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ANIWARS: Call of the Void Game Cover

About ANIWARS: Call of the Void

ANIWARS: Call of the Void is a single player tactical role playing game with anime and science fiction themes. It was developed by Breaker Interactive and was released on November 17, 2025. It received very positive reviews from players.

ANIWARS is a strategic turn-based roguelike where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders! INNOVATIVE STRATEGIC COMBAT Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage…

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Games Like ANIWARS: Call of the Void

Looking for games like ANIWARS: Call of the Void? Here are top tactical role playing recommendations with a anime and science fiction focus, selected from player-similarity data — start with Wildfrost, For The King or TROUBLESHOOTER: Abandoned Children.

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Reviews

93%Audience ScoreBased on 153 reviews
gameplay20 positive mentions
atmosphere2 negative mentions

  • Excellent and unique art style with attractive, well-designed characters that enhance the game's appeal.
  • Deep and engaging strategic gameplay that combines elements of Advance Wars and roguelikes, offering significant challenge and rewarding learning curve.
  • Strong replayability due to varied unit customization, items, and commanders, supported by active developer updates and community engagement.
  • Some difficulty spikes and balancing issues, particularly boss fights and enemy buffs, can feel artificial and punishing, potentially overwhelming new players.
  • Limited content in early access state, with few units, maps, and factions making runs sometimes feel repetitive.
  • Lack of tutorials, UI clarity, and in-game information about enemy items and unit abilities can make the game confusing and frustrating at first.
  • gameplay

    56 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The gameplay in Aniwars is praised for its well-crafted, strategic roguelike mechanics that blend simplicity with depth, offering a challenging yet rewarding experience reminiscent of Advance Wars and Into the Breach. While the combat loop is engaging and replayable, with unique faction abilities and tactical variety, some minor mechanical inconsistencies and a lack of certain quality-of-life features like item/unit reference and meta progression are noted. Players appreciate the game's easy-to-learn but hard-to-master nature, enjoying the combination of solid mechanics and the game's distinctive art style, though additional polish such as sound effects and more energetic music would enhance immersion.

    • “Very good and unique gameplay mixes strategy and rogue-like elements very well. It is incredibly difficult. Only complaint is the lack of a list of items and units for reference and maybe meta progression to get something out of every run.”
    • “Although the game mechanics can be simple, they are fine-tuned to create complex thought.”
    • “Each commander has different active skills which mix up the gameplay and the (currently 3) different factions feature units with different strengths, weaknesses and abilities.”
    • “There are mechanical inconsistencies like Merc Hood's effect doesn't stack unlike pretty much every other item in the game, or that Akimbo's bunny hop doesn't get counted as tiles traveled, but those tiny issues are so minor in comparison to how fun and enjoyable everything in this game is, how infuriatingly simple and silly some of the battles are.”
    • “Gameplay loop, as this game is roguelike but we already choose the last boss since start run so it feels like we already know what we're going to face.”
    • “The gameplay is very intuitive but flawed.”
  • graphics

    36 mentions Positive Neutral Negative
    44% positive mentions, 56% neutral mentions, 0% negative mentions

    The game’s graphics receive widespread praise for their exceptional, vibrant, and charming art style, which is a major draw for players and sets a lively, energetic tone. Character designs are varied, cute, and well-crafted, though some users suggest more animation frames and visual effects to enhance combat. Despite minor critiques on originality and polish, the artwork is consistently regarded as the game's standout feature.

    • “Art style is peak; lots of love went into the art and I love it. Characters are pretty and cute, gameplay is easy to lose yourself in.”
    • “The art style is fantastic and gives the game a lively, energetic atmosphere.”
    • “The art style is clean, crisp, consistent, and character design is varied and well-made.”
  • story

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The story in the game is generally minimal and not a primary focus, with limited plot elements mainly serving as context for battles. While some users appreciate the introduction of new characters and achievements adding a bit of depth, the narrative is often described as underdeveloped or difficult to follow. Players seeking a strong story-driven strategy experience may find the game lacking, as it emphasizes gameplay and roguelike elements over a traditional campaign.

    • “The difficulty now feels challenging but fair instead of utter nonsense. The achievements unlocking new items is a very cool feature, and the introduction of new characters made this story go from just decent to pretty good.”
    • “If there is one thing I'd like to be added, it would be a 'gallery' feature where you can view the units' artwork, the items' descriptions, and various story bits (all unlocked while playing, obviously).”
    • “A campaign game mode is needed or would be optimal, but so far you pick a leader and opposing leader, and I think the story is told that way in these 1 v 1 conquests.”
    • “Story wise I can't give any details because I don't know what is going on.”
    • “Granted that there are no story elements at all aside from the first conversation before a battle, even then the game has a solid foundation, and it would be even a lot better with more content.”
    • “The game lacks a story campaign and actually reminds me of Dawn of War Soulstorm in the way it works - moving your units across a rogue-like map that includes battles, merchants, recruitment stations, random events, or boss battles.”
  • music

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The music in the game is generally praised for being solid and fitting, especially the memorable boss themes, which many describe as cinematic and enjoyable. However, some players find the battle music repetitive and wish for more variety and impactful, energetic tracks to better match the game's vibrant art style and fast pace. Overall, while the soundtrack is appreciated, there is a desire for a more dynamic and lively musical experience.

    • “Also, the music is a bop; the boss theme is always a joy to hear kick in.”
    • “Music is really solid; the military boss fight song alone is absolute cinema.”
    • “Wonderful game with great art and a great soundtrack.”
    • “Game is great, but please do something about the music. Do something more impactful, something that hits hard, something that turns a game with great art style into a great game!”
    • “The music during battle is a bit repetitive, and I wish there was more variety in that department, but other than that I really like this game.”
    • “The music is a bit subdued for the colorful world and fast pace of the gameplay, so I would like to see more energetic tracks given the lack of voices for the characters to add a bit more life to the atmosphere.”
  • character development

    9 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    The game is widely praised for its exceptional and appealing character designs, which strongly attract and engage players. The art style is lauded as exquisite and a key factor in drawing players in, even for those who find the gameplay challenging. Overall, character development through design is a standout aspect that enhances player interest.

    • “Character designs are clearly made by developers with exquisite taste.”
    • “The character designs are absolutely amazing, good game but it's so difficult it's like an abusive relationship.”
    • “Once again: phenomenal job with character designs and artstyle.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game offers strong replayability through numerous choices, deep customization, and a variety of commanders and units, keeping each run fresh and engaging. Unlockable equipment and ongoing updates further enhance its long-term appeal, making it well-suited for fans of strategy games despite a relatively short campaign.

    • “The campaign may be fairly short, but the number of choices you can make throughout a run adds a ton of replay value and keeps things interesting.”
    • “If you enjoy strategy games with deep customization, endless build possibilities, challenging gameplay, charming visuals, and strong replayability, I’d definitely recommend giving this game a try.”
    • “These allow for constant replayability rather than just completing the game off a single successful run.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is lighthearted and playful, often emerging from gameplay quirks like spamming spacebar to skip cutscenes and amusing combat moments such as friendly fire between units. Overall, the comedic elements add a charming and entertaining layer to the experience.

    • “I also think the playthrough progression of enjoying the art but struggling with the gameplay to enjoying the gameplay but spamming spacebar to skip the battle cutscenes is kinda funny.”
    • “Would be hilarious and cute seeing every unit caught in a friendly fire fiercely glaring at rocket.”
    • “Just a quick tip: try to be near a ledge against tomato... it's going to be funny, don't worry.”
  • atmosphere

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game's vibrant art style creates a lively and energetic atmosphere, though the subdued music feels somewhat mismatched with the fast-paced gameplay. While voiceovers could enhance immersion, they would need to be carefully executed to avoid detracting from the established ambiance.

    • “Game could use some voiceover but that would require a very careful approach so as not to ruin the atmosphere with a random mediocre English voice acting, which might be out of the project's scope.”
    • “The music is a bit subdued for the colorful world and fast-paced gameplay; I would like to see more energetic tracks to compensate for the lack of character voices and add more life to the atmosphere.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Grinding in this game is generally engaging and not purely a tedious formality, but certain repetitive tasks like collecting boxes can feel slow and could benefit from faster gameplay options.

    • “I think some way to speed the game up would be nice especially when doing tedious things like collecting boxes.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The optimization is highly praised, with users reporting excellent performance and smooth gameplay.

    • “Performance is great.”
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Frequently Asked Questions

ANIWARS: Call of the Void is a tactical role playing game with anime and science fiction themes. Common tags for ANIWARS: Call of the Void include grid-based movement, turn-based, indie, early access, crpg and others.

ANIWARS: Call of the Void is available on PC and Windows.

ANIWARS: Call of the Void was released on November 17, 2025.

ANIWARS: Call of the Void was developed by Breaker Interactive.

ANIWARS: Call of the Void has received very positive reviews from players. Most players liked ANIWARS: Call of the Void for its gameplay but disliked it for its story.

ANIWARS: Call of the Void is a single player game.

Similar games include Wildfrost, For The King, TROUBLESHOOTER: Abandoned Children, Lost Eidolons: Veil of the Witch, Astronarch and others.