"Alone" is a survival game set in the Soviet Union's Siberian wilderness, where you must survive a plane crash and endure the harsh conditions. The game features a camp menu for management and an overworld for resource collection, with a trial-and-error gameplay style and puzzles. Offering pixel art, multiple items, over two hours of gameplay, achievements, and two difficulties, "Alone" presents a challenging and immersive experience.
Reviews
- The game offers a unique survival experience with a challenging and engaging gameplay loop that rewards exploration and learning from mistakes.
- Despite its simple pixel graphics, the game effectively conveys a survival story and provides visual feedback for player actions, enhancing immersion.
- At its low price point, the game is considered a good value, showcasing the developer's talent and creativity in crafting a survival puzzle.
- The game lacks clear instructions and guidance, making it difficult for players to understand mechanics and leading to frequent frustration and 'game over' screens.
- Randomness in item discovery and encounters can lead to unfair deaths, which may deter players who prefer more control over their gameplay experience.
- The pixel art graphics can be hard to interpret, and the overall visual presentation may be considered unattractive, detracting from the enjoyment of the game.
- gameplay18 mentions
- 17 % positive mentions
- 61 % neutral mentions
- 22 % negative mentions
The gameplay of "Alone" is criticized for its lack of clarity and tedious mechanics, making survival feel frustrating rather than engaging. While the simple graphics contribute to the atmosphere, they also hinder gameplay by obscuring important visual cues. Reviewers suggest that the game would benefit from clearer mechanics, more complex gameplay elements, and improved visuals to enhance the overall experience.
“The intentionally simple graphics are also a nice touch, and even play into the game mechanics since one of the ways 'Alone' gets more difficult the longer you go on is by visually impairing you with heavier snowfall.”
“'Alone' is not just a survival game, but a cryptic puzzle with unobvious rules: the real goal of this game is to understand all of the mechanics and principles it's based on.”
“It's one of the basic rules of the game, but to find it I had to spend ten or twenty minutes of gameplay with the obligatory 'frozen to death' game over screen popping up every three minutes.”
“The gameplay is tedious as all hell.”
“The survival mechanics make very little sense.”
“It's one of the basic rules of the game, but to find it, I had to spend ten or twenty minutes of gameplay with the obligatory 'frozen to death' game over screen popping up every three minutes.”
- graphics14 mentions
- 14 % positive mentions
- 57 % neutral mentions
- 29 % negative mentions
The graphics of the game have received mixed reviews, with some players appreciating the intentionally simple pixel art that ties into gameplay mechanics, while others criticize it as poorly executed and lacking depth. Many feel that the visuals detract from the overall experience, suggesting that the game might be better suited as a text-based format. Overall, there is a consensus that improvements in graphics and gameplay complexity are needed to enhance the game's potential.
“The intentionally simple graphics are a nice touch, and even play into the game mechanics since one of the ways alone gets more difficult the longer you go on is by visually impairing you with heavier snowfall.”
“The graphics can be a little difficult sometimes, but the actual survival aspect is well done and quite enjoyable.”
“I appreciate pixel graphics, but it's not very well done here at all.”
“At its core, it might as well be a text-based game, just with a tedious interactive graphical component on it.”
“Also, this is actually a good idea for a game, but it is weighed down by the mediocre pixel art visuals and lack of any complex gameplay.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game presents a straightforward survival story within a simple pixel art style, effectively balancing its survival mechanics. However, players may find the lack of a narrative arc or clear goals challenging, requiring patience and external resources, such as translation tools, to progress. Overall, the story is minimalistic, focusing solely on the theme of survival.
“It seems like a simple pixel game, but I really enjoyed how it told a survival story and how well it balanced its survival elements.”
“There's no story arc and no goal other than to survive as long as you can.”
“The story is as simple as it can be.”
“But to complete this quest you as a player need to have a lot of patience (and even turn to Google Translate to understand how to open the lock - there is a hint where the numbers are written in Russian words).”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious, likening it to a text-based game with a frustratingly interactive graphical layer. This repetitiveness detracts from the overall enjoyment of the gameplay experience.
“The gameplay is tedious as all hell.”
“At its core, it might as well be a text-based game, just with a tedious interactive graphical component.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is consistently described as amusing and engaging, complementing its hardcore gameplay. Players appreciate the blend of humor with challenging mechanics, making for a unique and entertaining experience.
“Funny little game, very hardcore.”
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Reviewers express a desire for a more diverse and engaging music experience, criticizing the current reliance on a single looping track. They suggest that expanding the musical variety could enhance the overall gameplay atmosphere.
“The music is incredibly repetitive, with only a single looping track that quickly becomes tiresome.”
“There needs to be a wider variety of music; the current looping track lacks diversity and fails to enhance the gameplay experience.”
“The soundtrack feels very limited and doesn't contribute much to the overall atmosphere of the game.”