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In Still Life 2, players assume the roles of FBI agent Victoria McPherson and paparazzo journalist Patricia Mahoney. The game is a sequel to Still Life and follows the story of a serial killer known as the "East Coast Torturer." Players will need to solve puzzles and gather evidence to track down the killer and uncover the truth behind the murders. The game features a mix of adventure and puzzle-solving gameplay with a dark and suspenseful storyline.

Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot
Still Life 2 screenshot

46%
Audience ScoreBased on 504 reviews
story122 positive mentions
stability66 negative mentions

  • The story provides closure to the unresolved plot from the first game, revealing the identity of the killer.
  • The forensic kit mechanic adds an interesting layer to the gameplay, allowing players to analyze evidence in a more interactive way.
  • The atmosphere and suspense are well-executed, creating a sense of tension throughout the game.
  • The game suffers from numerous bugs and glitches that can disrupt gameplay and lead to frustrating experiences.
  • The inventory system is cumbersome, requiring players to backtrack frequently to manage limited item slots.
  • The voice acting and character development are subpar, making it difficult for players to connect with the characters.
  • story
    554 mentions Positive Neutral Negative

    The story of "Still Life 2" has received mixed reviews, with many players expressing disappointment compared to its predecessor. While some appreciated the twists and the continuation of the original plot through flashbacks, others found the narrative convoluted, repetitive, and lacking in character development. Overall, the game struggles to deliver a satisfying conclusion to the first game's cliffhanger, leading to a sense of frustration among fans who expected a more cohesive and engaging storyline.

    • “It's definitely recommended to play it once, and the story is a must because the end of the first part is a cliffhanger and you don't know what's going to happen unless you play the second part.”
    • “The story does conclude acceptably, with a few twists and turns to spice things up near the end, and there are moments where some of the blanks of the previous game's ending are filled in too, but overall it doesn't feel fresh enough, and it concentrates too much on one setting.”
    • “The story is involved and engaging, yet takes twists to the extreme and often ends up being more comedic than dramatic.”
    • “The story of this game could have just been exclusive to this singular game.”
    • “The story was weak and terrible but at the start it is promising and then you play and boom one let down after the other and at the end you are left confused as to how the three of them ended up working together.”
    • “The story is a confusing mess compared to the first game.”
  • gameplay
    162 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players finding it slow, repetitive, and plagued by bugs and clunky mechanics. While some appreciated the introduction of new features like the forensic kit and escape room elements, others felt these innovations did not enhance the overall experience and often led to frustration. Comparisons to its predecessor highlight a decline in quality, with many players recommending it only to those who enjoyed the first game despite its shortcomings.

    • “Overall though, I did enjoy this game for the gameplay at the very least.”
    • “I in particular liked the expanded mechanics of crime scene investigations.”
    • “Gameplay compared to the first one is more enjoyable for me.”
    • “Other than that, brace yourself for hours of excruciatingly slow and repetitive gameplay.”
    • “The gameplay is okay at the start, but gets repetitive and boring as the game goes on.”
    • “The core gameplay experience is awkwardly maneuvering your clumsy character around tight spaces while sweeping the cursor around the screen to see what you can pick up or interact with and then using the correct item on the action prompts.”
  • graphics
    108 mentions Positive Neutral Negative

    The graphics in the "Still Life" series have received mixed reviews, with many players noting that while the original game had a memorable aesthetic, the sequel suffers from dated visuals and numerous graphical glitches. Some appreciate the atmosphere and character models, but overall, the graphics are often described as rough, unpolished, and inferior to the first game, leading to frustration in gameplay, particularly when searching for clues. Despite some improvements in certain areas, many players feel that the visuals detract from the overall experience, especially in a narrative-driven detective story.

    • “For a game that was released in 2009, it has nice graphics.”
    • “The game's visuals hold up very well after 12 years.”
    • “Still life graphics were smooth and blended everything well together, which was pleasing to the player.”
    • “The graphics are dated, but I wouldn’t have minded that if at least the movement in the 3D environment was practical.”
    • “I could not even finish it due to a severe graphical bug that made most room geometry in the game disappear.”
    • “Horrible graphics, much worse than the original Still Life.”
  • stability
    66 mentions Positive Neutral Negative

    The game is plagued by numerous bugs and glitches, with many players reporting issues such as game freezes, missing items, and problematic mechanics that can hinder progress. While some found the experience enjoyable despite these issues, others described it as a "broken buggy mess" that often requires consulting guides to navigate. Overall, stability is a significant concern, with many recommending caution and frequent saving to avoid frustration.

    • “Broken buggy mess of a game.”
    • “This game is a nightmare, crashes and freezes all the time.”
    • “The game is noticeably more buggy, it crashed a fair few times and I got stuck in the basement simply because I did things in a different order than what the game expected.”
  • atmosphere
    64 mentions Positive Neutral Negative

    The atmosphere of the game has received mixed reviews, with many players noting a significant decline compared to its predecessor, "Still Life 1." While some appreciated the tense and creepy elements, others criticized the loss of the original's unique charm and artistic style, describing the new setting as less atmospheric and more akin to a horror-thriller. The music was generally praised for enhancing the atmosphere, but overall, the game's visuals and design were seen as lacking, detracting from the intended noir experience.

    • “The music was atmospheric and generated tension when appropriate.”
    • “Because there is something about the claustrophobic tense atmosphere that just makes you want to come back until you have finished it.”
    • “Good game, creepy atmosphere, interesting story (but gets a bit confusing...).”
    • “Vic would constantly get stuck on things or walk into 3D objects, etc. The atmosphere has been completely gutted.”
    • “The environment is cheap 3D with bad camera movement and boring brown textures instead of the unique art déco scenery that gave the first game its distinct atmosphere.”
    • “Playing after Still Life 1, this game is a huge disappointment... the whole atmosphere is garbage.”
  • music
    62 mentions Positive Neutral Negative

    The music in the game is generally described as atmospheric and effective in creating tension, particularly during timed events and plot twists. However, it suffers from issues such as being overly loud, often drowning out dialogue, and occasionally playing at inappropriate times, which detracts from the overall experience. While some tracks are appreciated, others are criticized for being repetitive or of lower quality, leading to a mixed reception overall.

    • “The music was atmospheric and generated tension when appropriate.”
    • “The music throughout the game was good, the menu music quite fancy, the sound effects were decent, the main character's voice acting was good, the rest of the cast was so-so.”
    • “When something dramatic happens and you have a time limit to solve something, then the tense music really adds to the atmosphere.”
    • “The music is so loud you can't hear the dialogue, but if you stay in an area for long enough, the music stops completely.”
    • “The music is repetitive and annoying.”
    • “The suspenseful music plays at the wrong time; for example, if you discover a certain piece of evidence, the music starts playing, and honestly, what is so exciting about evidence?”
  • grinding
    30 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be overwhelmingly tedious, characterized by repetitive tasks such as collecting evidence and managing a limited inventory, which detracts from the overall enjoyment. The puzzles are often straightforward yet frustratingly tedious, leading to a sense of monotony and boredom throughout the gameplay. Additionally, technical issues and cumbersome controls further exacerbate the grindy experience, making it difficult for players to remain engaged.

    • “Probably the worst is this game is grindy in a never-ending 'stage' level type of way.”
    • “I can't recommend it... it is so long and repetitive which results in a very tedious game to play at times.”
    • “Got very close to the end of the game after a few hours of surprisingly tedious 'collect every single microscopic scrap of evidence before you can progress' gameplay only to hit a puzzle I couldn't solve due to not being able to click on a piece of paper.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is described as both hilarious and absurd, with moments that evoke laughter through unexpected scenarios, such as a character's maniacal laughter during a dramatic event. Players appreciate the quirky interactions and comedic timing, though some find certain elements overly specific or not funny at all. Overall, the game successfully delivers a mix of humor that resonates with many players.

    • “It's hilarious.”
    • “Anyway, she tries to arrest Richard but he starts a big fire and proceeds to kill himself in the fire while laughing manically.”
    • “"There's a button here saying 'buy this game as a gift for a friend'" I'm laughing to my husband.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express frustration with the game's emotional impact, feeling overwhelmed by pixel hunting and imprecise cursor hotspots, which detract from the experience and lead to a reliance on walkthroughs. This sentiment is encapsulated in the memorable phrase "oim nawt touching that!" reflecting a sense of exasperation and reluctance to engage further without assistance.

  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is mixed; while the main character remains largely unlikable and annoying, there are a few unexpected moments of growth. Comparatively, the character development in this installment is viewed as significantly worse than its predecessor, with many reviewers criticizing the personalities and voices of the characters.

    • “The main character has a few surprising instances of character development that add depth to their personality.”
    • “The main character is still unlikable and annoying, but has a few surprising instances of character development.”
    • “I criticized the first game in the series for its terrible character development, personalities, and voices, but this sequel makes everything I said about the first game seem award-worthy.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game has been widely criticized, with users reporting significant performance and stability issues that detract from the overall experience.

    • “The performance and stability issues were awful.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy for the game relies heavily on sales rather than traditional advertising or hype, which may limit its visibility despite its quality as an indie title.

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