- December 6, 2017
- Orangepixel
- 2h median play time
Ashworld
Platforms
About
Ashworld is an open-world survival adventure set in a post-apocalyptic world where water and food are scarce. During the day, avoid the Ragers, a group of road-warriors, while at night, face the Skellies, increasingly dangerous creatures. Scavenge for weapons, cars, gadgets, and raw materials in procedurally generated environments to ensure your survival.
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- Great genre mashup that combines top-down shooting and platforming, reminiscent of Mad Max, providing an engaging gameplay experience.
- The pixel graphics and atmosphere create an immersive apocalyptic world that feels alive and encourages exploration.
- The game offers a challenging experience with varied gameplay mechanics, allowing players to engage in car chases, combat, and resource management.
- The game suffers from poor design choices, including an empty early game world and unbalanced enemy difficulty, leading to a frustrating experience.
- Numerous bugs and control issues, particularly with the Xbox controller, hinder gameplay and make it difficult to enjoy the experience.
- Lack of polish and content makes the game feel unfinished, with many players feeling it resembles an alpha or beta version rather than a complete product.
story
12 mentions Positive Neutral NegativeThe story in the game is described as simple yet engaging, allowing players to create their own narrative while navigating through quests and missions. However, the quest design is criticized for being confusing, with issues like disappearing markers and overlapping objectives that can hinder progress. Overall, while the world is fun to explore and offers some enjoyable moments, the early game can feel empty and frustrating due to its design choices.
“Ashworld gets the look and feel right, and lets you make up your own story for the most part.”
“The story is simple, with some nice little touches (I like the dog).”
“There are quests to follow, and some pointers are provided, but the learning curve really is a baptism of fire, and you're going to die a lot before you get better.”
“You're much better off just going for the main quests as soon as they become available because by doing so the map fills out with new locations and such. A very weird design choice, I must say, because it drags down the early game a ton having it be mostly empty desert with copy-paste buildings scattered here and there.”
“Quests where multiple areas on the map are said to be shown, but there appear to be no quest markers on the map, so you have to go back and forth.”
“The quest marker disappearing on the map leaves you roaming the map, having to do another side quest to hopefully trigger the active quest.”