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"Antagonist" is a game that blends Visual Novel and RPG elements, where you play as D'Vil, a Dark Lord and rising star at Evil Productions. You can team up with Hero of Light Ralph or Cat Burglar Teeth, and unleash devastating combos on foes in intense encounters. The game features a compelling story where you uncover a conspiracy behind the video game cutscene industry, while deciding whether to work with the hero or clash like true adversaries.

Antagonist screenshot
Antagonist screenshot
Antagonist screenshot
Antagonist screenshot
Antagonist screenshot
Antagonist screenshot
Antagonist screenshot
Antagonist screenshot
Antagonist screenshot

88%
Audience ScoreBased on 100 reviews
story28 positive mentions
gameplay6 negative mentions

  • The game is filled with humor, clever parodies, and charming characters, making it an enjoyable experience.
  • It offers a unique blend of visual novel storytelling and RPG elements, providing a fresh take on the hero vs. villain trope.
  • The art style and character designs are well done, contributing to the overall charm of the game.
  • The combat system can be frustrating due to reliance on AI partners and a lack of control over their actions, leading to unpredictable outcomes.
  • The game lacks depth in its mechanics and story, making it feel more like a short interactive novel than a fully fleshed-out RPG.
  • Some players experienced technical issues and balance problems, particularly in certain battles that felt overly difficult or poorly designed.
  • story
    68 mentions Positive Neutral Negative

    The game's story is characterized by its humor and unique take on the hero vs. villain trope, providing an engaging and charming experience despite some linearity and predictability. While many players found the writing and characters enjoyable, opinions varied on the depth and coherence of the plot, with some noting it felt forced or underdeveloped. Overall, the narrative is seen as a fun, short adventure that balances amusing elements with a simple RPG structure, appealing particularly to those who prioritize story over gameplay mechanics.

    • “I loved the story and I wish it could've been longer/more in-depth, but for a short and cheap game, it was a lot of fun and worth my time and money!”
    • “I thought the story and characters were charming.”
    • “You can tell nothing but pure effort was put into not only the characters but the story itself!”
    • “The plot is too forced, and just doesn't make any sense, and it's never resolved even by end game.”
    • “The mechanics are grossly primitive, the battles are overly tedious and long, the AI is stupid, the characters are unmemorable, the parodies are weak, the inventory system is restricted to potions and revives, the story is almost entirely linear, the game lasts only a few hours (although given how bad it is, this might be a good thing) and the list goes on and on.”
    • “Overall I would honestly call this less of a game, more of a neat short story.”
  • gameplay
    30 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of casual accessibility and significant flaws. While some players appreciate the straightforward mechanics and short playtime, many criticize the combat system as tedious and poorly balanced, with unresponsive AI and a lack of engaging character development. Overall, the gameplay is seen as primitive and frustrating, detracting from the otherwise entertaining story.

    • “The battle mechanic takes some time to get used to, but I found it quite enjoyable!”
    • “Humor, interesting comboing battle mechanics, amusing characters... this was such a treat to play.”
    • “The game wasn't too hard for a casual player like me who's more interested in the story rather than battles and game mechanics.”
    • “The mechanics are grossly primitive, the battles are overly tedious and long, the AI is stupid, the characters are unmemorable, the parodies are weak, the inventory system is restricted to potions and revives, the story is almost entirely linear, the game lasts only a few hours (although given how bad it is, this might be a good thing) and the list goes on and on.”
    • “But the combat is a mess and even after I finished the game I could not completely figure out the combat and combo mechanic.”
    • “It was kinda fun, with light challenges here and there until there came a fight where the enemy selection, bad fight mechanics, worst companion AI, and the hateful RNG made it impossible for me to advance.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky, light-hearted tone and clever video game parodies, featuring amusing character designs and puns that resonate with players. Many reviewers found the jokes engaging and the overall comedic approach effective, contributing to an enjoyable experience that balances silliness with emotional investment in the story. The combination of likable characters and a simple yet captivating plot enhances the humor, making it a standout aspect of the game.

    • “The humor in this game is all about video game parody, puns, and silliness.”
    • “I found plenty of the jokes funny, the plot was simple yet engaging in a shounen manga sort of way, and I found myself surprised in that I was actually emotionally invested during the final battle, as silly as the path was towards it.”
    • “A specific naming pun near the end of the game had me laughing to myself for a while.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics in the game are a mixed bag; while the character sprites and overall artwork are visually appealing and distinctive, the RPG Maker engine limits the game's performance, particularly in fullscreen mode, lacking full HD support and customization options. This inconsistency may disappoint dedicated modern PC gamers, despite the creative effort evident in the visuals and character design. Overall, the art style contributes positively to the game's charm, enhancing the storytelling experience.

    • “Visuals, especially character sprites, are very pleasing to the eye.”
    • “Quite nice and distinctive artwork as well.”
    • “Likable characters in a funny story with good graphics and the chance to save before each fight, which keeps the frustration low.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the impactful music and character development, particularly the touching friendship between Ralph and d'vil, which resonates deeply with players. Many reviewers express a strong emotional investment in the story, especially during pivotal moments like the final battle, and appreciate the engaging plot that evokes a range of feelings, from humor to heartbreak. The ability to explore different paths and endings adds to the emotional depth, making players eager to experience all outcomes.

    • “The way Ralph's and D'vil's friendship developed was adorable and touching, and I especially liked how not thick-headed Ralph was for a classic hero, raised and forged on the hate towards evil and dark lords (or one dark lord in particular).”
    • “As far as I gathered, different paths can be taken, and I'm interested in seeing all possible endings; however, I am also quite content with playing as a nice, not-evil-whatsoever Ralph-supporting D'vil, and allowing him to become a real dark lord would be quite trying and heartbreaking.”
    • “I found plenty of the jokes funny, the plot was simple yet engaging in a shounen manga sort of way, and I found myself surprised that I was actually emotionally invested during the final battle, as silly as the path was towards it.”
  • grinding
    6 mentions Positive Neutral Negative

    The game lacks traditional grinding mechanics, which some players may appreciate, but it also suffers from primitive mechanics, tedious battles, and a linear story that fails to engage. Many elements typical of JRPGs, such as dungeons, farming, and sidequests, are absent, leading to a short and unsatisfying experience. Overall, the absence of grinding does not compensate for the game's numerous shortcomings.

    • “The mechanics are grossly primitive, the battles are overly tedious and long, the AI is stupid, the characters are unmemorable, the parodies are weak, the inventory system is restricted to potions and revives, the story is almost entirely linear, the game lasts only a few hours (although given how bad it is, this might be a good thing) and the list goes on and on.”
    • “The game is clearly made for the JRPG fans audience, yet it lacks many of the things that define the genre, such as dungeons, farming, exploring map secrets, party and equipment management, side quests, or length.”
    • “The mechanics are grossly primitive, the battles are overly tedious and long, the AI is stupid, the characters are unmemorable, the parodies are weak, the inventory system is restricted to potions and revives, the story is almost entirely linear, the game lasts only a few hours (although given how bad it is, this might be a good thing) and the list goes on and on.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is highly praised for its emotional impact, particularly during climactic moments like the final boss battle, enhancing the player's connection to the characters and overall experience.

    • “The music really hyped me up during the final boss of one ending; it sweeps you off your feet emotionally, especially if you quickly connect with the characters.”
    • “The soundtrack perfectly complements the game's atmosphere, enhancing every moment and making the experience unforgettable.”
    • “Each track is beautifully composed, adding depth to the story and immersing you in the game's world.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers limited replayability, primarily featuring different dialogue options and a single choice that affects the final cutscene, resulting in minimal incentive for multiple playthroughs.

    • “Not much replay value, just different lines to be said, and one choice at the end for the final cutscene.”

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