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ANIWARS: Call of the Void Game Cover

About ANIWARS: Call of the Void

ANIWARS: Call of the Void is a single player tactical role playing game with anime, post-apocalyptic and science fiction themes. It was developed by Breaker Interactive and was released on November 17, 2025. It received very positive reviews from players.

ANIWARS is a challenging turn-based strategy roguelite where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders! INNOVATIVE STRATEGIC COMBATBattle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment…

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Games Like ANIWARS: Call of the Void

Looking for games like ANIWARS: Call of the Void? Here are top tactical role playing recommendations with a anime, post-apocalyptic and science fiction focus, selected from player-similarity data — start with TROUBLESHOOTER: Abandoned Children, Lost Eidolons: Veil of the Witch or Wildfrost.

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Reviews

94%Audience ScoreBased on 127 reviews
gameplay14 positive mentions

  • Unique blend of turn-based strategy and roguelike elements reminiscent of Advance Wars and Into the Breach, offering a challenging and mentally engaging experience.
  • Outstanding anime-inspired art style and character designs that add charm and personality, praised widely by the community.
  • Deep customization options with various commanders, units, and item synergies that enhance replayability and allow for diverse playstyles.
  • Steep and sometimes artificial difficulty spikes, especially in boss fights where enemy buffs and map control can feel unfair and punishing.
  • Limited content at the current early access stage, including a small number of units, maps, and story elements, which makes multiple runs feel repetitive.
  • Balance issues with certain factions and characters being overpowered or underpowered and lack of features like zone of control, unit rotation, and better UI explanations.
  • gameplay

    43 mentions Positive Neutral Negative
    33% positive mentions, 60% neutral mentions, 7% negative mentions

    The gameplay of Aniwars is praised for its strategic depth, meaningful choices, and solid turn-based mechanics reminiscent of Advance Wars and Into the Breach, offering a challenging yet enjoyable roguelike experience. While some minor mechanical inconsistencies and a need for more content and polish are noted, players appreciate its intuitive design, customization, and replay value, with many drawn in by the art style but staying for the engaging tactical gameplay.

    • “The amount of choices you can make throughout the game keeps the gameplay interesting and adds replay value.”
    • “Each commander has different active skills which mix up the gameplay and the (currently 3) different factions feature units with different strengths, weaknesses and abilities.”
    • “Once I got a few runs under my belt and better understood the game mechanics, it became a lot easier to formulate a game plan for successful runs.”
    • “There are mechanical inconsistencies like Merc Hood's effect doesn't stack unlike pretty much every other item in the game, or that Akimbo's bunny hop doesn't get counted as tiles traveled, but those tiny issues are minor compared to how fun and enjoyable the game is, how infuriatingly simple and silly some of the battles are, and I can't wait to see what updates developers will put out.”
    • “Gameplay loop, as this game is roguelike but we choose the last boss since the start of the run, so it feels like we already know what we're going to face.”
    • “The gameplay is very intuitive but flawed.”
  • graphics

    30 mentions Positive Neutral Negative
    43% positive mentions, 47% neutral mentions, 10% negative mentions

    The game’s graphics are widely praised for their fantastic, clean, and consistent art style, characterized by charming character designs and an energetic, anime-inspired aesthetic that strongly contributes to the game's appeal. While some suggest adding more animations and sound effects to enhance visual impact, the distinctive and polished artwork remains the standout feature that draws players in and carries the overall experience.

    • “The art style is clean, crisp, consistent and character design is varied and well-made.”
    • “The art style and animations are charming and the items are also interesting to play around.”
    • “Saw this game like a year back when it was only artworks and progress being shown by the developers, loved the designs, absolutely gorgeous and it's even more gorgeous now that I've played the game.”
    • “The only thing this game has going for it is the artwork, but frankly, 10Bones wasn't worth it; I could have just bought a porn game or something for the artwork.”
    • “I do like the artstyle, but it also feels stolen somehow, like I've seen it before and it wasn't made by these people.”
    • “The art style is the first thing that caught my attention with this game.”
  • music

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The music in the game is generally praised, with standout boss themes described as cinematic and enjoyable, though some find the battle tracks repetitive and desire more variety and energy to better match the vibrant gameplay. Overall, it's considered solid but could be more impactful to elevate the experience further.

    • “Also the music is a bop; the boss theme is always a joy to hear kick in.”
    • “Music is really solid; the military boss fight song alone is absolute cinema.”
    • “Wonderful game, great art, great soundtrack.”
    • “Game is great, but please do something about the music. Do something more impactful, something that hits hard, something that turns a game with great art style into a great game!”
    • “The music during battle is a bit repetitive and I wish there was more variety in that department.”
    • “The music is a bit subdued for the colorful world and fast pace of the gameplay, so I would like to see more energetic tracks given the lack of voices for the characters to add a bit more life to the atmosphere.”
  • character development

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    Users consistently praise the game's character designs and art style, highlighting them as a major draw despite the gameplay's challenging difficulty. The visual appeal of the characters is a standout feature, keeping players engaged even if they find the game itself tough.

    • “Once again: phenomenal job with character designs and artstyle.”
    • “I was originally drawn in by the artstyle and character designs.”
    • “The character designs are absolutely amazing, decent game as well it's just absurdly difficult.”
  • story

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The story in the game is minimal and mainly serves as a backdrop to focus on gameplay, with limited narrative elements restricted to brief pre-battle conversations. There is no traditional campaign, and the roguelike format emphasizes tactical encounters over plot development. Players seeking a rich story-driven strategy experience may find it lacking, as the game prioritizes combat and strategic depth instead.

    • “The story is there but it's limited.”
    • “If you're looking for a strategy game with emphasis on story, look elsewhere, but the focus keeps attention on gameplay.”
    • “Not much in terms of plot or a campaign to be had, but that's expected in a roguelike.”
    • “The story is minimal, limited mostly to the initial conversation before battle, which leaves the game feeling like it lacks narrative depth.”
    • “There is no substantial story campaign, making it feel stripped down and more focused on gameplay; if you want a strategy game with an emphasis on story, this is not it.”
    • “The story element is almost nonexistent beyond choosing leaders for 1v1 conquests, resulting in a lack of a traditional campaign or plot to engage players.”
  • replayability

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game offers strong replayability through a variety of choices, permanently unlockable equipment, and a growing pool of commanders and units. Despite being in early access, it maintains engaging replay value, which is expected to improve with future updates. The small price also adds to its appeal for continued play.

    • “The amount of choices you can make throughout the game keeps the gameplay interesting and adds replay value.”
    • “These allow for constant replayability rather than just completing the game off a single successful run.”
    • “Permanently unlockable new equipment and items add to the replayability.”
  • atmosphere

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    The game's vibrant art style creates a lively and energetic atmosphere, though the music feels somewhat subdued compared to the fast-paced gameplay. Adding voiceovers could enhance immersion but risks disrupting the atmosphere if not done carefully. Overall, the atmosphere is strong but could benefit from more dynamic audio elements.

    • “The art style is fantastic and gives the game a really lively and energetic atmosphere.”
    • “The music complements the colorful world and fast-paced gameplay, adding vitality to the atmosphere despite the lack of character voices.”
    • “The music is a bit subdued for the colorful world and fast pace of the gameplay, so I would like to see more energetic tracks given the lack of voices for the characters to add a bit more life to the atmosphere.”
    • “Game could use some voiceover but that would require a very careful approach so as not to ruin the atmosphere with a random mediocre English VA and might be out of the scope of the project.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is light and situational, with certain moments—like using the minigun or interacting near specific locations—providing amusing and enjoyable experiences for players.

    • “The minigun is funny.”
    • “Just a quick tip: try to be near a ledge against the tomato... it's going to be funny, don't worry :)”
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Frequently Asked Questions

ANIWARS: Call of the Void is a tactical role playing game with anime, post-apocalyptic and science fiction themes. Common tags for ANIWARS: Call of the Void include turn-based, indie, early access, cute, combat and others.

ANIWARS: Call of the Void is available on PC and Windows.

ANIWARS: Call of the Void was released on November 17, 2025.

ANIWARS: Call of the Void was developed by Breaker Interactive.

ANIWARS: Call of the Void has received very positive reviews from players. Most players liked ANIWARS: Call of the Void for its gameplay but disliked it for its music.

ANIWARS: Call of the Void is a single player game.

Similar games include TROUBLESHOOTER: Abandoned Children, Lost Eidolons: Veil of the Witch, Wildfrost, Chrono Ark, Urtuk: The Desolation and others.