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In "Angel Made," Athos, a church employee carrying out exorcisms, joins forces with his friend Destiny to rectify wrongdoings and improve the world. However, human greed and power struggles lead Athos on an unexpected journey. This game boasts a massive open world, a vast storyline, battle intensity, optional quests, character customization, trade skills, and over 30 hours of gameplay, with a unique veteran experience for added depth. It's also a love story filled with conflict and drama between Athos and Destiny.

Reviews

70%
Audience ScoreBased on 21 reviews
story8 positive mentions
  • The game features a simple yet interesting story with well-developed characters and multiple ways to build them, enhancing the gameplay experience.
  • The crafting system is extensive and rewarding, allowing players to create better gear than what is available from vendors.
  • Combat is strategic due to cooldowns on abilities, and there are many optional bosses and hidden areas to explore, providing a sense of accomplishment.
  • The lack of a mapping system and quest log makes navigation and tracking progress frustrating for players.
  • Item management is cumbersome, with a packed inventory that can be confusing to navigate.
  • Some areas feel empty and underdeveloped, with generic NPC dialogue and a lack of engaging side quests.
  • story15 mentions

    The story is generally described as simple yet engaging, featuring a standard "save the world" plot that keeps players invested. While the narrative has potential, many reviewers noted a lack of depth in NPC interactions and side quests, leading to a feeling of missed opportunities. The ending was particularly criticized for being abrupt, and the absence of a quest log or map made navigation and tracking objectives frustrating for some players.

    • “Story is simple but interesting and cringe-free.”
    • “Following in the steps of Shane's previous great RPGs, Angel made hits the mark once again with a great story, smooth and challenging battles, and characters that you can enjoy in your party.”
    • “All the NPCs say very generic things. There are so many areas that I felt could have had way more done to them. A lot of interesting-looking characters seem like they should have a side story or questline, yet they have zero input in the game. There is a lot of potential to make this game absolutely amazing, but as it is, it's definitely worth at least trying.”
    • “I got about 40+ hours of actual gameplay towards the end and was a bit disappointed in how it ended. It felt kind of abrupt, and once I beat the last boss, I was expecting a little more than just walking to a portal and the game being over. I also noticed a lot of important text that explains your next goal is gone forever after you read it once. When you go back to talk to the person, it's usually just a generic 'You can do it' or vaguely related to your quest, but with zero direction on what to do after reading it the first time. This is extremely annoying, especially with my memory being poor and there being no quest list either.”
    • “It's a standard 'save the world' plot that keeps the player going.”
  • grinding4 mentions

    Players express that grinding is a significant aspect of the game, often requiring a strong tolerance for repetitive tasks like mining and fishing, which can become tedious due to their simplistic mechanics. The absence of experience-boosting accessories for party members further emphasizes the grind-heavy nature of gameplay.

    • “The absence of grinding is refreshing, especially with the +20% experience accessories available for all party members this time.”
    • “I appreciate that there’s no grinding required, making the game more enjoyable and accessible.”
    • “The game strikes a perfect balance by eliminating grinding while still rewarding players with experience boosts.”
    • “Mining and fishing still only consist of pressing enter to gain a semi-random item, so it tends to become tedious after a while.”
    • “What's more... you must love grinding!!!”
    • “Have I said that you must love grinding?”
  • music4 mentions

    The music in this game is highly praised for its engaging quality, with players noting that it stands out compared to other RPG Maker titles. The developer has clearly invested time in curating a soundtrack that enhances the overall experience, leading to a more enjoyable gameplay atmosphere. Overall, the music has improved with each release from this developer, contributing positively to player satisfaction.

    • “One last thing that sets this game apart is the music.”
    • “This game is 4+ gigs because the developer put time into selecting music that's very engaging.”
    • “The music for this game is very good, and I've noticed that all the animations and music have improved with every game this developer has released.”
    • “I've played dozens of RPG makers over the years, and I'm usually sick of the music by the end of the game.”
    • “One last thing that sets this one apart is the music.”
  • gameplay2 mentions

    Gameplay offers around 40+ hours of content, but players express disappointment with the abrupt ending and lack of direction post-boss fight. Important quest-related text disappears after being read once, leading to confusion and frustration, especially for those with memory issues, compounded by the absence of a quest list. Overall, while the mechanics are decent, the gameplay experience suffers from these design choices.

    • “The gameplay is engaging and offers a variety of mechanics that keep things interesting.”
    • “I enjoyed the gameplay mechanics, which are well-designed and enhance the overall experience.”
    • “The game provides a solid gameplay experience with a good balance of challenge and fun.”
    • “I got about 40+ hours of actual gameplay towards the end, but I was a bit disappointed in how it ended. It felt kind of abrupt, and once I beat the last boss, I was expecting a little more than just walking to a portal and the game being over. I also noticed that a lot of important text—text that explains your next goal or whatnot—disappears after you read it once. When you go back to talk to the person, it's usually just a generic 'You can do it' or vaguely related to your quest, but with zero direction on what to do after reading it the first time. This is extremely annoying, especially with my memory being poor and there being no quest list either.”
    • “The gameplay mechanics are decent, but they don't elevate the overall experience.”
  • graphics1 mentions

    The game's graphics are praised for their beauty and well-defined areas, enhancing the immersive experience of exploring hidden quests and engaging in various activities like crafting and fishing. Players are encouraged to take their time, as the visuals complement the depth of gameplay and character development.

    • “The areas are well defined and the graphics are beautiful.”
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