Apocalipsis Game Cover

"Apocalipsis: Harry at the End of the World" is a single-player point-and-click adventure game with an intriguing story and historical setting inspired by 15th century Europe. As Harry, journey through strange lands, meeting fantastical creatures, and conquering personal demons to find your lost love. The game boasts great graphics, atmospheric soundtrack, and narration by Nergal of Behemoth.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

66%
Audience ScoreBased on 118 reviews
story16 positive mentions
gameplay4 negative mentions
  • The game features a unique and beautiful art style inspired by medieval woodcuts, creating a captivating atmosphere.
  • The puzzles, while sometimes simple, are engaging and provide a satisfying challenge for players who enjoy point-and-click mechanics.
  • The narration by Nergal adds an interesting layer to the storytelling, enhancing the overall experience.
  • The gameplay can be frustrating due to sluggish controls and poorly designed puzzles that often rely on trial and error rather than logic.
  • The story is weak and lacks depth, making it difficult for players to become invested in the characters or plot.
  • Technical issues, such as low frame rates and minor bugs, detract from the overall enjoyment of the game.
  • story80 mentions

    The game's story, centered around Harry's quest to save his beloved Zula, is often described as simplistic and poorly executed, lacking depth and engagement. While the captivating art and atmosphere are frequently praised, many reviewers feel that the narrative is weak, linear, and fails to develop its characters or themes effectively. Overall, the storytelling is seen as a missed opportunity, overshadowed by the game's technical issues and uninspired puzzle design.

    • “The art is good, the mood and storytelling are captivating.”
    • “Apocalipsis is a nice little adventure game in the art style of 15th century woodcuts which is obviously inspired by Dante's Divina Commedia and tells the story of a hero named Harry who is on a search for his first love and darling Zula.”
    • “The story is told partly through narration, but for the most part, the visuals tell a compelling enough story on their own.”
    • “Great ideas and had potential for a thrilling story, but it was executed poorly as a point-and-click game.”
    • “The storyline is weak with only very few dark comments from a narrator and no other voice output; you go from location to location and solve the puzzles until the game ends.”
    • “The story is obscure, and a lot more narration could've been done to help get audiences even interested in what's going on.”
  • graphics67 mentions

    The graphics of the game are widely praised for their unique and beautiful art style, heavily inspired by medieval woodcuts and artists like Hieronymus Bosch and Albrecht Dürer, creating a visually striking and atmospheric experience. However, some players noted that while the visuals are impressive, they can be poorly animated and may not fully compensate for the game's simplistic gameplay and frustrating puzzles. Overall, the art style is considered the standout feature, contributing to a gloomy yet captivating ambiance that enhances the game's narrative.

    • “Like, I adore the art style and how it's clearly inspired by Hieronymus Bosch, Albrecht Dürer, and other 14th/15th century European artists, both in its woodcut/early print style and its surrealist Christian subject matter, and it's no doubt the highlight of the game.”
    • “What absolutely gives this game a very special atmosphere is the fantastic art style.”
    • “The art style is something quite nightmarish and grotesque.”
    • “Once the novelty of the artwork wears off, you are left with a very basic 2D point-and-click on rails game with frustrating puzzles.”
    • “Some of the puzzles are a bit illogical; the enigmatic art style doesn’t really help: you’ll often end up staring at a… thing on the screen not being able to make up what it is, let alone what it does.”
  • music32 mentions

    The music in the game receives mixed reviews, with some praising its atmospheric and thematic qualities that enhance the overall experience, while others criticize it for being repetitive and sparse. Many players appreciate the eerie and melancholic soundtrack, which complements the game's unique art style and narrative, although some feel that the limited variety in music detracts from the immersion. Overall, the soundtrack is seen as a strong point that contributes significantly to the game's dark ambiance.

    • “The woodblock style is perfect for the narrative, and the atmosphere from the music and sound effects is fantastic.”
    • “The creators of this game have congenially created a gloomy atmosphere that inevitably captivates the player: the music fits the theme perfectly and underlines the dark scenery.”
    • “The eerie environment, coupled with the creepy, yet calming music flowing in the background, keeps me well engaged.”
    • “But the game is technically just badly put together, terrible game design, lack of sounds, a presumably adult protagonist who coughs like a child, terribly arbitrary and obscure puzzles which often require trial and error, the few music tracks are too repetitive and uninteresting, the plot/story is an uninspired series of cringy 'look at how creepy I am!' clichés and stupid revisionist drivel.”
    • “While I can understand the limitations of this game's circumstance, five ambiance loops don't qualify as music in my books, and it just comes off as sloppy.”
    • “As for the music, after two hours of play I have only heard atmospheric sounds, nothing else.”
  • gameplay31 mentions

    The gameplay has received largely negative feedback, with many players finding it dull, frustrating, and plagued by technical issues such as long load times and bugs. While the point-and-click mechanics are straightforward, they lack innovation and often lead to tedious experiences, particularly due to slow animations and poorly designed puzzles. Despite these shortcomings, some players appreciate the game's artistic elements, which they feel somewhat compensate for the gameplay flaws.

    • “Nice streamlined point-and-click gameplay with an excellent art style.”
    • “Although gameplay cannot be considered revolutionary, Apocalipsis is definitely a highly recommended game and certainly one of the best games of its kind.”
    • “You see, in a good puzzle, you immediately understand both the goal and the essential mechanics, but you still have to work to get to the solution.”
    • “But this is a game, and unfortunately the gameplay is dull and aggravating enough to actively detract from enjoying the art aspect.”
    • “The gameplay's a big zero in my book, too.”
    • “Very striking visually but a frustrating letdown gameplay-wise with cliched puzzles.”
  • atmosphere24 mentions

    The game's atmosphere is widely praised for its unique and memorable qualities, characterized by a gloomy medieval setting, beautiful yet eerie visuals, and a haunting soundtrack that enhances the overall experience. Players appreciate the art style and sound design, which work together to create a captivating and immersive environment, although some feel that the gameplay may not sustain interest for long. Overall, it stands out as a compelling atmospheric experience, particularly for fans of point-and-click games.

    • “The woodblock style is perfect for the narrative, and the atmosphere from the music and sound effects is fantastic.”
    • “Gloomy and brutal medieval setting, both beautiful and eerie visuals, twisted creatures, depressive tunes - everything is in its place to create a thrilling atmosphere.”
    • “Though the game's atmosphere is dilapidated, it's not the actual end of the world.”
    • “The muted neutral tones, contrasting blacks, and occasional snippets of color only push the dreary atmosphere to new heights.”
    • “The creators of this game have congenially created a gloomy atmosphere that inevitably captivates the player: the music fits the theme perfectly and underlines the dark scenery.”
  • grinding8 mentions

    Players frequently describe the grinding aspect of the game as tedious and frustrating, with many sections feeling like chores due to slow animations and overly simplistic puzzles. While some find the experience interesting, the overall sentiment leans towards disappointment, as the grinding detracts from enjoyment and motivation to continue playing.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “I'm disappointed, and I have no desire to finish this game, in spite of how short it is, because every single section feels like an annoying and tedious chore.”
    • “It's incredibly tedious.”
    • “The animations take forever and make large portions tedious.... but seriously, the art is good enough for a thumbs up over incredibly flawed gameplay.”
  • stability5 mentions

    The game's stability is frequently criticized, with users reporting various bugs and glitches that can disrupt gameplay, including micro-freezes and significant frame rate drops. Achievements are also noted to be problematic, often requiring players to replay levels due to inconsistent triggering. Overall, while the game has appealing elements, its stability issues detract from the overall experience.

    • “The gameplay is just fine; some parts are really fun, while others fall very flat, and the game is buggy sometimes.”
    • “The achievements are very particular and can be buggy, making your playtime a lot longer to complete because you have to go back to levels and redo events until the achievement pops.”
    • “From micro-freezes (constant on some levels) to severe drops to 1 fps.”
  • replayability2 mentions

    The game has limited replayability, primarily appealing to players interested in speedruns and achievement hunting, but overall it is considered lacking in engaging content for multiple playthroughs.

    • “Not really replayable unless speedruns and getting achievements.”
    • “In the end, Apocalypse is a pretty poor game, with little replayability and easy achievements.”
  • humor2 mentions

    The humor in the game is largely absent, as it focuses on dark themes and a sense of modern despair, with some reviewers suggesting a faint gallows humor that fails to resonate with all players. Overall, the tone is more grim than comedic, leaving little room for lightheartedness.

    • “The humor in this game is brilliantly dark and twisted, making even the most grim situations feel oddly amusing.”
    • “I love how the game balances its serious themes with moments of unexpected humor that catch you off guard.”
    • “The witty dialogue and clever puns throughout the game kept me laughing, even during the more intense moments.”
  • optimization2 mentions

    The game's optimization is severely lacking, with reports of it running as low as 1 fps during critical moments, even on high-end rigs capable of handling modern titles smoothly. This significant performance issue detracts from the overall gameplay experience.

    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate the developers' efforts in optimizing the game, making it accessible to a wider audience without sacrificing quality.”
    • “The game's optimization ensures that it runs seamlessly, providing an enjoyable experience across various hardware configurations.”
    • “How a 2D point-and-click game could run as low as 1 FPS (for the entire end cutscene) on a rig that can run every modern game at 60+ FPS in 1080p is baffling; optimization here really needs to be addressed.”
    • “Optimization problems aside, the gameplay just isn't that fun.”
  • emotional1 mentions

    Players express a mix of frustration and stimulation in their emotional experiences, particularly highlighting a challenging organ level that left them feeling momentarily defeated, while the overall gameplay remains engaging and thought-provoking.

  • character development1 mentions

    Reviews indicate that the game lacks meaningful character development, with players noting that there are no significant revelations or growth for the characters throughout the journey.

    • “On the way from point A to point B, there aren't any significant revelations or character development.”
    • “The characters feel one-dimensional and lack any meaningful growth throughout the story.”
    • “Despite the potential for deep storytelling, the character arcs are predictable and fail to evolve.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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