- April 29, 2016
- Xuse
- 80h median play time
Aselia the Eternal: The Spirit of Eternity Sword
Platforms
About
Aselia the Eternal: The Spirit of Eternity Sword is a tactical RPG where you play as Takamine Yuuto, an ordinary boy who is summoned to the fantasy world of Phantasmagoria. With 21 playable characters, you'll fight to save Yuuto's sister and protect the land from evil, with your choices determining one of nine unique endings. The game features over 50 hours of gameplay, with 38 towns across 23 tactical missions, and hundreds of skill upgrades to unlock.











- Engaging story with well-developed characters and multiple routes that enhance replayability.
- Challenging tactical gameplay that requires strategic thinking and careful resource management.
- Unique blend of visual novel and strategy elements, providing a rich and immersive experience.
- Outdated graphics and some clunky controls can detract from the overall experience.
- The pacing can be slow, especially in the early stages, which may frustrate some players.
- Gameplay can become tedious and repetitive, particularly during longer missions and subsequent playthroughs.
story
78 mentions Positive Neutral NegativeThe story of "Aselia the Eternal" is a rich and engaging narrative that combines elements of medieval fantasy with deep character development and multiple routes, offering significant replayability. While the pacing can be slow at times, particularly in the early stages, the plot thickens as the game progresses, leading to a mix of emotional and strategic moments. However, some players noted that gameplay often overshadows the story, and certain narrative resolutions may feel anticlimactic or underdeveloped.
“The story is rich and deep, allowing you to build close connections with almost all the characters in the game.”
“The story has everything you would hope for from an epic tale: touching moments, hype moments, and great characters.”
“The story is absolutely amazing and memorable.”
“When the story does finally return in full force, it unfortunately fails to deliver, mainly because it resolves earlier conflicts anticlimactically and has some really unconvincing attempts at creating sympathetic antagonists.”
“During the final act it falls apart even further as it abandons any pretense of developing its villains and expands the scope of the setting far beyond what its fairly short plot can utilize effectively.”
“After 44+ hours I honestly feel unsatisfied and like I spent a lot more time being frustrated by the bad gameplay than enjoying the story and world-building the game had to offer.”