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Angels of Fasaria

Angels of Fasaria Game Cover
32%Game Brain Score
atmosphere, emotional
story, grinding
36% User Score Based on 42 reviews

Platforms

PCWindows
Angels of Fasaria Game Cover

About

Angels of Fasaria is a single player role playing game. It was developed by Fasaria World and was released on December 9, 2014. It received negative reviews from players.

What is Angels of Fasaria?: Angels of Fasaria was originally released in 2005. With thousands of downloads and over 48 thousand active users in the browser based game, Angels of Fasaria maintained a loyal following and support base. After the release of "Fasaria World" and later the "Ancients of Fasaria" mmorpg, Angels of Fasaria RPG and the browser based game community was closed and discontinu…

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36%
Audience ScoreBased on 42 reviews
atmosphere2 positive mentions
grinding13 negative mentions

  • Angels of Fasaria: Version 2.0 successfully captures the nostalgic charm of classic RPGs with its retro visuals and straightforward gameplay, appealing to fans of the genre.
  • The game features a heartfelt narrative that embraces traditional storytelling, evoking a sense of adventure reminiscent of early RPGs.
  • Despite its flaws, the game offers a light and digestible RPG experience, making it a suitable choice for players looking for a brief return to classic role-playing roots.
  • The game suffers from technical limitations, including a clunky interface, compatibility issues, and a lack of polish that detracts from the overall experience.
  • Gameplay can feel grindy and repetitive, with limited enemy variety and shallow mechanics that may not satisfy players seeking depth and complexity.
  • The linear structure and brief content may disappoint those expecting a more expansive world or meaningful player choices, as the story unfolds in a predetermined fashion.
  • story
    23 mentions Positive Neutral Negative

    The game's story is a straightforward, linear narrative reminiscent of classic RPGs like Final Fantasy and Dragon Quest, featuring a hero tasked with saving the world from a great danger. While the sprite-based visuals and nostalgic presentation evoke a sense of timelessness, the plot is criticized for its simplicity and lack of player choice, with minimal side quests and a grind-heavy gameplay experience. Overall, the storytelling is seen as generic and lacking depth, failing to engage players beyond its retro charm.

    • “The story unfolds in a linear but earnest way, using dialogue boxes and static character portraits to convey emotion and plot.”
    • “Its simplicity gives it an almost timeless quality—there is no irony or self-awareness, just the unembellished storytelling of a bygone age.”
    • “The story, the style of the game takes you back to the days when RPGs were made in such a way that the world of the game thrills you into it.”
    • “Most players can complete the main storyline within several hours, and there are few optional side quests or hidden challenges to encourage replayability.”
    • “The linear structure also means that player choice plays little role in shaping the outcome of the story, which unfolds in a predetermined fashion.”
    • “The story in this game is very generic as it's just a simple tale about a hero who must save the world from a great danger.”
  • grinding
    13 mentions Positive Neutral Negative

    The game is heavily grind-focused, reminiscent of classic RPGs like Dragon Quest and Phantasy Star, requiring players to repeatedly defeat low-level enemies to gather resources for progression. Many reviewers find the grinding tedious, particularly due to long travel times to shops and healing points, and some express frustration with the necessity of grinding to access certain areas or defeat stronger monsters. While some players enjoy the grind as part of the experience, others feel it detracts from the overall enjoyment and story progression.

    • “It's a very grindy game, like the original Dragon Quest or Phantasy Star where you just have to sit and kill low-level mobs outside the starter town until you get enough gold to buy gear that you can advance further, but the length of time to get back to the shop NPCs or the free heals was abysmally long.”
    • “I immediately picked up on the grindy aspect of this game and was hoping that it would get better or maybe the story would improve.”
    • “This game is like old classic JRPG style and I need a lot of grinding to get through the game (some really strong monsters can kill me in one hit and some blocked areas need grinding mana to unlock) and many expensive gears which make me want to grind, grind, grind to get enough cash to buy them.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay combines retro RPG mechanics with modern accessibility, focusing on exploration, combat, and resource management. However, players note a lack of enemy variety and repetitive encounters, leading to a perception of shallow mechanics and grindy progression. While some appreciate the strategic elements and smooth execution, others criticize the limited gameplay and poor storytelling, suggesting that the reimagined version may not live up to its potential.

    • “This reimagined version seeks to combine the familiar mechanics of retro role-playing adventures with the accessibility of modern PC distribution.”
    • “The gameplay loop revolves around exploration, combat, and incremental progression.”
    • “The game emphasizes resource management—deciding when to expend magic points or conserve healing supplies—over flashy abilities or complex mechanics.”
    • “The limited enemy variety and repetitive combat encounters begin to reveal the game’s shallow mechanical depth, and progression can feel more like routine maintenance than genuine discovery.”
    • “Originally a browser game, but somehow rebuilt apparently with RPG Maker, the developers somehow managed to make it worse, with limited gameplay, pointless grind, and tooth-pullingly bad story.”
    • “Your gameplay until 25 gold ($mirels) = [save game] get out of castle -> 1 battle -> load game / go back to your bed (or kitchen) to heal yourself -> repeat.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game feature classic sprite-based visuals and tile maps, evoking nostalgia for early RPGs like Final Fantasy and Dragon Quest. While the minimalist aesthetic appeals to fans of 8- and 16-bit eras, some players criticize the repetitive nature of the visuals and the limitations of the RPG Maker engine, suggesting a lack of innovation in the graphics. Overall, the presentation is comforting for retro enthusiasts but may feel outdated and basic to others.

    • “Its world is presented through classic sprite-based visuals, tile maps, and turn-based combat reminiscent of the early Final Fantasy and Dragon Quest titles.”
    • “For players who grew up with RPGs from the 8- or 16-bit eras, there is comfort in its familiar rhythm and aesthetic.”
    • “Its repetitive and a grind, all in the basic graphics that are shipped with the editor.”
    • “The soundtrack leans heavily on melodic repetition, matching the minimalist visuals with a soothing if somewhat limited audio palette.”
    • “If you think the wild goose chase is entertaining, I'm sorry to break it, but there is no such thing as a key or online mode with just a standalone version of Angels of Fasaria; that's just an offline mode game.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game evokes nostalgia with its looping themes that complement the pixelated visuals, reminiscent of early RPGs. While the soundtrack features melodic repetition and a limited audio palette, it is described as soothing and acceptable, albeit somewhat generic. Overall, the music enhances the experience without being particularly memorable.

    • “The pixelated environments, simple animations, and looping musical themes create a nostalgic sense of adventure that will be familiar to anyone who grew up during the early days of PC or console RPGs.”
    • “The soundtrack leans heavily on melodic repetition, matching the minimalist visuals with a soothing if somewhat limited audio palette.”
    • “The sound of the music is very generic but far from sounding terrible.”
    • “The background songs seemed okay.”
  • replayability
    3 mentions Positive Neutral Negative

    Players generally find the game's replayability limited, as the main storyline can be completed in just a few hours, with minimal optional side quests or hidden challenges to motivate multiple playthroughs.

    • “Most players can complete the main storyline within several hours, and there are few optional side quests or hidden challenges to encourage replayability.”
    • “Once you've experienced the game once, there's little incentive to go back, as the choices you make don't significantly alter the outcome.”
    • “The lack of diverse gameplay mechanics means that after the first playthrough, everything feels repetitive and uninteresting.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of "Angels of Fasaria" is characterized by a strong commitment to retro fantasy, which contributes to its unique identity and immersive experience.

    • “The game's immersive world is filled with enchanting visuals and a haunting soundtrack that perfectly captures the essence of its magical setting.”
    • “Every corner of the environment is meticulously crafted, creating a rich and vibrant atmosphere that draws you in and keeps you engaged.”
    • “What gives Angels of Fasaria its unique identity is its dedication to the atmosphere of retro fantasy.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its heartfelt charm and simplicity, offering an innocent and heartwarming adventure. However, some players note that technical limitations and a dated design may detract from the overall experience, particularly for those used to modern RPG standards.

    • “I haven’t played it all the way through yet, but from what I’ve experienced so far, it feels like an innocent and heartwarming adventure.”
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Frequently Asked Questions

Angels of Fasaria is a role playing game.

Angels of Fasaria is available on PC and Windows.

Angels of Fasaria was released on December 9, 2014.

Angels of Fasaria was developed by Fasaria World.

Angels of Fasaria has received negative reviews from players. Most players liked this game for its atmosphere but disliked it for its story.

Angels of Fasaria is a single player game.

Similar games include Vampire's Fall: Origins, Artifact Adventure, Millennium: A New Hope, Adventurer Manager, Labyronia RPG 2 and others.