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Sherlock Holmes: The Mystery of the Persian Carpet Game Cover

About Sherlock Holmes: The Mystery of the Persian Carpet

Sherlock Holmes: The Mystery of the Persian Carpet is a single player casual puzzle game with a mystery theme. It was developed by Frogwares and was released on May 9, 2008. It received negative reviews from players.

Hunker down at your London flat at 221b Baker St. The year is 1896, and Scotland Yard has called Sherlock Holmes with an urgent request for help. A young painter has been found murdered and rolled up in a remarkable Persian carpet. Along with Watson, you must investigate the peculiar crime, exploring crime scene locations in search of missing clues. Interact with suspects, and analyze police repo…

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Games Like Sherlock Holmes: The Mystery of the Persian Carpet

Looking for games like Sherlock Holmes: The Mystery of the Persian Carpet? Here are top casual puzzle recommendations with a mystery focus, selected from player-similarity data — start with Sherlock Holmes: The Silver Earring, Sherlock Holmes and The Hound of The Baskervilles or The Testament of Sherlock Holmes.

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Reviews

35%Audience ScoreBased on 329 reviews
story30 positive mentions
graphics5 negative mentions

  • Interesting story with typical whodunit mystery that fits Sherlock Holmes theme.
  • Varied and challenging puzzles that engage logic and deduction skills.
  • Deduction board mechanic adds unique investigative element beyond simple hidden object gameplay.
  • Extremely difficult and frustrating hidden object segments with tiny, poorly visible items often blending into the background.
  • Sparse narrative and minimal dialogue with no voice acting leading to a disconnected and dull story experience.
  • Reused graphics and puzzles from previous games, short length, and lack of meaningful player choice reduce overall game quality and value.
  • story

    105 mentions Positive Neutral Negative
    29% positive mentions, 62% neutral mentions, 9% negative mentions

    The story in "Sherlock Holmes: The Mystery of the Persian Carpet" is generally seen as minimal, confusing, and underdeveloped, with many reviewers finding it uninspiring and hard to follow. While it has an interesting premise and some classic detective elements, the narrative often feels detached due to scarce dialogue, lack of voice acting, and a reliance on puzzles over storytelling. Fans of story-rich detective games may be disappointed, but some appreciate the mystery revealed mostly at the end, akin to classic Holmes tales.

    • “Sherlock Holmes: The Mystery of the Persian Carpet offers a captivating blend of classic detective storytelling and puzzle-solving that fans of the iconic sleuth will appreciate.”
    • “The story unfolds through a series of chapters, each introducing new locations, suspects, and twists.”
    • “Much like reading a Sherlock Holmes story, in this game you are presented with a lot of details, but you don't figure out how they all connect to each other until Holmes explains it all at the end.”
    • “This game is no exception - and while I like the premise of helping solve a mystery as the famous Sherlock Holmes, I can't help but feel entirely detached from the experience due to a distinct lack of story 95% of the time.”
    • “Short, poor puzzles, infuriating objects, barely any story and feeling of detective work - the true mystery of the Persian Carpet is if the game designer was the real victim in the murder all along.”
    • “The story is an afterthought really, uninspiring and dull... making even the "for kids" aspect irrelevant in my opinion - as I'll introduce my kids to the subject with more competent titles.”
  • gameplay

    64 mentions Positive Neutral Negative
    20% positive mentions, 69% neutral mentions, 11% negative mentions

    The gameplay centers on hidden object searching and puzzle-solving combined with a deduction board mechanic, appealing to fans of classic detective adventures who enjoy methodical intellectual challenges. However, many players find the pixel hunting frustrating due to cluttered, hard-to-spot clues and occasional awkward controls, leading to a tedious and sometimes irritating experience. While some appreciate the deduction system and puzzle variety, the overall gameplay is often criticized as repetitive, poorly designed, and not worth its price or short duration.

    • “The overarching gameplay goes like this: the player has to find clues in scenes to unlock puzzles; solve those puzzles to reveal more clues; process those clues into evidence at 221 Baker Street to add to Holmes' deduction board; and match the evidence to gain access to the next scene.”
    • “The gameplay centers on exploring detailed environments, gathering clues, interrogating characters, and solving a wide range of puzzles that challenge both logic and creativity.”
    • “For players who enjoy intellectual challenges, period atmospheres, and methodical gameplay, this title delivers a compelling mystery that is well worth the time invested.”
    • “Equally frustrating is the 'pixel hunting' mechanic of finding clues in each scene.”
    • “The hidden object gameplay was presented in boring areas and tried to make up for it by hiding objects in frustrating to look areas (such as dark patches in the levels) or making you look for very small objects or other frustrating to find things such as barely visible drag marks and footprints.”
    • “The overall mechanics of game play were way more convoluted than they should have been.”
  • music

    50 mentions Positive Neutral Negative
    16% positive mentions, 78% neutral mentions, 6% negative mentions

    The game's music consists mainly of one or two classical tracks that loop continuously, often recycled from previous Frogwares Sherlock Holmes titles, which many players find repetitive and sometimes irritating. While the calming, orchestral soundtrack suits the game's atmosphere and puzzle-solving mood, the lack of variety and occasional low audio quality detract from the overall experience. Some players appreciate the music's capacity to set a period-appropriate tone, but the limited soundtrack and absence of voice acting reduce immersion.

    • “The audio design complements the visuals well, with ambient sounds and a subtle, suspenseful soundtrack that heightens the tension without becoming intrusive.”
    • “The music sounds good and establishes the time period, and it's one of the best things about this whole game.”
    • “Music is actually a continuous loop of two short classical music pieces, which means that after playing for some time you could start to wonder if adding a couple more would not have yielded a better user experience...”
    • “The music is a recognizable orchestral piece, but it is very repetitive, as it cycles endlessly during play on every screen.”
    • “It's the same music you already heard and it loops constantly and it got really irritating when solving the puzzles.”
    • “My experience with this game; get bored, fall asleep, play some more just because I can't leave the game unfinished, get drowsy (music is sending me to sleep again), fight through sleepy piano music to finish the game...”
  • graphics

    28 mentions Positive Neutral Negative
    11% positive mentions, 71% neutral mentions, 18% negative mentions

    The graphics are generally seen as outdated and low quality, with many users finding hidden objects difficult to spot due to poor visual design and lack of clarity. The visuals mostly consist of reused or prerendered images from earlier games, lacking animation and polish, which detracts from the experience. While not entirely unappealing, the graphics feel cheaply assembled and disappointing compared to the studio’s previous titles.

    • “I found the old-style graphics charming enough, though it could be rough finding some objects, especially footprints.”
    • “Graphics and music are actually quite good considering this is a casual game from 2008 (2010 for Apple).”
    • “The case of the silver earring has great voice acting, great graphics, less pixel hunt frustration and a much more interesting story.”
    • “The visuals are mostly 3D prerendered scenes that don't hold up anymore, but at least they aren't horribly pixelated.”
    • “Due to poor graphic choices, I couldn't find some items even with the gamma turned up to max, so I had to resort to using walkthroughs just to move on to the next stage.”
    • “Graphics is low quality, fonts are just ugly.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding in this game is widely criticized for being tedious, repetitive, and poorly designed, particularly in its hidden object and puzzle segments. Many players find the gameplay slow and frustrating, detracting from immersion and enjoyment. Overall, the tedious nature of the tasks significantly diminishes the game's appeal.

    • “Unlike other Sherlock Holmes games in the Frogwares catalogue, this is really just a hidden object game, and it quickly became very tedious to 'hunt the pixel' in the crime scene to discover the clues.”
    • “The deduction board that is familiar from the other Holmes games is present and does help tie things together, but it is handled so badly and is so tedious that I simply couldn't bring myself to care once I finally solved the case.”
    • “The mystery's reveal is adequate but not particularly rewarding after hours of tedious mouse clicking.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is marked by amusing typos and quirky choices like the unexpected final victory jingle. Some music selections become ironically grating over time, adding to the comedic effect. Additionally, recycled puzzle elements from other games contribute to a humorous, tongue-in-cheek experience.

    • “There are some funny typos, and wait until you hear which song they picked as the final victory jingle, lol.”
    • “You will despise Humoresque (Op. 101, No. 7) by Antonín Dvořák by the end of your playthrough.”
    • “There's a puzzle where you have to fix a net which is ripped almost unchanged out of Nemesis and a card puzzle that's ripped out of Silver Earing, which is hilarious.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game successfully creates an immersive Sherlock Holmes atmosphere, blending authentic period details with engaging, methodical gameplay. Its classic tunes and well-crafted narrative enhance the compelling mystery experience, especially for players who enjoy intellectual challenges and puzzle-solving.

    • “From start to finish, the experience immerses you in an atmospheric narrative that feels both authentic to the Sherlock Holmes legacy and engaging as an interactive adventure.”
    • “For players who enjoy intellectual challenges, period atmospheres, and methodical gameplay, this title delivers a compelling mystery that is well worth the time invested.”
    • “I appreciated the game overall, with its Sherlock atmosphere complemented by classic tunes and a clear purpose (investigating a crime). The game also presented some interesting and challenging puzzles, along with an intriguing suspect-clue-victim linking system.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Replayability is limited, as the main puzzles can be replayed through a dedicated table, but the overall investigative process lacks challenge and the game offers little incentive for repeated playthroughs. Most players find the puzzles unengaging enough to discourage revisiting the game.

    • “The main puzzles, which are replayable via the table placed in Sherlock's office, can be quite tricky. Everything concerning solving the case—including finding evidence on suspects, witnesses, and locations; analyzing and extrapolating information from objects (via microscope and such); and deducing correlations relevant for solving the case—cannot be failed even on the highest difficulty, at least while the separate time-limit option is turned off.”
    • “Even though you get all the puzzles in one place to replay after you're done with them, the game has zero replay value in my opinion, and none of them is intriguing enough to warrant a visit again.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The game shows some performance issues on newer systems due to its age, but these do not significantly impact gameplay, resulting in an average optimization rating.

    • “A bit old so has a few performance issues on newer systems but nothing game breaking.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of the game is criticized as a crude and lazy cash grab, lacking the aggressive microtransaction systems seen in similar modern titles. Users feel it relies on repurposed assets and offers little polish or value, contributing to a disappointing overall experience.

    • “The only difference from modern titles of the same make is that Frogwares haven't figured out how to monetize it up the gills with microtransactions and an 'action energy' system.”
    • “In short, it's a rather crude (if not lazy) cash grab, patched together from already made assets, with very unpolished gameplay and a short, boring plot.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is poor, with frequent bugs negatively affecting the experience. Players find it frustrating and do not recommend it unless troubleshooting bugs is intended as part of the gameplay.

    • “Very buggy and boring.”
    • “If fixing the game is part of your puzzle (which I am partial to), if it is not clearly just buggy, then I still do not recommend.”
  • emotional

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally viewed as emotionally shallow, with a storyline that fails to engage players, leaving a lackluster and unimpactful experience.

    • “It's just a shallow game with a boring story in text form... skip.”
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Play Times

3h Median play time
3h Average play time
3-4h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Sherlock Holmes: The Mystery of the Persian Carpet is a casual puzzle game with mystery theme. Common tags for Sherlock Holmes: The Mystery of the Persian Carpet include detective and hidden object.

Sherlock Holmes: The Mystery of the Persian Carpet is available on PC, Mac OS and Windows.

On average players spend around 3 hours playing Sherlock Holmes: The Mystery of the Persian Carpet.

Sherlock Holmes: The Mystery of the Persian Carpet was released on May 9, 2008.

Sherlock Holmes: The Mystery of the Persian Carpet was developed by Frogwares.

Sherlock Holmes: The Mystery of the Persian Carpet has received negative reviews from players. Most players liked Sherlock Holmes: The Mystery of the Persian Carpet for its story but disliked it for its graphics.

Sherlock Holmes: The Mystery of the Persian Carpet is a single player game.

Similar games include Sherlock Holmes: The Silver Earring, Sherlock Holmes and The Hound of The Baskervilles, The Testament of Sherlock Holmes, Crystals of Time, Sherlock Holmes The Devil's Daughter and others.