- July 13, 2018
- City Interactive S.A.
Art of Murder: Deadly Secrets
Platforms
About
"Art of Murder: Deadly Secrets" is a point-and-click adventure game where players step into the shoes of FBI Agent Nicole Bonnet. As the body count of murdered antiquarians and collectors rises in New York City, Bonnet must connect the dots between these crimes and a retired subway worker's murder, all while investigating the infamous Crime of the Century bank robbery. With a tense plot, surprising turns, and a hauntingly atmospheric soundtrack, players must work quickly to solve the mystery before another victim falls.





- The music was good and added to the atmosphere of the game.
- The story had an interesting mystery that kept players engaged until the end.
- Players can collect hidden clocks for extra hints, which adds a layer of gameplay.
- The game is extremely short, finishing in just over 2 hours with minimal content.
- Many hidden object puzzles are poorly designed, making it difficult to find items due to clutter and low visibility.
- The lack of voice acting and reliance on text for dialogue detracts from the overall experience.
story
10 mentions Positive Neutral NegativeThe game's story is criticized for being underdeveloped and inconsistent, with some players noting an interesting beginning that devolves into a series of disconnected hidden object puzzles. While a few found the mystery engaging until the end, many felt the narrative was overshadowed by gameplay mechanics, leading to an abrupt and unsatisfying conclusion. Additionally, the lack of voice acting in conversations detracted from the overall storytelling experience.
“The story was very interesting; it kept the mystery until the end, and I liked how the story concluded.”
“The earlier Art of Murder games prior to adding hidden object elements were much better: they had a better story and longer time investment.”
“No story to speak of, best avoided.”
“By the end of the game, the developers had completely forgotten the story altogether and just have you clicking from one hidden object room to another.”
“The storyline could've been okay, but the ending is abrupt and somehow anti-climactic despite a lack of suspense.”