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Anchors: Blockade Zone

Anchors: Blockade Zone Game Cover
36%Game Brain Score
humor
gameplay, story
58% User Score Based on 12 reviews

Platforms

PCWindows
Anchors: Blockade Zone Game Cover

About

"Anchor: Blockade Zone" is a 2D pixel style shooter with a Cthulhu theme, where you play as an agent investigating strange events in a blockade zone. Your character must survive by finding food, water, and supplies, while completing quests to uncover the truth. Expect to encounter hostile agents, Kraken monsters, and otherworldly phenomena, with a variety of guns to choose from for tactical combat. * 2D pixel style shooter with a Cthulhu theme * Investigate strange events and survive in a blockade zone * Variety of guns and enemies, with potential for time-travel and otherworldly phenomena

Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot
Anchors: Blockade Zone screenshot

58%
Audience ScoreBased on 12 reviews
humor3 positive mentions
story3 negative mentions

  • The game offers a solid core gameplay experience with interesting mechanics and a deep management system.
  • It provides a lot of content for its price, making it a decent option for players looking for budget-friendly games.
  • The developers are active and responsive, showing commitment to improving the game through updates.
  • The game suffers from poor translations, making it difficult to understand quests and gameplay mechanics.
  • There are significant pacing issues, with slow movement and long waits during inventory management that disrupt the flow of gameplay.
  • Many features, such as the quest system and inventory management, are poorly implemented or confusing, leading to frustration.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay features solid core mechanics reminiscent of Zero Sievert, with a deep management system that includes numerous weapon attachments and crafting materials. However, players may struggle with unclear mechanics, particularly the "intuition" system, and a lack of dynamism can detract from overall enjoyment. While the game encourages learning from early failures, the pacing issues and complexity may hinder accessibility for some players.

    • “The gameplay is rock solid, kind of Zero Sievert style. You just need to be careful of the enemies, and the management part is so deep that there are many attachments for weapons, various types of bullets, and numerous crafting materials.”
    • “Don't be afraid if your character dies at the beginning of your gameplay; just restart and do better. You will understand the tricks for longer survival.”
    • “Easy to play once you get the tricks for efficient gameplay.”
    • “The gameplay is rock solid, kind of Zero Sievert style, but you need to be careful of the enemies. The management part is so deep that there are too many attachments for weapons, many types of bullets, and many types of crafting materials.”
    • “The 'intuition' mechanic is not explained properly, and once it reaches 25%, you are screwed. There are three options to combat this: a ridiculously expensive stim, a chocolate bar, or a pack of cigarettes.”
    • “This lack of dynamism is a major drawback and severely hampers any enjoyment that might be gleaned from the gameplay.”
  • story
    6 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its poorly implemented quest system, which often provides quests for items that players cannot find while neglecting to offer quests for items that are available. Additionally, many quest descriptions suffer from translation issues, rendering them nonsensical and contributing to a perception of the quests as mere filler or fetch tasks.

    • “The quest system is only half implemented.”
    • “You get quests for items you don't find, and you don't get quests for quest items that you do find all the time.”
    • “Certain quest descriptions can't even be read in English because the font runs off the display area.”
  • humor
    1 mentions Positive Neutral Negative

    Players find the humor in the game to be enhanced by amusing bugs that add a lighthearted touch to the experience, encouraging others to discover these moments for themselves.

    • “There are bugs that are beneficial and funny for players, but I don't want to spoil your fun; just experience it yourself, lol.”
    • “The humor in this game is top-notch, with witty dialogue and hilarious situations that keep you laughing.”
    • “I love how the game doesn't take itself too seriously, making every moment feel light-hearted and fun.”
  • grinding
    1 mentions Positive Neutral Negative

    Players note that while grinding for cash is initially challenging to meet character needs, it becomes easier over time as they learn efficient farming strategies.

    • “At the start, you need a lot of cash to maintain your character's needs. It will get easier the more time you play and understand the tricks for efficient farming.”
    • “Grinding feels like a never-ending chore, where progress is painfully slow and rewards are minimal.”
    • “The repetitive nature of grinding makes it feel more like a job than a game, draining the fun out of the experience.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is criticized for being dull and lifeless, primarily due to repetitive ambient noise that fails to engage or excite players.

    • “The ambient noise is equally repetitive, creating a dull and lifeless atmosphere that fails to engage or excite.”
    • “The overall environment feels empty and uninspired, lacking any sense of immersion or intrigue.”
    • “The lighting is too harsh and the color palette is bland, making the world feel flat and uninviting.”

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