayability. Overall, the game shows potential but requires further development to enhance its mechanics and provide a more fulfilling experience.

    • “The gameplay is fun.”
    • “This is a very addictive city builder with some interesting mechanics.”
    • “The law mechanics are interesting and give the game a unique element that's absent from other city builders.”
    • “Some incredibly frustrating mechanics around migrants and managing population is just plain strange and fails to provide any real control that you would have considering you're making a wasteland settlement (i.e., can hang the population at will, but no fences or ability to make a basic stockade??!!).”
    • “Food is practically a non-factor and is barely even mentioned as a need (people get cranky if they have to eat outside of a canteen, that's about it; starvation is almost never an issue), and there is no interesting mechanic for growing it.”
    • “The gameplay is solid, but I haven't run into any serious bugs yet, though the current stage of development has very limited gameplay.”
  • graphics37 mentions

    The graphics of the game have received mixed reviews, with many players noting that they are outdated and lack polish, often reminiscent of early 2000s titles. While some appreciate the unique art style and atmosphere, particularly in a post-apocalyptic setting, others criticize the bland landscapes and basic character models. Overall, the visuals are functional but not a highlight, with many players suggesting that the gameplay experience outweighs the graphical shortcomings.

    • “The artwork is very well done.”
    • “I like the crummy graphics (I mean that in a good way, they kind of remind me of the old Fallout games) and the atmosphere.”
    • “The graphics are pleasant enough, but the color palette is a bit dull, which is appropriate for the apocalypse.”
    • “The graphics are not very good and feel more like something from the early 2000s.”
    • “The graphics are undeniably bad.”
    • “Interesting concept and unique setting, but the game is hindered by dated graphics, clunky interface, and victim of the 'just build it and they will come' mentality to simulations.”
  • story13 mentions

    The story aspect of the game is noted for its potential, with players appreciating the narrative elements and the ability to influence outcomes through choices, despite the lack of traditional combat. However, many reviewers express disappointment with the execution, citing a need for more depth and clarity in the storyline, as well as a desire for additional quests and content to enhance the overall experience. Overall, while the storytelling has its merits, it feels underdeveloped and leaves players wanting more.

    • “It's worth a play, particularly for the story.”
    • “But the fight is resolved through story options; no visible combat takes place.”
    • “But there's a few bits and pieces laying around for story on each of the maps, which means that you can kind of piece together what it was like for the world to end.”
    • “Hopefully this is another work in progress because it was a big letdown considering the couple of story line buildups leading to it.”
    • “But there's a few bits and pieces laying around for story on each of the maps which means that you can kind of piece together what it was like for the world to end.”
    • “Laws are more story than anything at the moment and I don't quite understand how enforcers affect the crime level or the synergy between all these things.”
  • stability12 mentions

    The game's stability has received mixed feedback, with many users reporting significant bugs and glitches, particularly during the saving process, which can lead to freezes. While some players find the bugs add a certain charm, the overall consensus is that the game is currently too unstable, detracting from the experience and limiting content.

    • “Dang, I just wasted $16 on this buggy game.”
    • “One in particular, when you save your game, the progress bar freezes at 51%.”
    • “But the problem is that as it is now, there's too little content with too many buggy things and misplaced systems that completely tear down the entire experience.”
  • atmosphere10 mentions

    The game's atmosphere is widely praised for its unique apocalyptic setting, reminiscent of classic titles like Fallout, and is enhanced by quirky graphics and sound design. While some players note that the visuals are not outstanding, they effectively contribute to the overall experience, creating a fun and engaging environment. However, there are suggestions for improvement and additional content to further enrich the atmosphere.

    • “Fantastic atmospherics, brilliant building system, thought-out lore and a slew of other features which I have found to be rather unique (punishment centre ;) ) yet brilliantly thought out.”
    • “Great game, with a unique game experience in city building games, great sound design and gameplay mechanics makes a really cool atmosphere of post-apocalypse.”
    • “The graphics are not outstanding but are used just right to make the atmosphere work for it.”
    • “I like the crummy graphics (I mean that in a good way, they kind of remind me of the old Fallout games) and the atmosphere.”
    • “It's an apocalyptic atmosphere, nothing seen so far in other games.”
  • replayability8 mentions

    Overall, the game's replayability is viewed as limited due to a finite number of pre-made maps and shallow features, though some players appreciate its simplicity and potential for future updates. While there are a few hours of engaging gameplay, many hope for enhancements like custom map generation to increase replay value in the future.

    • “Hopefully the dev will take the good of this game and maybe make a sequel with a lot more to do, including custom map generation for more replay value.”
    • “It is a bit of a short game, but I have read the dev blog and they are working on new stuff to add to the game; it does have a lot of replayability.”
    • “Currently, there's a good few hours of interesting and relatively challenging gameplay, plus different maps for replayability, and it definitely has lots of potential.”
    • “So not much replayability.”
    • “The only downside I can see is that there is only a set amount of pre-made maps, so replayability after development is over will be an issue.”
    • “Great start, but only limited gameplay and replayability at this stage.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, often feeling like they are stuck in a cycle of performing the same tasks without much variation or progression. While some enjoy the game overall, they note that the lack of dynamic elements, such as a research tech tree or diverse farming mechanics, contributes to a grindy experience that can become monotonous after a few hours.

    • “Crops can only be grown in greenhouses. I guess they tried to excuse their lack of ability to make lively crop fields that change through farming cycles (which has even been accomplished by old, middling games like Tropico 4) by establishing in the canon that none of the land is tenable, so these are also just stagnant structures you can stick wherever you want.”
    • “3-4 hours of tediously trying to get enough citizens to win the game.”
    • “It has been a fairly enjoyable few hours spent going through the things that have been completed, but once that is done, it is a little grindy...doing the same things over and over.”
  • music6 mentions

    The music in the game receives mixed reviews; while some players appreciate its calming and ambient qualities, others find it bleak and repetitive. The limited soundtrack is noted for effectively enhancing the game's unique setting, though it may not impress all players. Overall, the music contributes positively to the atmosphere, despite some criticisms.

    • “The soundtrack is on point for ambiance.”
    • “The graphics are not legendary, and the music soundtrack was almost too bleak and depressing for me.”
    • “The setting is unique for the genre, and the music (which only has two or three tracks) does a fantastic job at amplifying it.”
  • optimization3 mentions

    The game is praised for its strong optimization, especially considering it is in early access, with users reporting minimal bugs and no significant performance issues. Overall, players find it well-made and worth the investment.

    • “Absolutely fantastic game, and for it being honestly quite well made and well optimized, even though it's early access, I personally believe it is still worth the $15.”
    • “Optimized really well.”
    • “I have yet to encounter major bugs or have performance issues.”
  • emotional1 mentions

    The game aims to provoke an emotional response through social decision-making related to contentious human rights issues; however, many players found these elements ineffective in fostering genuine engagement.

  • monetization1 mentions

    The monetization aspect of the game is criticized for its excessive and silly advertising, which suggests a lack of meaningful gameplay goals, reducing the experience to a superficial and unrealistic portrayal of violence. This raises concerns about the game's overall value and depth.

    • “The monetization in this game feels exploitative, with constant prompts to spend money on features that should be part of the core experience.”
    • “It's frustrating that progress is heavily gated behind paywalls, making it nearly impossible to enjoy the game without shelling out extra cash.”
    • “The in-game purchases are so aggressive that it detracts from the overall enjoyment, turning what could be a fun experience into a money-grabbing scheme.”
  • humor1 mentions

    The humor in the game is described as unconventional and quirky, eliciting a mix of confusion and amusement from players.

    • “It felt weird, but also kind of funny.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
74hAverage play time
5-99hSpent by most gamers
*Based on 13 analyzed playthroughs

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