Amok
- March 22, 2016
- Artem Bondin
- 2h median play time
"Amok" is a horror shooter game that focuses on a single-player experience. Players assume the role of an investigator searching for missing people, leading them to an old house where strange and dangerous events unfold. The game takes around 2 hours to complete, providing a short yet intense experience for horror enthusiasts.
Reviews
- The game offers a unique blend of horror elements and social commentary, making it an inspired experience.
- For its low price, it provides a decent amount of gameplay and can be entertaining as a time killer.
- Some players found it genuinely scary and appreciated the effort put into creating a horror atmosphere.
- The game suffers from numerous glitches, poor graphics, and a lack of direction, making it frustrating to play.
- Many players reported that the gameplay is monotonous, with long, aimless wandering and no clear objectives.
- The combat mechanics are clunky, and the game fails to deliver a coherent story or engaging horror experience.
- story17 mentions
- 18 % positive mentions
- 47 % neutral mentions
- 35 % negative mentions
The game's story is widely criticized for its absence, with many reviewers noting a lack of direction, plot, and character development. While some mention potential in the writing, the overwhelming sentiment is that the vast environments feel empty and pointless without a coherent narrative or objectives to engage players. Overall, the consensus is that the game needs significant improvements in storytelling to enhance the experience.
“Interesting story and characters; you will be taken aback by the amazing writing, trust me.”
“This is the beginning of what could be a truly good game; needs more storyline, maybe some dialogue, and an intro.”
“Couldn't they also have shown at least some bit of story in the game too, instead of just in the description?”
“There is no direction or story in this game, which is okay, benefit of the doubt, but it just makes the hugeness of the maps even more pointless since there is no secret note for extra plot like in Outlast.”
“There was nothing else, no enemies, no main objective besides 'walk' and 'open door', no point in exploring, and there is not even any plot actually shown in the game.”
“There's no coherent story at all.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from numerous significant glitches, leading to a frustrating experience for players. Overall, the stability is criticized as poor, with many users describing it as a "buggy" and "boring" game.
“Just way too many glitches.”
“First off, it has some pretty big glitches.”
“There are quite a few glitches in this game.”
- music4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The music in the game is largely criticized for its absence, with many users noting that it is minimal to non-existent. When present, the typical horror music becomes repetitive and loses its impact, contributing to an overall feeling of monotony rather than enhancing the atmosphere.
“There's really no music to speak of either, and it's a giant glitchy mess.”
“There's typical horror music, but it's played throughout the entire 'scary' chapters, making it pretty much just white noise by the time you actually hit your first enemy.”
“Sound is minimal; music is almost non-existent.”
- atmosphere3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's atmosphere is widely criticized, with users noting a complete lack of immersion and excitement, describing it as unscary and unenjoyable. Additionally, technical issues like lag spikes further detract from the overall experience, leaving players feeling frustrated.
“No atmosphere, not fun at all.”
“The game isn't scary; no atmosphere at all, and there are lag spikes all over the place. The game doesn't even restart; it feels like it's trying to stop you from playing.”
“The atmosphere is just not there.”
- gameplay3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The gameplay has received mixed reviews, with some praising it as the best seen in years and comparing it to the excitement of Fallout: New Vegas, while others criticize it as a mere walking simulator with little action.
“Best gameplay I've seen in years.”
“I haven't seen gameplay this thrilling since Fallout: New Vegas.”
“I haven't seen gameplay this thrilling since Fallout: New Vegas. Literally nothing happens during the entire game; it's just a walking simulator.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics of the game have been widely criticized, with users describing them as outdated and reminiscent of 1950s games. Many reviewers express disappointment in the visual quality, stating that it detracts significantly from the overall experience.
“You are thrown into this game with no directions, poor graphics, and terrible movement.”
“Don't bother buying it; the graphics stink and look like you're playing a 1950s game.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that the game's optimization is unconventional, with some players experiencing better performance on the highest settings, suggesting an unusual but effective design choice. Overall, the optimization appears to be a notable aspect of the game's performance.
“Don't ask me why I get better performance on the highest settings, but I bet it's the same reason this game was made.”
“The last thing I'll talk about is the optimization of the game.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has been criticized as it is perceived more as an advertisement for the developer's graphic assets rather than a standalone game, leading to dissatisfaction among users who feel it lacks genuine gameplay value.
“With that being said, reading the other reviews claiming this is just an advertisement for the author's graphic objects... it isn't even good for that purpose!”
“It's not a game, it's an advertisement for the developer's art assets (you can buy them on his website for your bad Unity game).”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report experiencing deep emotional responses, with some moments evoking tears, particularly during poignant scenes that convey a sense of loss or existential reflection.
“And when I saw through the boundary as I fell into the void, I cried.”