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Ashworld is a single player open world role playing game. It was developed by Orangepixel and was released on September 19, 2017. It received neutral reviews from players.

Ashworld is an open-world survival adventure set in a post-apocalyptic world where water and food are scarce. During the day, avoid the Ragers, a group of road-warriors, while at night, face the Skellies, increasingly dangerous creatures. Scavenge for weapons, cars, gadgets, and raw materials in procedurally generated environments to ensure your survival.

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43%
Audience ScoreBased on 28 reviews
graphics2 positive mentions
story3 negative mentions

  • The game offers an interesting hybrid experience, combining elements of survival, platforming, and open-world exploration, making it accessible for short play sessions.
  • The pixel art graphics have a lot of character, and the chaotic gunplay and atmosphere contribute to an engaging gameplay experience.
  • The game is addictive and provides a fun environment to explore, with enjoyable mechanics like driving and combat.
  • The game feels unfinished, with a bland and empty world lacking polish, and many design choices that detract from the early gameplay experience.
  • There are significant bugs and control issues, especially with the car mechanics and quest markers, leading to frustrating gameplay.
  • The balancing is off, with enemies being too weak early on and then overwhelming later, making the difficulty curve feel inconsistent.
  • story
    16 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its confusing quest design, where players often encounter issues with disappearing quest markers and overlapping objectives that can lead to frustration. The early game is described as lacking engagement due to a sparse map filled with repetitive structures, making it advisable to focus on main quests to unlock new areas. Overall, the narrative experience is marred by technical issues and a lack of clarity in quest progression.

    • “You're much better off just going for the main quests as soon as they become available because by doing so the map fills out with new locations and such. It's a very weird design choice, I must say, because it drags down the early game a ton having it be mostly empty desert with copy-paste buildings scattered here and there.”
    • “Quests where multiple areas on the map are said to be shown but there appear to be no quest markers on the map, so you have to go back and forth.”
    • “The quest marker disappearing on the map leaves you roaming the map, having to do another side quest in hopes of triggering the active quest.”
  • gameplay
    4 mentions Positive Neutral Negative

    Gameplay is characterized by an immediate immersion without difficulty settings, which some players find overwhelming. The mechanics designed to encourage daily survival tasks, such as finding food and shelter, can feel cumbersome, leading to constant map traversal that may detract from the overall experience.

    • “- The overall mechanic to force you to sleep, find food, and find shelter every day is not really working, forcing you to travel the map constantly to find a shelter.”
    • “When you first start up the game, it throws you right into gameplay without any difficulty options or anything like that.”
    • “The overall mechanic to force you to sleep, find food, and find shelter every day is not really working, forcing you to travel the map constantly to find a shelter.”
    • “The overall mechanic to force you to sleep, find food, and find shelter every day is not really working, forcing you to travel the map constantly to find a shelter.”
  • graphics
    4 mentions Positive Neutral Negative

    The game features signature low-resolution pixel art graphics from orangepixel, which, while simplistic, are praised for their charm and character. The visual style effectively complements the game's unique transition between a top-down shooter and a platformer.

    • “It has a good concept and switches from a top-down shooter to a platformer game with the 'signature' pixel graphics from Orangepixel.”
    • “Graphics are very low-res pixel art, but they have a ton of character.”
    • “Graphics are very low-res pixel art but they have a ton of character.”
  • stability
    2 mentions Positive Neutral Negative

    The game exhibits significant stability issues, particularly when played with an Xbox controller, leading to a frustrating and unenjoyable experience for users.

    • “Super buggy when using an Xbox controller to the point of being so annoyed it's not enjoyable.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Users consistently express a positive sentiment towards the atmosphere, indicating that it is a standout feature of the game.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Ashworld is a open world role playing game.

Ashworld is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 2 hours playing Ashworld.

Ashworld was released on September 19, 2017.

Ashworld was developed by Orangepixel.

Ashworld has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

Ashworld is a single player game.

Similar games include ZERO Sievert, Dustbowl, Darkwater, Zelter, P.A.M.E.L.A and others.